Difference between revisions of "Modular Plagiarism"
Line 7: | Line 7: | ||
== Summary == | == Summary == | ||
The Modular Plagiarism CCG Set is a deck plagiarised | The Modular Plagiarism CCG Set is a deck plagiarised as a response to [[User:Reccasuirrel|Joshua Keezer]]'s 365plus.org web blog. | ||
===Prerequisites=== | ===Prerequisites=== | ||
Line 21: | Line 21: | ||
Premise cards cannot be played once an Opening, Middle, or Ending has been played for the current story. | Premise cards cannot be played once an Opening, Middle, or Ending has been played for the current story. | ||
A story cannot be published until it contains an Opening, Middle, and Ending, and at least one Character card. | A story cannot be published until it contains an Opening, "Middle", and Ending, and at least one Character card. The middle can consist of any number of middle cards provided each card has a plot point placed upon it. Once a story is published, it can be plagiarised by other players. | ||
A player's current number of Readers is determined by the total points in the upper right "Reader" box plus any modifiers for all of their published stories plus any bonuses or penalties added in from Marketing cards. | A player's current number of Readers is determined by the total points in the upper right "Reader" box plus any modifiers for all of their published stories plus any bonuses or penalties added in from Marketing cards. |
Revision as of 15:58, 16 May 2010
This is probably the best game ever about plagiarism.
Play it! You'll love it!
- st move, plagiarise The Writer CCG Card Set
- nd move, intertextualise it!
Summary
The Modular Plagiarism CCG Set is a deck plagiarised as a response to Joshua Keezer's 365plus.org web blog.
Prerequisites
All players need to have a deck of at least 40 cards. No more than 4 of the same card can be included in the deck.
Setup
Each player shuffles and draws five cards from their deck. The player with the smallest deck starts. In the case of a tie, the youngest player goes first.
Turns
Each turn, the active player draws one card and plays one card to either expand their current story, market an existing story, plagiarise another players story or disrupt another player.
Special Rules
Premise cards cannot be played once an Opening, Middle, or Ending has been played for the current story.
A story cannot be published until it contains an Opening, "Middle", and Ending, and at least one Character card. The middle can consist of any number of middle cards provided each card has a plot point placed upon it. Once a story is published, it can be plagiarised by other players.
A player's current number of Readers is determined by the total points in the upper right "Reader" box plus any modifiers for all of their published stories plus any bonuses or penalties added in from Marketing cards.
Published stories earn +50 Readers if the Opening, Second Act, Ending, and all Character cards are the same genre.
Winning the Game
If any player has over 1,000 Readers at the end of the current turn, they are the winner. If any player is unable to draw a card at the start of their turn, the player with most Readers wins.
Card List
Boy meets girl. Girl hates boy. Boy marries toaster.
Arise Ye Starvlings From Your Slumbers
This cliche story opening is used by fantasy authors everywhere.
"It wasn't until I spent a year at the monastery that I learned I had two thumbs."
The hero doesn't always win.
The Internationale Unites The Human Race
"But that character died in Chapter 3!"
Is it a Mary Sue if it really happened?
Some characters are better off dead.
Desperation can lead to foolish decisions.
"UR BOK SUXS PONY DUNG LOL!"