Difference between revisions of "Simplistic Wargame with four stats S.E.R.M."
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==React== | ==React== | ||
Soldiers with a React stat of 1 or more may respond to enemy soldiers who move by rolling their React stat dice (D6 per number allocated and re-roll any sixes, adding towards a single total number that is compared to the moving soldiers' Move roll total) and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who responded who may now Move or Shoot and if they Move, their Move can be subject to a React roll by | Soldiers with a React stat of 1 or more may respond (see: "HOWEVER") to enemy soldiers who move by rolling their React stat dice (D6 per number allocated and re-roll any sixes, adding towards a single total number that is compared to the moving soldiers' Move roll total) and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who responded who may now Move or Shoot and if they Move, their Move can be subject to a React roll by an enemy soldier (see: "HOWEVER") - HOWEVER, only one roll per player per move is allowed when testing a React, AND, if the Move targets a soldier, that soldier is the only one (for that human player - {for more than two-player game purposes}) that can React to the Move, and if the target soldier has no React stat, the Move cannot be challenged (by that players' soldiers{for more than two-player game purposes}). If there are more than two players, the initiative will switch to the player that scored the highest React roll - in this event, the original Move will be stopped where the player who won the React roll deems. | ||
==Move== | ==Move== |
Revision as of 07:22, 27 August 2011
Advanced Squid Leaver | |
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Designer | Coprolite Golem |
Date | 2011 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Simple skirmish rules for a handfull of cards - aka "soldiers" per player.
Special Rules
Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move).
Soldier Rules
You can have only one Commander per player. The rest of the soldiers have no restrictions as to the number you can use of each type.
Shoot
Roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order.
Endure
Explained above (only ever used in response to being the target of a Shoot activation).
React
Soldiers with a React stat of 1 or more may respond (see: "HOWEVER") to enemy soldiers who move by rolling their React stat dice (D6 per number allocated and re-roll any sixes, adding towards a single total number that is compared to the moving soldiers' Move roll total) and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who responded who may now Move or Shoot and if they Move, their Move can be subject to a React roll by an enemy soldier (see: "HOWEVER") - HOWEVER, only one roll per player per move is allowed when testing a React, AND, if the Move targets a soldier, that soldier is the only one (for that human player - {for more than two-player game purposes}) that can React to the Move, and if the target soldier has no React stat, the Move cannot be challenged (by that players' soldiers{for more than two-player game purposes}). If there are more than two players, the initiative will switch to the player that scored the highest React roll - in this event, the original Move will be stopped where the player who won the React roll deems.
Move
Declare the direction of travel, roll a D6 per number allocated the moving soldier and re-roll any sixes, adding towards a single total number and the soldier must move exactly that amount in the previously declared direction unless obstructed. Movement is only conducted in a straight line and ends when it connects with a soldier or terrain. If an enemy soldier is contacted during a Move, it is automatically killed, the Move comes to an end, and the initiative passes to the next player in a clockwise order.