Difference between revisions of "Fun deck"

From Dvorak - A Blank-Card Game
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|title=Miner
|title=Miner
|type=Thing
|type=Thing
|text=Action:
|text=Action:
|flavortext=Take up to 2 coins from the pot, each other player draws a card.
|flavortext=Take up to 2 coins from the pot, each other player draws a card.
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|title=Stock Exchange
|title=Stock Exchange
|type=Thing
|type=Thing
|text=Pay 1, Action:
|text=Pay 1, Action:
|flavortext=Each player keeps one card then passes the rest of their hand clockwise.
|flavortext=Each player keeps one card then passes the rest of their hand clockwise.
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|title=Crystal Ball
|title=Crystal Ball
|type=Thing
|type=Thing
|text=Pay 1, Action:
|text=Pay 1, Action:
|flavortext=Choose 1 - Look at target players hand. OR Look at the deck then shuffle the library.
|flavortext=Choose 1 - Look at target players hand. OR Look at the deck then shuffle the library.
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|title=Pawn Shop
|title=Pawn Shop
|type=Thing
|type=Thing
|text=Pay 1, Action:
|text=Pay 1, Action:
|flavortext=Flip a coin, if you win, swap control of target Thing you control and target Thing an opponent controls. If you lose, sacrifice Pawn Shop.  
|flavortext=Flip a coin, if you win, swap control of target Thing you control and target Thing an opponent controls. If you lose, sacrifice Pawn Shop.  

Revision as of 13:30, 27 April 2011

Fun
Designer Coprolite Golem
Date 2011
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Deal five cards to each player. At the start of each turn draw the top card from the draw pile (deck). (If the deck's empty, shuffle the discard pile (trash) and turn it over to make a new deck.) Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all). Checking your hand size; if you have more than five cards, discard down to five.

Special Rules

Each player starts with 5 coins. At the start of each players turn they take 1 coin from the pot (if available).

Reaction cards are played only during your opponents turns and there is no limit to the number of these you can play.

As an additional cost to playing Things and Actions the number in the top right corner must be paid in coins. Some actions on Things will also require payment. Unless otherwise mentioned, spent coins go to the central pot.

"Exile" refers to removing a card from the game.

Coins are paid for inbuilt Actions and Action cards before the Actions take effect. If the Action is countered, payment is not refunded.

Card List

3
Immunity Necklace
Thing
You can't lose the game and your opponents can't win the game.
0
The Annihilator
Thing
You can't win the game.


Pay all of your coins, Action:
Destroy another target Thing then discard your hand.
5
Moneybags
Action
You win the game if you have the most coins among all players at this moment.
3
The Latest Gadget
Thing
You always pay 1 less coin than required.


Action:
Draw a card.
0
Clairvoyance
Action
Name a card, then flip over the top two cards of the deck, if one of these is the card you named you win the game, otherwise, put these cards into the trash.
1
Miner
Thing
Action:
Take up to 2 coins from the pot, each other player draws a card.
2
Stock Exchange
Thing
Pay 1, Action:
Each player keeps one card then passes the rest of their hand clockwise.
3
Zombie
Thing
You cannot be the target of Actions.


Action:
Return a card at random from the trash to your hand.
4
Meteorite
Action
Drop this card from above your head while standing so that it flips over at least once completely, if it lands face up destroy all Things.
3
Sniper
Action
Target player pays 1 to the pot or they lose the game.
1
Election
Thing
At the end of each players turn that player must either sacrifice a Thing OR Pay 1 to the pot. If they don't they lose the game.
0
Force Field
Thing
Your Things cannot be the target of Actions.


At the end of each of your turns pay 1 or sacrifice Force Field.
4
Bribery
Action
Gain control of target Thing.
2
Spell Book
Thing
Action cards go back to your hand after you play them instead of to the trash.
0
Mendicant
Thing
You win the game if this is the only Thing you control and you have no cards in hand.
0
Talk to the Hand
REACTION
Cancel target Action
0
Talk to the Hand
REACTION
Cancel target Action
1
Assassinate
Action
Choose 1 - Target player loses the game if they have a clothes peg anywhere on their clothes. OR Exile target card in the trash.
3
High Stakes
Action
Start a bid in coins then continue clockwise until the highest bet stands. That player pays that much to the pot then searches the deck for a card then puts that card into their hand then shuffles the deck.
1
Crystal Ball
Thing
Pay 1, Action:
Choose 1 - Look at target players hand. OR Look at the deck then shuffle the library.
2
Roshambo
Action
Play a single game of Roshambo with each opponent starting clockwise. If you lose or tie a single game, Roshambo has no effect. If you beat each opponent, you win the game.
0
No
Thing
When No is played, name a card. The named card cannot be played.


2
Pawn Shop
Thing
Pay 1, Action:
Flip a coin, if you win, swap control of target Thing you control and target Thing an opponent controls. If you lose, sacrifice Pawn Shop.
5
Lightning Strike
Action
If Each player has an even number of Things, you win the game.
1
Robin Hood
Action
Throw this card at target player, if it hits them in the torso, swap your coin pool with that player. This Action may be paid for and also countered after it has been thrown to enable a surprise attack.
4
Ooze
Thing
Whenever an opponent plays a Thing you may put a coin on Ooze, If Ooze has 3 coins on it, you win the game. If Ooze leaves play, any coins on it go to the pot.
8
Dragon
Thing
Money that would be paid to the pot is instead paid to you.
1
Scales
Thing
If you control Things whose corner costs sum together to give an exact total of 10, you win the game.