Difference between revisions of "Elemental TCG card set"
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===Types of Cards=== | ===Types of Cards=== | ||
There are | There are 4 '''Types''' of card in this TCG:<br><br> | ||
'''Summons''': A soldier enlisted to fight for your side. This can be a tribesman fiercely loyal to your side or an apathetic mercenary who sides with whoever has the most money. Summons don't have to be human; semi-intelligent creatures such as goblins or imps can be used at your disposal. Even otherworldly creatures, spirits or powerful demons can be summoned to your side. Summons have two special values: '''Strength''' and '''Defense'''. These are used in '''battling''' (see below).<br><br> | '''Summons''': A soldier enlisted to fight for your side. This can be a tribesman fiercely loyal to your side or an apathetic mercenary who sides with whoever has the most money. Summons don't have to be human; semi-intelligent creatures such as goblins or imps can be used at your disposal. Even otherworldly creatures, spirits or powerful demons can be summoned to your side. Summons have two special values: '''Strength''' and '''Defense'''. These are used in '''battling''' (see below).<br><br> | ||
'''Gambits''': These cards do not have to be primed. They are '''destroyed''' (sent to the '''graveyard''', or discard pile) as soon as their effect takes place. If you do prime a Gambit Card, you may play it during your opponent's turn. | |||
'''Gambits''': These cards do not have to be primed. They are '''destroyed''' (sent to the '''graveyard''', or discard pile) as soon as their effect takes place. If you do prime a Gambit Card, you may play it during your opponent's turn.<br><br> | |||
'''Equipment''': When these cards are revealed, they can be attached to another card (usually a Summon) and affect that card in some way. You can attach Equipment to cards controlled by your opponent(s). If the card an Equipment card is attached to is destroyed, the Equipment card is not destroyed. Equipment cards do not have to be attached to anything, but can only be attached to cards after both cards in question have been revealed.<br><br> | |||
'''Planes''': When these cards are revealed, they affect all players' Fields continuously until they are destroyed. Each player can only have one Plane Card in play at any given time, when another one is put into play, the first Plane is destroyed. |
Revision as of 19:49, 12 June 2011
Elemental TCG card set | |
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Designer | Drock |
Date | June 12, 2011 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Rulebook
Setting
The land is torn into an all-out war between the seven Elemental Tribes. Each Tribe corresponds to one of the 7 Elements that make up the universe. You and your opponent(s) are waging one of this war's countless battles.
Gameplay
Each player starts with 200 Life Points. If your Life Points are reduced to 0 (or less), you lose. You can reduce another player's Life Points by inflicting Damage upon them.
To start a game, both players shuffle their decks and draw 7 cards. At the beginning of each turn after that, that turn's player draws 1 card.
To play a card, place it face-down on your Field. This card cannot be used until your next turn. This is called priming the card. At the beginning of your next turn, before you draw, you may flip any primed cards right-side up. This is called revealing the card. Some cards (such as Gambit Cards) do not have to be primed.
Types of Cards
There are 4 Types of card in this TCG:
Summons: A soldier enlisted to fight for your side. This can be a tribesman fiercely loyal to your side or an apathetic mercenary who sides with whoever has the most money. Summons don't have to be human; semi-intelligent creatures such as goblins or imps can be used at your disposal. Even otherworldly creatures, spirits or powerful demons can be summoned to your side. Summons have two special values: Strength and Defense. These are used in battling (see below).
Gambits: These cards do not have to be primed. They are destroyed (sent to the graveyard, or discard pile) as soon as their effect takes place. If you do prime a Gambit Card, you may play it during your opponent's turn.
Equipment: When these cards are revealed, they can be attached to another card (usually a Summon) and affect that card in some way. You can attach Equipment to cards controlled by your opponent(s). If the card an Equipment card is attached to is destroyed, the Equipment card is not destroyed. Equipment cards do not have to be attached to anything, but can only be attached to cards after both cards in question have been revealed.
Planes: When these cards are revealed, they affect all players' Fields continuously until they are destroyed. Each player can only have one Plane Card in play at any given time, when another one is put into play, the first Plane is destroyed.