Difference between revisions of "Cthulhu Will Drive You Insane deck"
(added monsters) |
(added persons) |
||
Line 304: | Line 304: | ||
| bgcolor = 080 | | bgcolor = 080 | ||
| cornervalue = 2,2 | | cornervalue = 2,2 | ||
}} | |||
{{Card | |||
| title =Randolp Carter | |||
| text =You cannot play this card if you control any monsters. You cannot play any monsters if you control this person. | |||
| type = Thing - Person | |||
| cornervalue = 0,5 | |||
}} | |||
{{Card | |||
| title =Hermit | |||
| text =You cannot play this card if you control any persons. You cannot play any persons if you control this person. | |||
| type = Thing - Person | |||
| cornervalue = 0,5 | |||
}} | |||
{{Card | |||
| title =Cannibal | |||
| text = At the beginning of your turn if you control more than one person, destroy one person you control other than cannibal. | |||
| type = Thing - Person | |||
| cornervalue =0,4 | |||
}} | |||
{{Card | |||
| title =Mad Painter | |||
| text = When this person comes into play, discard all the cards on your hand (It may be 0). | |||
| type = Thing - Person | |||
| cornervalue =0,3 | |||
}} | |||
{{Card | |||
| title =Submarine Captain | |||
| text = You can only play this card if your opponent controls at least one monster. | |||
| type = Thing - Person | |||
| cornervalue =0,3 | |||
}} | |||
{{Card | |||
| title =Police Officer. | |||
| text =You cannot play this card if you control any monsters. | |||
| type = Thing - Person | |||
| cornervalue =0,3 | |||
}} | |||
{{Card | |||
| title =Chief of Police | |||
| text =You cannot play any monsters if you control this person. | |||
| type = Thing - Person | |||
| cornervalue =0,3 | |||
}} | |||
{{Card | |||
| title =Mobster Snitch | |||
| text =When this person comes into play show the cards in your hand to your opponent. | |||
| type = Thing - Person | |||
| cornervalue =0,3 | |||
}} | |||
{{Card | |||
| title =Mobster | |||
| text =After you action phase, if this person is the only person you control, destroy this person. | |||
| type = Thing - Person | |||
| cornervalue =0,3 | |||
}} | |||
{{Card | |||
| title =Mobster Boss | |||
| text =You cannot play this person if you don’t control at least one person. | |||
| type = Thing - Person | |||
| cornervalue =0,3 | |||
}} | |||
{{Card | |||
| title =Government Agent | |||
| text =When this person comes into play, if you control any monsters destroy one of them. | |||
| type = Thing - Person | |||
| cornervalue =0,3 | |||
}} | |||
{{Card | |||
| title =Wilbur Whateley | |||
| text =If the Dunwhich Horror or Yog-Sothoth or both are in play this person gets +2 to power and can attack. | |||
| type = Thing - Person | |||
| cornervalue =0,2 | |||
}} | |||
{{Card | |||
| title =Richard Upton Pickman | |||
| text =If you sanity is 0, this person gets +2 to power and can attack. | |||
| type = Thing - Person | |||
| cornervalue =0,2 | |||
}} | |||
{{Card | |||
| title =Doctor | |||
| text =When this person comes into play comes into play gain 10 life points. | |||
| type = Thing - Person | |||
| cornervalue =0,2 | |||
}} | |||
{{Card | |||
| title =Librarian | |||
| text =When this person comes into play draw a card then discard a card. | |||
| type = Thing - Person | |||
| cornervalue =0,2 | |||
}} | |||
{{Card | |||
| title =Psychic | |||
| text =When this person comes into play look at the top card of the draw deck and put it back. | |||
| type = Thing - Person | |||
| cornervalue =0,2 | |||
}} | |||
{{Card | |||
| title =Professor | |||
| text =When this person comes into play discard as many cards from your hand as you like (it may be 0), then draw that many cards. | |||
| type = Thing - Person | |||
| cornervalue =0,2 | |||
}} | |||
{{Card | |||
| title =Scholar | |||
| text =Action: Draw a card, discard a card, lose 2 sanity points. | |||
| type = Thing - Person | |||
| cornervalue =0,2 | |||
}} | |||
{{Card | |||
| title =Detective | |||
| text =When this person come into play you opponent shows you the cards on his hand. | |||
| type = Thing - Person | |||
| cornervalue =0,2 | |||
}} | |||
{{Card | |||
| title =Cult Leader | |||
| text =Action: Destroy as many persons you control as you like, gain 3 sanity points for each or them. Cult Leader must be one of them. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | |||
{{Card | |||
| title =Cultist | |||
| text =Action: Destroy this person, gain 5 sanity points. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | |||
{{Card | |||
| title =Evil Asylum Director | |||
| text =Action: Destroy a person you control, gain 1 sanity point. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | |||
{{Card | |||
| title =Psychiatric Researcher | |||
| text =Action: Discard all the cards in your hands, gain 1 sanity point. You can only do this if you have at least one card in your hand. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | |||
{{Card | |||
| title =Witch | |||
| text =Action: Destroy a monster you control, gain 1 sanity point. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | |||
{{Card | |||
| title =Psychiatrist | |||
| text =When this card comes into play gain 2 sanity points. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | |||
{{Card | |||
| title =Nurse | |||
| text =When this card comes into play choose one: gain 10 life points or gain 1 sanity point. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | |||
{{Card | |||
| title =Thief | |||
| text =When this card comes into play, if your opponent controls any books, gain control of one of them. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | |||
{{Card | |||
| title =Author | |||
| text =Whenever a monster you control is destroyed, gain 1 sanity point. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | |||
{{Card | |||
| title =Herbert West | |||
| text =Action: Take a person from the discard pile. Put it into play under your control. Lose 5 sanity points. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | |||
{{Card | |||
| title =Dr. Henry Armitage | |||
| text =When this person comes into play all monsters are destroyed and their cards are put into the hands of their controller. | |||
| type = Thing - Person | |||
| cornervalue =0,1 | |||
}} | }} |
Revision as of 20:03, 5 April 2011
Cthulhu Will Drive You Insane deck | |
---|---|
Designer | Øyvind Thorsby |
Date | 5/04/2011 |
Players | 2 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A game based on the stories by H.P.Lovecraft.
Special Rules
This is a game for two players.
Players begin with 100 life points, 100 sanity points and 5 cards in their hand.
If a player loses all his life points he has lost the game.
There are five type of things: monsters, persons, books, locations and curses.
All cards have a number. The number show how many sanity points you lose when you play the card.
Monsters and persons have a second number to the right of the first number. This number show how much power the monster or person have. It is used in combat. (See below.)
You are still allowed to play a card even if you don’t have enough sanity points.
You are also allowed to use actions that cause you to lose sanity points even if you don’t have enough sanity points. This does not apply to other things: for instance if an action causes you to discard a card you cannot do the action if you don’t have a card to discard.
If you have 0 sanity points, it doesn’t get any lower. That is, you don’t get negative sanity points.
If somebody plays a location, destroy any location that is already in play. (Notice that all locations have effects that affect both players.)
A curse must be played onto a monster or person. If the curse’s target is destroyed, put the curse in the discard pile.
A player's turn
When it is a player’s turn he goes through the following phases:
1. The Draw Phase. The player draws two cards, then discards one card. (The discarded card does not have to be one of the two cards the player just drew.)
2. The Action Phase. The player can play as many cards of each type as he likes, except only one monster card. The player can use as many actions on cards he controls as he like, but only once for each card. The player can attack once. He cannot play any cards, or use any actions during the attack. The player can do this in any order he likes. For example he could play one card, attack, then play another card.
3. The Discard Phase. If the player has more than 10 cards in his hand, he discards card until he has only 10.
4. The Insanity Phase. If a player has 0 sanity points and he controls any monsters, he has to choose one monster, person or book he controls. The opponent gains control of it.
Attack
When a player attacks, he first declares which things he controls will attack. Monsters can attack. Persons can only attack under special circumstances described on some cards. Other things can not attack. A thing cannot attack the same action phase as it came into play.
The opponent can block the attackers with persons or monsters he controls. A blocker cannot block more than one attacker. An attacker can be blocked by more than one blocker.
A blocker does damage equal to its power to the attacker it is blocking. A blocked attacker does damage equal its power. The attacking player may distribute this damage as he sees fit among the blockers blocking that attacker. If a person or monster receives damage equal or higher to its power during a single attack, that person or monster is destroyed.
Example 1: An attacker with power 2 is blocked by a blocker with power 1. The blocker is destroyed, the attacker is not.
Example 2: An attacker with power 2 is blocked by a blocker with power 2. Both the attacker and the blocker are destroyed.
Example 3: An attacker with power two is blocked by two blockers, both with power one. The attacker and both blockers are destroyed.
Example 4. An attacker with power 4, is blocked by two blockers both with power 3. The attacking player decides to do 3 damage to the first blocker and 1 damage to the second blocker. The attacker and the first blocker are destroyed. The second blocker is not.
The attacked player loses life points equal to the combined power of all the attacking monsters and persons that has not been blocked.