Difference between revisions of "Call of Cthulhu deck"

From Dvorak - A Blank-Card Game
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(Just read the story, and my Colour Out of Space wasn't evil enough.)
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|type=Thing - Hidden Creature
|type=Thing - Hidden Creature
|cornervalue=1
|cornervalue=1
|text=When Colour Out of Space is played, destroy target location.<br/>'''Action:''' Spend 3 sanity and destroy target creature.
|text=When Colour Out of Space is played, destroy target location. At the beginning of your turn, destroy target creature.  That creatures controller loses 1 sanity.  If Colour Out of Space is the only creature in play, destroy it and all players lose 3 sanity.
|bgcolor=660000
|bgcolor=660000
|creator=MagiMaster
|creator=MagiMaster
}}
}}

Revision as of 19:53, 7 March 2007

Call of Cthulhu
Designer MagiMaster
Date 2/28/2007
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

There are things out there Man was not meant to know. You're out to find them, but doing so may cost you your sanity.

Special Rules

Sanity

Players begin with a number of sanity points, usually about 50 or 100 (use change, dice, paper or whatever to keep up with them). Many cards have a sanity cost to play (their corner value) and recovering sanity is very difficult.

Secrets

There is a special type of thing called a Secret. Secrets don't do anything by themselves, but many other cards require certain Secrets. You can only control one of each type of secret at once.

Card Types

The type of a thing will include any categories it belongs to, followed by any secrets required to play it. For example, the Walking Corpse is listed as Thing - Undead Creature - Magic. This means it counts as both an Undead and a Creature, and requires the Secret of Magic to play. An action will list any secrets required to play it. For example, Summon Tentacle Horror is listed as Action - Summoning, so it requires the Secret of Summoning to play.

Winning and Losing

A player is eliminated when they run out of sanity.

The last sane player is the winner.


Notes

This is a small part of a deck some friends and I had played around with a while ago. I don't have the deck anymore, but I thought someone else might want to use the idea. Also, I don't remember many details about the deck (such as how much a secret costs). There were four secrets, but I don't remember what they were now.

Card List

3
Secret of Magic
Thing - Secret
Card by MagiMaster
3
Secret of Magic
Thing - Secret
Card by MagiMaster
3
Secret of Shadow
Thing - Secret
Card by MagiMaster
3
Secret of Shadow
Thing - Secret
Card by MagiMaster
3
Secret of Summoning
Thing - Secret
Card by MagiMaster
3
Secret of Summoning
Thing - Secret
Card by MagiMaster
Asylum
Thing - Location
Destroy all secrets you control when you play this card. You cannot lose sanity while you control this. You cannot play any card that costs sanity while this is in play. At the beginning of each of your turns, regain 1 sanity. You may destroy this card at any time.
Card by MagiMaster
Walking Corpse
Thing - Undead Creature - Magic
Action: Destroy this card. Target player loses 1 sanity.
Card by MagiMaster
1
Summon Tentacle Horror
Action - Summoning
Target player loses 3 sanity or destroy target thing.
Card by MagiMaster
2
Necronomicon
Thing - Book - Magic, Summoning
While you control this card, reduce the sanity cost of any Undead cards you play by 1 (min. 0).
Card by MagiMaster
Time Cube
Action
Play this card only if you have less than half of your original sanity.
Choose one: Put one card from the discard pile into your hand or shuffle the discard pile (including this card) into the draw pile and draw one card.
Card by MagiMaster
Miskatonic University
Thing - Location
While you control this card, increase your maximum hand size by 1.
Card by MagiMaster
The Light of Dawn
Action
Discard your hand, draw 5 cards and regain 2 sanity. Any player can discard a Shadow card to counter The Light of Dawn.
Card by MagiMaster
3
Familiar
Thing - Creature - Magic, Summoning
Place an action card from your hand under Familiar when it's played. If you do not control the Secret of Magic and the Secret of Summoning at the end of your turn, lose 2 sanity and destroy this card and the card under it.
Action: Duplicate the effect of whatever card is under Familiar.
Card by MagiMaster
2
Living Shadow
Thing - Creature - Shadow
When this card is played, choose a creature already on the board. Treat Living Shadow as an exact copy of that creature. If the target creature is destroyed, destroy Living Shadow.
Card by MagiMaster
2
Thing from the Deep
Action
All players who don't control any locations lose 2 sanity.
Card by MagiMaster
5
Temple of Shub-Niggurath
Thing - Hidden Temple Location
At the beginning of your turn, place a counter on the Temple of Shub-Niggurath.
Action: Destroy the Temple of Shub-Niggurath. For each counter that was on it, target player loses 1 sanity.
Card by MagiMaster
1
Revelation
Action
Choose a hidden thing. That thing's controller loses sanity equal to its cost.
Card by MagiMaster
1
Colour Out of Space
Thing - Hidden Creature
When Colour Out of Space is played, destroy target location. At the beginning of your turn, destroy target creature. That creatures controller loses 1 sanity. If Colour Out of Space is the only creature in play, destroy it and all players lose 3 sanity.
Card by MagiMaster