Difference between revisions of "Simplistic Wargame with four stats S.E.R.M."
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{{Infobox | {{Infobox | ||
| title =Advanced | | title =Advanced Simplistic S.E.R.M. 40 Million | ||
| designer =Coprolite Golem | | designer =Coprolite Golem | ||
| date =2011 | | date =2011 | ||
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==Special Rules== | ==Special Rules== | ||
Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move). | Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move). | ||
Both players have one of each soldier. | |||
==Shoot== | ==Shoot== |
Revision as of 23:41, 27 August 2011
Advanced Simplistic S.E.R.M. 40 Million | |
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Designer | Coprolite Golem |
Date | 2011 |
Players | 2 |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Simple skirmish rules for a handfull of cards - aka "soldiers" per player.
Special Rules
Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move). Both players have one of each soldier.
Shoot
Soldiers have a 180 degree forward fire arc for line of sight purposes, fortunately, turning does not count as a move. Roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative passes to the opponent.
Endure
Explained above (only ever used in response to being the target of a Shoot activation).
React
Soldiers with a React stat of 1 or more may respond (see: "HOWEVER") to enemy soldiers who move by rolling their React stat dice (D6 per number allocated and re-roll any sixes, adding towards a single total number that is compared to the moving soldiers' Move roll total) and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who responded who may now Move or Shoot and if they Move, their Move can be subject to a React roll by an enemy soldier (see: "HOWEVER") - HOWEVER, only one React roll per move is allowed AND if the Move targets a soldier, that soldier is the only one that can React to the Move, and if the target soldier has no React stat, the Move cannot be challenged - except by a Ranger. In order to React a soldier must have line of sight to the moving soldier.
Move
Declare the direction of travel, roll a D6 per number allocated the moving soldier and re-roll any sixes, adding towards a single total number and the soldier must move exactly that amount in the previously declared direction unless obstructed. Movement is only conducted in a straight line and ends when it connects with a soldier or terrain. If an enemy soldier is contacted during a Move, it is automatically killed, the Move comes to an end, and the initiative passes to the opponent.