Difference between revisions of "Simplistic Wargame with four stats S.E.R.M."
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Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move). | Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move). | ||
Shoot - roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure stat. A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order. | Shoot - roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order. | ||
Endure - Explained above (only ever used in response to being the target of a Shoot activation). | |||
React - | |||
Move - | |||
==Card List== | ==Card List== |
Revision as of 09:20, 26 August 2011
Advanced Squid Leaver | |
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Designer | Coprolite Golem |
Date | 2010 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
"The squid must be left!" - Intercepted enemy transmission (meaning has not yet been decrypted).
Simple skirmish rules for a handfull of cards - aka "soldiers" per player.
Special Rules
Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move).
Shoot - roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order.
Endure - Explained above (only ever used in response to being the target of a Shoot activation).
React -
Move -