Difference between revisions of "Booty for Booty deck"
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|title=Skull Island | |title=Skull Island | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= A giant ape attacks the explorers! Roll and add Shooting. 1-4 that many pirates are eaten. 5+ the ape is killed and 3d6 Booty is found in its stomach. | |text= A giant ape attacks the explorers! Roll and add Shooting. 1-4 that many pirates are eaten. 5+ the ape is killed and 3d6 Booty is found in its stomach. | ||
|flavortext= | |flavortext= | ||
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|title=Paradise | |title=Paradise | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Although there is no booty on this island, as such, it's a truly beautiful place. Roll for each explorer. Any that roll 1-3 choose to stay forever. The others return to the ship empty handed. | |text= Although there is no booty on this island, as such, it's a truly beautiful place. Roll for each explorer. Any that roll 1-3 choose to stay forever. The others return to the ship empty handed. | ||
|flavortext= | |flavortext= | ||
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|title=Native Attack | |title=Native Attack | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Roll and add Shootin' and Swashbucklin'. 1-3 that many pirates are killed by natives. 4-6 the natives are faught off and each pirate salvages 1d6 Booty. 7+ one of the natives joins the crew as a new pirate and each explorer, including the new recruit, gather 2d6 Booty. | |text= Roll and add Shootin' and Swashbucklin'. 1-3 that many pirates are killed by natives. 4-6 the natives are faught off and each pirate salvages 1d6 Booty. 7+ one of the natives joins the crew as a new pirate and each explorer, including the new recruit, gather 2d6 Booty. | ||
|flavortext= | |flavortext= | ||
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|title=Castaway | |title=Castaway | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= This island has no booty but a single Castaway! He'll join the crew as a new pirate. | |text= This island has no booty but a single Castaway! He'll join the crew as a new pirate. | ||
|flavortext= | |flavortext= | ||
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|title=Navy Outpost | |title=Navy Outpost | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= No team is sent out, but roll for the whole crew, adding Shootin'. 1-2 the ship is shot to bits and driven back, losing 5 Booty. 3-4 the ship fights off the navy for a while but has to flee undamaged. 5+ the crew defeat the navy! Roll and add Stealin'. Claim ten times this much Booty. | |text= No team is sent out, but roll for the whole crew, adding Shootin'. 1-2 the ship is shot to bits and driven back, losing 5 Booty. 3-4 the ship fights off the navy for a while but has to flee undamaged. 5+ the crew defeat the navy! Roll and add Stealin'. Claim ten times this much Booty. | ||
|flavortext= | |flavortext= | ||
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|title=Volcano Island | |title=Volcano Island | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= This volcano is covered in lost Booty! Roll for each explorer. Any rolling a 1 are killed by lava, or else they gather Booty equal to their roll. The crew may stay and roll as many times as they want but subtract 1 from each roll after the first, this penalty stacking with each subsequent roll. | |text= This volcano is covered in lost Booty! Roll for each explorer. Any rolling a 1 are killed by lava, or else they gather Booty equal to their roll. The crew may stay and roll as many times as they want but subtract 1 from each roll after the first, this penalty stacking with each subsequent roll. | ||
|flavortext= | |flavortext= | ||
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|title=Amazons | |title=Amazons | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= If there is a female pirate on board the crew the locals will grant the crew 30 Booty as a gift! Otherwise they will attack. Roll for the explorers and add Swashbucklin. 1-5 the explorers are dragged off by the mighty natives and ceremonially killed. 6+ the explorers manage to fight off the attackers and each explorer claims 5 Booty. | |text= If there is a female pirate on board the crew the locals will grant the crew 30 Booty as a gift! Otherwise they will attack. Roll for the explorers and add Swashbucklin. 1-5 the explorers are dragged off by the mighty natives and ceremonially killed. 6+ the explorers manage to fight off the attackers and each explorer claims 5 Booty. | ||
|flavortext= | |flavortext= | ||
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|title=Main Course | |title=Main Course | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Each explorer manages to claim 2 Booty from the caves on this island but one never returns, being fed to some local monster by natives. | |text= Each explorer manages to claim 2 Booty from the caves on this island but one never returns, being fed to some local monster by natives. | ||
|flavortext= | |flavortext= | ||
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|title=Treasure Cave | |title=Treasure Cave | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= The explorers find a cave filled with fifty booty. However, they may only take back 5 booty for each pirate on the team. Pirates with Stealin' may take 10 booty instead. | |text= The explorers find a cave filled with fifty booty. However, they may only take back 5 booty for each pirate on the team. Pirates with Stealin' may take 10 booty instead. | ||
|flavortext= | |flavortext= | ||
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|title=Abandoned Temple | |title=Abandoned Temple | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Roll for each pirate and add Stealin'. They each bring back that much Booty. | |text= Roll for each pirate and add Stealin'. They each bring back that much Booty. | ||
|flavortext= | |flavortext= | ||
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|title=Ape Island | |title=Ape Island | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= If the explorers have a monkey the apes will present the explorers with 10 Booty as a gift, otherwise they will attack! Roll for the explorers and add Swashbucklin'. 1-3 that many explorers are killed by the apes. 4-6 the pirates fight back the apes but flee empty handed. 7+ the apes are killed and the pirates raid their treetop city for 30 Booty! | |text= If the explorers have a monkey the apes will present the explorers with 10 Booty as a gift, otherwise they will attack! Roll for the explorers and add Swashbucklin'. 1-3 that many explorers are killed by the apes. 4-6 the pirates fight back the apes but flee empty handed. 7+ the apes are killed and the pirates raid their treetop city for 30 Booty! | ||
|flavortext= | |flavortext= | ||
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|title=Docked Ship | |title=Docked Ship | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Some idiot has left a ship here, the explorers raid it for 20 Booty and 20 Grog before fleeing. | |text= Some idiot has left a ship here, the explorers raid it for 20 Booty and 20 Grog before fleeing. | ||
|flavortext= | |flavortext= | ||
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|title=Crab Island | |title=Crab Island | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Just regular sized, friendly crabs. Each explorer manages to gather 1d6 Booty and one takes a Crab as a pet. | |text= Just regular sized, friendly crabs. Each explorer manages to gather 1d6 Booty and one takes a Crab as a pet. | ||
|flavortext= | |flavortext= | ||
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|title=Pygmy Island | |title=Pygmy Island | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Natives will shoot darts at you while you gather booty, roll. 1-2 a Pirate is hit by a dart and dragged off, never seen again. 3-6 the team gathers that much booty. You may repeat this roll as many times as you wish. | |text= Natives will shoot darts at you while you gather booty, roll. 1-2 a Pirate is hit by a dart and dragged off, never seen again. 3-6 the team gathers that much booty. You may repeat this roll as many times as you wish. | ||
|flavortext= | |flavortext= | ||
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|title=Monster Island | |title=Monster Island | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Don't worry, it's just a name. You find a cave filled with 20 Booty. Also, one explorer is killed by a monster. | |text= Don't worry, it's just a name. You find a cave filled with 20 Booty. Also, one explorer is killed by a monster. | ||
|flavortext= | |flavortext= | ||
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|title=Bones | |title=Bones | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Nothing but bones here. Move along. | |text= Nothing but bones here. Move along. | ||
|flavortext= | |flavortext= | ||
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|title=Shipwreck | |title=Shipwreck | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= The crew haul up something from a ship wrecked in the coral around this island. On 1-3 it's 10 Booty and on 4-6 it's 10 Grog. The crew may then decide whether or not to attempt to approach the coral-surrounded island. If they do, roll. 1-4 the ship is torn apart and 2d6 Booty and 2d6 Grog is lost. 5-6 the ship just makes it to the island and claims 20 Booty. | |text= The crew haul up something from a ship wrecked in the coral around this island. On 1-3 it's 10 Booty and on 4-6 it's 10 Grog. The crew may then decide whether or not to attempt to approach the coral-surrounded island. If they do, roll. 1-4 the ship is torn apart and 2d6 Booty and 2d6 Grog is lost. 5-6 the ship just makes it to the island and claims 20 Booty. | ||
|flavortext= | |flavortext= | ||
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|title=The Cave | |title=The Cave | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= The explorers check all the caves nearby, but no Booty. However, roll for each explorer, any rolling 1-2 become obsessed with caves. Whenever the ship lands on an island again these 'cavers' will wander off into caves by themselves rather than help with exploring. They will return to the ship as it leaves. | |text= The explorers check all the caves nearby, but no Booty. However, roll for each explorer, any rolling 1-2 become obsessed with caves. Whenever the ship lands on an island again these 'cavers' will wander off into caves by themselves rather than help with exploring. They will return to the ship as it leaves. | ||
|flavortext= | |flavortext= | ||
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|title=Native Wildlife | |title=Native Wildlife | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= One pirate claims a pet of his choice! In addition every explorer brings 1d6 Booty back to the ship. | |text= One pirate claims a pet of his choice! In addition every explorer brings 1d6 Booty back to the ship. | ||
|flavortext= | |flavortext= | ||
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|title=Endless Jungle | |title=Endless Jungle | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= The explorers find 20 Booty but become lost, roll. 1-2 a pirate is killed by a snake, roll again! 3-4 the pirates wander and lost 1d6 of their new Booty, roll again. 5-6 the pirates make it back to the ship. | |text= The explorers find 20 Booty but become lost, roll. 1-2 a pirate is killed by a snake, roll again! 3-4 the pirates wander and lost 1d6 of their new Booty, roll again. 5-6 the pirates make it back to the ship. | ||
|flavortext= | |flavortext= | ||
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|title=Civilisation | |title=Civilisation | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= You're not just at any island, you're at Port! | |text= You're not just at any island, you're at Port! | ||
|flavortext= | |flavortext= | ||
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|title=Coral Reef | |title=Coral Reef | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= You gather precious coral with 20 Booty but lose 2d6 Grog from the stores as the coral tears your ship open. | |text= You gather precious coral with 20 Booty but lose 2d6 Grog from the stores as the coral tears your ship open. | ||
|flavortext= | |flavortext= | ||
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|title=Giant Turtle | |title=Giant Turtle | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= This island is a giant turtle! The explorers gather 1d6 Booty each and return to the ship, which is immediately dropped off at either a Port (1-3) or another island (4-6) by the turtle. | |text= This island is a giant turtle! The explorers gather 1d6 Booty each and return to the ship, which is immediately dropped off at either a Port (1-3) or another island (4-6) by the turtle. | ||
|flavortext= | |flavortext= | ||
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|title=Mirage | |title=Mirage | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= The island is a mirage... better luck next time. | |text= The island is a mirage... better luck next time. | ||
|flavortext= | |flavortext= | ||
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|title=Tropical Fruit | |title=Tropical Fruit | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= The explorers gather some delicious fruit, but it doesn't agree with them. All explorers gain the Seasick weakness until they next return to port and spend 1 Booty on some leeches. | |text= The explorers gather some delicious fruit, but it doesn't agree with them. All explorers gain the Seasick weakness until they next return to port and spend 1 Booty on some leeches. | ||
|flavortext= | |flavortext= | ||
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|title=Naive Natives | |title=Naive Natives | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= The locals here will buy Grog for 5 Booty a barrel! | |text= The locals here will buy Grog for 5 Booty a barrel! | ||
|flavortext= | |flavortext= | ||
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|title=Isle of the Dead | |title=Isle of the Dead | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Ghosts, Zombies and Skeletons attack the explorers! Roll and add Swashbucklin' for each explorer. 1-2 they are killed by the undead. 3-4 they flee back to the ship. 5+ they kill some walking dead, claiming 5 Booty before returning to the ship. | |text= Ghosts, Zombies and Skeletons attack the explorers! Roll and add Swashbucklin' for each explorer. 1-2 they are killed by the undead. 3-4 they flee back to the ship. 5+ they kill some walking dead, claiming 5 Booty before returning to the ship. | ||
|flavortext= | |flavortext= | ||
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|title=Parrot Island | |title=Parrot Island | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Parrots are plentiful here and 1d6 explorers manage to tame one each. No Booty, though. | |text= Parrots are plentiful here and 1d6 explorers manage to tame one each. No Booty, though. | ||
|flavortext= | |flavortext= | ||
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|title=Dread Lair | |title=Dread Lair | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= A narrow cave has the disctinct lure of a Booty-Hoard. Explorers may enter one at a time, rolling. 1-4 they don't return. 5-6 they return with any explorers that previously entered, each carrying 10 Booty. | |text= A narrow cave has the disctinct lure of a Booty-Hoard. Explorers may enter one at a time, rolling. 1-4 they don't return. 5-6 they return with any explorers that previously entered, each carrying 10 Booty. | ||
|flavortext= | |flavortext= | ||
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|title=Booty Bay | |title=Booty Bay | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= Another pirate has hidden their hoard in the caves of this island! Roll and add Stealin'. 1-3 the Booty is trapped and 1 Pirate dies! Roll again if you wish. 4+ the pirates gather up 30 Booty and return to the ship. | |text= Another pirate has hidden their hoard in the caves of this island! Roll and add Stealin'. 1-3 the Booty is trapped and 1 Pirate dies! Roll again if you wish. 4+ the pirates gather up 30 Booty and return to the ship. | ||
|flavortext= | |flavortext= | ||
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|title=Fountain of Fate | |title=Fountain of Fate | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= One pirate may drink from this fountain if they wish. The next time they go out to explore an Island they may reroll the result once, but must keep the new result if they do. | |text= One pirate may drink from this fountain if they wish. The next time they go out to explore an Island they may reroll the result once, but must keep the new result if they do. | ||
|flavortext= | |flavortext= | ||
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|title=Hole to Hades | |title=Hole to Hades | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= One pirate catches a glimpse of Pirate Hell itself! As soon as he next returns to port he'll give up the pirate life and become a priest. No Booty here, just strange holes. | |text= One pirate catches a glimpse of Pirate Hell itself! As soon as he next returns to port he'll give up the pirate life and become a priest. No Booty here, just strange holes. | ||
|flavortext= | |flavortext= | ||
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|title=Glittering Hoard | |title=Glittering Hoard | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= No catch, just treasure! Each explorer takes 10 Booty back to the ship. | |text= No catch, just treasure! Each explorer takes 10 Booty back to the ship. | ||
|flavortext= | |flavortext= | ||
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|title=Buried Treasure | |title=Buried Treasure | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= There's a huge X in the middle of this island. The explorers can try to dig it up if they wish, rolling. 1 a huge bird swoops down and steals a pirate away, feeding them to its young, roll again or leave the island. 2-5 the pirates find nothing but may roll again if they wish. 6 the pirates strike the treasure! Each explorer takes 15 Booty back to the ship. | |text= There's a huge X in the middle of this island. The explorers can try to dig it up if they wish, rolling. 1 a huge bird swoops down and steals a pirate away, feeding them to its young, roll again or leave the island. 2-5 the pirates find nothing but may roll again if they wish. 6 the pirates strike the treasure! Each explorer takes 15 Booty back to the ship. | ||
|flavortext= | |flavortext= | ||
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|title=The Devil's Fist | |title=The Devil's Fist | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor= | |bgcolor=DD0 | ||
|text= As well as finding d6 Booty each the pirates find the legendary ruby known as the Devil's Fist. This is worth 50 Booty but must be spent in one transaction. | |text= As well as finding d6 Booty each the pirates find the legendary ruby known as the Devil's Fist. This is worth 50 Booty but must be spent in one transaction. | ||
|flavortext= | |flavortext= |
Revision as of 07:42, 24 May 2010
Booty for Booty | |
---|---|
Designers | SUPERSUGA, Jacoby |
Date | 3/18/2010 |
Players | 1-4 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Booty for Booty is a Dvorak version of the game of the same name, originally made by SUPERSUGA for the Penny Arcade IRC channel and forums.
You are the captain of a surly pirate crew, hoping you can one day get enough booty to trade it in for a mansion and a wife. Not before you've had a few more years of adventure though!
Special Rules
Makin' Yer Crew
Your crew will start with 8 pirates, but you will be able to get more during the game.
Strengths
When you make a new pirate, you start by finding his Strength. Roll a d6 and check the Strength Table.
Strength Table | ||
---|---|---|
Result | Strength | Description |
1 | No Strength | Roll on Weakness Table instead. |
2 | Swashbucklin' | Stabbin', Tauntin' and Swingin' on ropes all included. |
3 | Swaggerin' | Wearing impressive hats, shouting loudly and inspiring fear in others. |
4 | Stealin' | Finding and claiming Booty |
5 | Shootin' | Firing cannons and pistols. |
6 | Choose any! | Choose any Strength. If this is your first 6, roll again. |
A pirate can have a maximum total of 2 Strengths and Weaknesses. For example, 2 Strengths would be okay, as would a Strength and a Weakness.
Legendary Pirates
A pirate with two Strengths is a Legendary Pirate. Check the Legendary Table to see which Legendary Title that pirate has.
Legendary Table | |||
---|---|---|---|
Strength 1 | Strength 2 | Legendary Title | Description |
Swashbucklin' | Swaggerin' | The Terrible | Any Pirates put on a job with this Pirate ignore the effects of Seasick and Scrapper Weaknesses. |
Swashbucklin' | Stealin' | The Backstabber | Roll whenever this Pirate returns to Port he will murder a few people and gain 1d6 Booty. However, if this roll is a 1 they get thrown in jail until the next time the ship returns to Port. |
Swashbucklin' | Shootin' | The Bloody | Roll whenever this Pirate would be killed. On 4+ they manage to claw themselves out of the situation somehow and are unharmed. |
Swaggerin' | Stealin' | The Bastard | This Pirate has an enemy in every Port. Upon arriving in Port they must roll. On a 1 they are killed. On 2-4 they get in a few brawls but only lose a tooth or two. On 5-6 they beat up an enemy so badly they are forced to join the crew out of admiration, roll for a new crewman immediately. |
Swaggerin' | Shootin' | The Killer | Whenever you wish you may have this Pirate shoot another crewmember dead. This may interrupt any other event or happenings. |
Stealin' | Shootin' | The Plunderer | Whenever the crew gain any Booty with this Pirate present they may gain an additional d6 Booty. |
Weakness
Pirates can get a Weakness if you roll a 1 on the Strength Table, or through Events in the game.
To find your pirate's weakness, roll a d6 and check the Weakness Table.
Weakness Table | ||
---|---|---|
Result | Weakness | Description |
1 | Scummy | This pirate is so repulsive that any non-Scummy pirates will refuse to work with them on jobs. |
2 | Scaredy | Whenever there is any sort of Event that would effect this pirate (sea encounter, crew event, island event or port happening) roll. On 1-3 they hide somewhere and take no part in the event. |
3 | Seasick | Roll at the start of each week. On 1-2 the Pirate can do nothing but vomit and sleep until the next week. |
4 | Swigger | Each week this Pirate must roll. On 1-3 they consume an extra barrel of grog and must roll again. On 4+ they drink no additional Grog. If there is no Grog left for them to drink they must roll on the Sober Pirate table. |
5 | Scrapper | Roll whenever this Pirate is set on a job. On a 1 they get into a brawl with another Pirate on that job, preventing both of them from doing any work. |
6 | Feature | The pirate has no Weakness, but gains a Feature instead. |
Features
No two Pirates on a crew may be identical. If two match one of them must roll for a Feature.
For example, if a crew is rolled with three Pirates with Stealin' as their only Strength two of them must get a Feature, and they both must get different Features.
This rule also applies to new pirates that are recruited at port.
To get a Feature, roll 2d6 and check the Features Table.
Features Table | |
---|---|
Result | Feature |
2 | No Nose |
3 | Blind |
4 | Parrot |
5 | Toothless |
6 | Eyepatch |
7 | Beard |
8 | Peg Leg |
9 | Hook |
10 | Tattoos |
11 | Monkey |
12 | Two Hooks |
Finishing Touches
You should give each Pirate a name. (It's more fun that way!)
You will need to choose a Captain out of your 8 pirates. If you have any Legendary Pirates, your Captain must be one of them.
Resources
You have two Resources while playing the game.
Grog
Grog acts as fuel for the crew. If the crew doesn't have enough grog, bad things can happen!
Booty
Booty is the treasures you get during your pirate adventures. Getting 300 Booty lets you win the game, but you might have to use it, especially to get Grog.
Other Rules
Pirate Strengths
Some cards may ask you to roll and add a strength. That means you should add 1 to the roll for every Pirate with that strength.
For example, if you have 3 Pirates with Swashbucklin', and a card asks you to "roll and add Swashbucklin'", you would add 3 to the roll.
Every Ship Needs A Captain
If you ever lose the Captain, you must immediately choose a new Captain from the remaining Pirates in your Crew. If you have any Legendary Pirates remaining in your Crew, your Captain must be one of them.
Starting The Game
- Make your 8 Pirates and choose a Captain.
- You begin with 40 Grog and 0 Booty.
Playing The Game
Each turn, the Pirate Crews must do these steps.
- Each Crew must do the step before moving on to the next step.
- For example, you can't Set Course until every Crew has been divided into Job groups.
- Each Crew should roll a d6 to decide who goes first.
Step 1: Jobs
Divide your Pirate Crew into 3 Job groups.
Helm: Your Captain must be part of the Helm group. If you do not have at least 1 other Pirate in this group besides the Captain, you will have to roll on the Captain's Madness table.
Decks: These pirates keep the ship working. The more Pirates you have in this group, the less likely you are to get a Crew Event card.
Sails: These pirates keep the ship moving. The more Pirates you have in this group, the more likely you are to get to your destination.
Step 2: Set Course
- If the Captain is the only member of the Helm group, roll a d6 and check the Captain's Madness table below.
- If this makes the Captain unable to work, roll a d6 to determine your Course.
- On a roll of 1-3, you head for Port. On a roll of 4-6, you head for an Island.
- Declare your Course: Island, Port, or another Pirate Ship.
Captain's Madness Table | |
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Result | Event |
1 | The Captain fears a mutiny. No Pirate is safe! Roll 1d6 for each other Pirate. On a 1, lose that Pirate. |
2 | The Captain decides getting drunk is more entertaining than working. Lose 1d6 Grog. |
3 | The Captain is sick! Roll on the Weakness Table and give the Captain that Weakness. If they already possess this Weakness, you lose the Captain. |
4 | The Captain has had enough of the sea and desires a luxurious life on land! Change the course to Port. This course cannot be changed until you arrive. On arrival, lose 2d6 Booty. |
5 | The Captain is bored, so the Crew will have to entertain him. On your next turn, all Pirates must be placed in the Helm group. |
6 | The Captain changes course on a whim. Your course is changed to the opposite of its normal course (i.e. Port instead of Island, Island instead of Port), and cannot be changed until you arrive at your destination. |
Step 3: Swab The Decks
- Roll a d6 and add the number of Pirates in the Decks group. If this roll is 5 or less, take a Crew Event card and follow the instructions on it.
Step 4: Set Sail
- Roll a d6 and add the number of Pirates in the Sails group. The roll succeeds if you roll 6 or more (unless your Course is another Ship; see Pirate Attack!).
- If the roll succeeds, you have arrived at the destination you chose to sail towards.
- If the roll fails, you are still At Sea.
Island Destination
- When you arrive at an Island, you must choose a number of Pirates to investigate the Island. Only those Pirates' Strengths will affect rolls made on Island Exploration Cards.
- Draw an Island Exploration Card and follow the instructions.
Port Destination
- When you arrive at an Island, you will lose 1 Booty for each Pirate.
- If you go down to 0 Booty, your Pirates will steal what they need. (You do not go into negative Booty.)
- Your Pirates do not need to consume Grog while at Port. (That's what the Booty is for!)
- You can recruit a new Pirate by paying 1 Booty and 1 Grog. Create the new Pirate following the normal Pirate creation rules.
- You can bank some or all of your Booty while in Port. Banked treasures cannot be lost or used while At Sea or on an Island.
- You must draw a Port Happenings Card and follow the instructions.
At Sea
- Draw a Sea Encounters Card and follow the instructions.
Pirate Attack!
- To reach another ship, your Sail roll must beat your target's Sail roll.
- If this roll is successful, both Crews must roll and add Swashbucklin' and Shootin'.
- The loser gives 2d6 Booty to the winners. If the loser doesn't have enough Booty, they must give enough Grog to make up the difference.
- Roll a d6 for each Pirate on the losing Crew. On a 1, lose that Pirate.
- If this roll is not successful, you are still At Sea.
Step 5: Grog!
- You must use 1 Grog for every Pirate in your Crew.
- If you would run out of Grog, choose the Pirates who will get Grog. You must roll a d6 and check the Sober Pirate Table once for each remaining Pirate.
- For example, if 2 Pirates did not get Grog this turn, you would have to roll on the Sober Pirate Table twice.
Sober Pirate Table | |
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Result | Event |
1 | Abandon Ship! - The pirate leaps off the boat and swims off into the horizon, never seen again. Lose that Pirate. |
2 | Mutiny! - The pirate decides he could do a better job of running the ship.
|
3 | Beserk! - The Pirate goes into a murderous frenzy! Lose that Pirate and another Pirate of your choice. |
4+ | Fine For Now - The Pirate manages to work without Grog. |
Winning The Game
If you are the first Crew to get 300 Booty, your Pirate Captain can finally retire and settle down with a wife, a mansion, and a truly impressive hat. You win!
Card List
Crew Events
Pirates are brawlin'! Be careful or you might be thrown overboard!
Ewww! There be lice in yer beard!
Ye bloody cheater! Lock 'im in the Brig!
Some Booty is missing, we're sure of it! This calls for a recount.
The Grog has gone bad! We'll have to steal some good Grog when we get to Port.
Fight!
The crew decide to have a jig contest.
The Pirates are going stir crazy!
Pirate songs are notoriously catchy...
The pirates invent a new game involving throwing a freshly caught fish around the deck.
Where's the Grog? Where has the Grog gone? What is the current status and location of the Grog?
It's going to take a long time to fix the broken mast...
The first rule of Hook Club is...
The ship has even more rats than usual.
A ghost has been sighted on the ship.
You stole me hat! I can see it on yer bloody head!
Pirate needs limes badly!
There's a general ruckus on the deck of the ship and the captain feels some pirates need some time in The Box.
That is an infectious parrot!
Someone decides to have a night-stabbing.
Something's not right with the compass.
I've got a cunning plan!
Names are very important to Pirates.
How could termites possibly eat gold?
That doesn't look good...
I was here the whole time!
You try hanging around a bunch of dirty pirates for weeks on end without going crazy!
I'm gettin' outta here and I'm takin it with me!
The ship has even more Barnacles than normal. It's starting to look a mess. You'll have to get professional cleaning at the next Port.
Can't sail without a mast, can't fix it without sailing to Port. We're screwed...
The crew suspect this is a pearl-heavy area. Who will risk the dangerous dive?
I'll name him Mr. Crab!
After attempting to set up a Lobster Racing league one of the pirates gets a nasty snip on their hand.
One pirate decides he could do a better job of running the ship.
You could hear it clear to Bodney Bay!
A dress washes up nearby the ship and the crew haul it in. It's beautiful. Naturally, the Pirates have to fight over it.
Sea Encounters
Port Happenings
Island Exploration