Difference between revisions of "Simplistic Wargame with four stats S.E.R.M."
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==Card List== | ==Card List== | ||
{{card | |||
|title=Immunity Necklace | |||
|type=Thing | |||
|text=You can't lose the game and your opponents can't win the game. | |||
|flavortext= | |||
|cornervalue=3 | |||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=The Annihilator | |||
|type=Thing | |||
|text=You can't win the game. | |||
Pay all of your coins, Action: | |||
|flavortext=Destroy another target Thing then discard your hand. | |||
|cornervalue=0 | |||
|bgcolor=000 | |||
}} | |||
{{card | |||
|title=Moneybags | |||
|type=Action | |||
|text=You win the game if you have the most coins among all players at this moment. | |||
|flavortext= | |||
|cornervalue=5 | |||
|bgcolor=E50000 | |||
}} | |||
{{card | |||
|title=The Latest Gadget | |||
|type=Thing | |||
|text=You always pay 1 less coin than required. | |||
Action: | |||
|flavortext=Draw a card. | |||
|cornervalue=5 | |||
|bgcolor=080 | |||
}} | |||
{{card | |||
|title=Miner | |||
|type=Thing | |||
|text=Action: | |||
|flavortext=Take up to 2 coins from the pot, each other player draws a card. | |||
|cornervalue=1 | |||
|bgcolor=f90 | |||
}} |
Revision as of 09:21, 26 August 2011
Advanced Squid Leaver | |
---|---|
Designer | Coprolite Golem |
Date | 2010 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
"The squid must be left!" - Intercepted enemy transmission (meaning has not yet been decrypted).
Simple skirmish rules for a handfull of cards - aka "soldiers" per player.
Special Rules
Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move).
Shoot - roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order.
Endure - Explained above (only ever used in response to being the target of a Shoot activation).
React -
Move -
Card List
Destroy another target Thing then discard your hand.
Draw a card.
Take up to 2 coins from the pot, each other player draws a card.