Difference between revisions of "Nausicaa deck"

From Dvorak - A Blank-Card Game
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{{Infobox
{{Infobox
| designer = Anthony Sun
| title=Nausicaa
| date = 25/10/2010
| designer=Coprolite Golem
| players = solo, vs or multiplayer
| date=2010
| status = unfinished
| players=2 or more
}}  
| status=Playable
}}
 
This game is themed on "Nausicaa and the Valley of the Wind" graphic novels.
 
==Special Rules==
 
Uses one of each card to form a single deck shared by all players the discard pile is also shared and is reshuffled into the new deck when the deck is depleted.
 
==Card List==


This game is themed on "Nausicaa and the Valley of the Wind" graphic novels infused with the basic mechanics of Magic: The Gathering (MTG).
{{card
|title=Amulet of Yendor
|type=Thing
|text=Play only on Level Ten. If you move up from Level One, you win the Game.
|bgcolor=000066
}}


It is the fruition of my desire to compress some of the most enjoyable aspects of MTG for the casual gamer. My aim was to encourage inclusiveness rather than exclusivity. I wanted to get closer to the theatrical 'heart-of-the-cards' scenario as seen in Yugi-Oh (also based on MTG) to this end there is only 30 unique cards, each of which holds potential as a resource as well as a 'spell' that can affect gameplay.  
{{card
|title=+1 Dagger
|type=Thing
|text=You may add one to the Strength of a single discarded Monster card, during combat.
|bgcolor=000066
}}


I wanted a game that gets away from the power-gamer mindset and into a more creative and collaborative event therefore each player shares the same 30 card deck. The game ends when one player is eliminated and the player(s) with the highest life total at this point wins.
{{card
|title=Goblin
|cornervalue=2
|type=Thing
|text=
|bgcolor=000066
}}


Being a single deck means it could not be a narrow deck aimed at winning mercilessly the same way again and again, instead I wanted to see interesting interactions where each game is different. A deck that could be taken, for example, on camping trips and satisfy extended usage within the limited constraints.
{{card
|title=Giant Bat
|cornervalue=1
|type=Thing
|text=
|bgcolor=000066
}}


At the start of each players turn they untap all permanents they control and draw a single card. Each player starts with 20 life. When a player needs to draw a card but the Deck is empty, reshuffle the Discard Pile and make a new Deck. (This does not end the game).  
{{card
|title=+2 Short Sword
|type=Thing
|text=You may add two to the Strength of a single discarded Monster card, during combat.
|bgcolor=000066
}}


This game is extremely quick playing as all Things have Haste so that they can use their in-built Actions in the same turn they are played (THERE IS NO LIMIT TO THE NUMBER OF THINGS OR ACTIONS A PLAYER CAN PLAY IN ANY TURN). The speed of play is balanced by the decision making aspect. To play a card you must first be able to choose and discard a card. (There are no Lands or Mana costs). You can play any number of Things or Actions in this way each turn as long as you first discard a card to play the card. Actions on Things do not require a discard to play but do require tapping the card sideways.  
{{card
|title=Floating Eye
|cornervalue=1
|type=Thing
|text=If Floating Eye is destroyed, the Player who destroyed it may look at its controller's hand. '''Action:''' Your Opponent may not play Actions during his or her next turn.
|bgcolor=000066
}}


The starting hand for 2 players is 7 cards, this is the easiest way to conduct a game in solo play due to minimum record keeping. For more than two players, reduce the number of cards in the starting hand. Try and see what works best. There is no maximum hand size.
{{card
|title=Sacrificial Altar
|type=Action
|text=Shuffle up to three Monsters from the discard pile into the draw pile. Draw as many cards.
|bgcolor=660000
}}


More powerful cards can be played for the same 'cost' as any other cards, but they cannot dominate play due to the small card pool which is churned through play in which there are a number of ways to deal with these threats, be it countering, cloning, controlling or removal.
{{card
|title=Scroll of Teleportation
|type=Thing
|text='''Action:''' Destroy this Scroll, and all Monsters you face. Move yourself up or down three Dungeon Levels.
|bgcolor=000066
}}

Revision as of 03:49, 15 November 2010

Nausicaa
Designer Coprolite Golem
Date 2010
Players 2 or more
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

This game is themed on "Nausicaa and the Valley of the Wind" graphic novels.

Special Rules

Uses one of each card to form a single deck shared by all players the discard pile is also shared and is reshuffled into the new deck when the deck is depleted.

Card List

Amulet of Yendor
Thing
Play only on Level Ten. If you move up from Level One, you win the Game.
+1 Dagger
Thing
You may add one to the Strength of a single discarded Monster card, during combat.
2
Goblin
Thing
1
Giant Bat
Thing
+2 Short Sword
Thing
You may add two to the Strength of a single discarded Monster card, during combat.
1
Floating Eye
Thing
If Floating Eye is destroyed, the Player who destroyed it may look at its controller's hand. Action: Your Opponent may not play Actions during his or her next turn.
Sacrificial Altar
Action
Shuffle up to three Monsters from the discard pile into the draw pile. Draw as many cards.
Scroll of Teleportation
Thing
Action: Destroy this Scroll, and all Monsters you face. Move yourself up or down three Dungeon Levels.