Difference between revisions of "Call of Cthulhu deck"
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{{card | {{card | ||
|title=Secret of Summoning | |title=Secret of Summoning | ||
|type=Thing - Secret | |||
|cornervalue=3 | |||
|text= | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Secret of Mind | |||
|type=Thing - Secret | |||
|cornervalue=3 | |||
|text= | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Secret of Mind | |||
|type=Thing - Secret | |type=Thing - Secret | ||
|cornervalue=3 | |cornervalue=3 | ||
Line 206: | Line 224: | ||
{{card | {{card | ||
|title=Agoraphobia | |title=Agoraphobia | ||
|type=Action | |type=Action - Mind | ||
|cornervalue=1 | |cornervalue=1 | ||
|text=Target player must destroy any locations they control. They lose 1 sanity for each such location. | |text=Target player must destroy any locations they control. They lose 1 sanity for each such location. | ||
Line 215: | Line 233: | ||
{{card | {{card | ||
|title=Panphobia | |title=Panphobia | ||
|type=Thing - Psycological | |type=Thing - Psycological - Mind | ||
|cornervalue=2 | |cornervalue=2 | ||
|text=This card may be played onto any player. At the beginning of your turn, lose 1 sanity.<br/>'''Action:''' Discard your hand to destroy Panphobia. | |text=This card may be played onto any player. At the beginning of your turn, lose 1 sanity.<br/>'''Action:''' Discard your hand to destroy Panphobia. | ||
|bgcolor=000066 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Amnesia | |||
|type=Action | |||
|text=Destroy a secret you control to regain 5 sanity. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Mind Control | |||
|type=Action - Mind | |||
|text=Choose a psychological thing. Either destroy it or give control of it to target player. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Alien Abduction | |||
|type=Action | |||
|text=Destroy target secret. That secret's controller loses 1 sanity. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Search for Ancient Knowledge | |||
|type=Thing - Quest | |||
|text=At the beginning of your turn, lose 1 sanity. '''Action:''' Destroy this card to put a secret in the discard pile into your hand. This action cannot be used on the turn Search for Ancient Knowledge was played. | |||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
}} | }} |
Revision as of 15:27, 9 March 2007
Call of Cthulhu | |
---|---|
Designer | MagiMaster |
Date | 2/28/2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
There are things out there Man was not meant to know. You're out to find them, but doing so may cost you your sanity.
Special Rules
Sanity
Players begin with a number of sanity points, usually about 50 or 100 (use change, dice, paper or whatever to keep up with them). Many cards have a sanity cost to play (their corner value) and recovering sanity is very difficult.
Secrets
There is a special type of thing called a Secret. Secrets don't do anything by themselves, but many other cards require certain Secrets. You can only control one of each type of secret at once.
Card Types
The type of a thing will include any categories it belongs to, followed by any secrets required to play it. For example, the Walking Corpse is listed as Thing - Undead Creature - Magic. This means it counts as both an Undead and a Creature, and requires the Secret of Magic to play. An action will list any secrets required to play it. For example, Summon Tentacle Horror is listed as Action - Summoning, so it requires the Secret of Summoning to play.
Winning and Losing
A player is eliminated when they run out of sanity.
The last sane player is the winner.
Notes
This is a small part of a deck some friends and I had played around with a while ago. I don't have the deck anymore, but I thought someone else might want to use the idea. Also, I don't remember many details about the deck (such as how much a secret costs). There were four secrets, but I don't remember what they were now.
Well, this was a small part of a previous deck, but it's become its own thing now.
Card List
Choose one: Put one card from the discard pile into your hand or shuffle the discard pile (including this card) into the draw pile and draw one card.
Action: Duplicate the effect of whatever card is under Familiar.
Action: Destroy the Temple of Shub-Niggurath. For each counter that was on it, target player loses 1 sanity. This can be spread across multiple players.
Action: Discard your hand to destroy Panphobia.