Difference between revisions of "User:MagiMaster"

From Dvorak - A Blank-Card Game
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*A deck where each round, everyone plays a card face down, then flips it once everyone has played.  (So there is no play order.  Everyone goes simultaneously.)  I don't know how to make this work well though, at least not without making the cards too simple.
*A deck where each round, everyone plays a card face down, then flips it once everyone has played.  (So there is no play order.  Everyone goes simultaneously.)  I don't know how to make this work well though, at least not without making the cards too simple.
*A deck of B-Movie Monsters and B-Movie tropes (somewhat like the show Martin Mystery).  I'm not sure what the goal of this one would be either.
*A deck of B-Movie Monsters and B-Movie tropes (somewhat like the show Martin Mystery).  I'm not sure what the goal of this one would be either.
*A space combat deck, although more about the ship vs. ship combat than the [[Master of Orion deck]] (and somewhat simpler too, if I can figure out how).
*A space combat deck, although more about the ship vs. ship combat than the [[Master of Orion deck]] and the [[Star Quest deck]].
**I was thinking of a deck with cards like Small Hull, Medium Hull, Orbital Hull, Steel Plating, Nuclear Thermal Generator, MegaWatt Laser Array, etc.
**I was thinking of a deck with cards like Small Hull, Medium Hull, Orbital Hull, Steel Plating, Nuclear Thermal Generator, MegaWatt Laser Array, etc.
**Each card would manipulate Energy, Heat, Damage, etc. counters.
**Each card would manipulate Energy, Heat, Damage, etc. counters.
**I don't know what a good goal would be though.  Maybe something like M:TG's health system (unblocked attacks damage the player).
**I don't know what a good goal would be though.  Maybe something like M:TG's health system (unblocked attacks damage the player).
*More when I remember what they were...
*More when I remember what they were...

Revision as of 19:38, 9 March 2007

I don't have much to say about myself, but visit my thread on Kevan's Rubicon Forum.

My decks so far:

My unfinished ideas (i.e. not even enough to start making cards):

  • I'd like to make a dungeon building deck. Something like 'Play tile cards onto a grid to build your dungeon. Raid other's dungeons for treasure.'
    • Location cards would be played face-down onto your personal dungeon map to expand your dungeon.
    • Hero figures/cards/tokens could be moved around an enemy dungeon looking for treasure.
    • I don't know how treasure would work though. Treasure cards seem like the best idea, but what would be the incentive to actually play the card, when it's safer in your hand?
    • Traps/creatures/etc. would all be on location cards
    • Equipment could be used to make your hero stronger
  • A Discworld deck would be fun.
  • So would an Anime deck. There's plenty of tropes to make cards from. I'm not sure what the goal would be though.
  • A deck where each round, everyone plays a card face down, then flips it once everyone has played. (So there is no play order. Everyone goes simultaneously.) I don't know how to make this work well though, at least not without making the cards too simple.
  • A deck of B-Movie Monsters and B-Movie tropes (somewhat like the show Martin Mystery). I'm not sure what the goal of this one would be either.
  • A space combat deck, although more about the ship vs. ship combat than the Master of Orion deck and the Star Quest deck.
    • I was thinking of a deck with cards like Small Hull, Medium Hull, Orbital Hull, Steel Plating, Nuclear Thermal Generator, MegaWatt Laser Array, etc.
    • Each card would manipulate Energy, Heat, Damage, etc. counters.
    • I don't know what a good goal would be though. Maybe something like M:TG's health system (unblocked attacks damage the player).
  • More when I remember what they were...