Difference between revisions of "Talk:NetHack deck"

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(Potions)
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Potions require that you play them as things, so that in the future you can take an action and imbibe them, BUT then you can't do anything else.  An example is the potion of strength. Unless you have the boots of speed, you can't use the +4 attack because you already used your action to imbibe the potion.
Potions require that you play them as things, so that in the future you can take an action and imbibe them, BUT then you can't do anything else.  An example is the potion of strength. Unless you have the boots of speed, you can't use the +4 attack because you already used your action to imbibe the potion.


Perhaps all potions should say they do not require the use of an actio to imbibe?--Nick
Perhaps all potions should say they do not require the use of an action to imbibe?--Nick

Revision as of 19:33, 5 March 2007

Can you polymorph an Amulet of ESP into an Amulet of Yendor? Under my interpretation, this is allowed.-Bucky 21:10, 22 February 2007 (UTC)

Any equipment, really. Maybe that's fair enough, if a bit out-of-theme. It's already difficult enough to find the Amulet at all. --Kevan 21:41, 22 February 2007 (UTC)

Archived comments from the original site

This deck plays well thematically - the random uncovering of equipment with a variety of uses - but doesn't really have enough direct player interaction, or a very interesting endgame. From the games I've played, it ends up with both players wandering around Level 10 looking for the Amulet, then a random player happening to draw it and suffering a dull journey back up. Needs rework; suggestions welcome. --Kevan, 14.2.02

[chuckle] 'Wandering around [the bottom level] looking for the amulet' is, ironically enough, a pretty accurate summation of the endgame of the computer game too... ;) --Chris, 22.2.02

Never gotten further than Sokoban myself, but what if playing the Amulet caused all of the monsters in the discard pile to come back into play? This would at least solve the dull return journey problem... --Bill, 5.3.03

have all of them come into play on the opponents side? it'll just take you ages before you can go back up to the ninth level. maybe they could all return to the opponents hand, and then your opponent can play 1 monster from his hand immediatly then and whenever you go up a staircase --Lupusam, 15.6.04

I'm still not getting the monsters aspect; can you play Normal Monsters anywhere? Can somebody help explain that? Also, shouldn't there be some player death element? Nethack isn't Nethack without it's extremly frusturating deaths that make you want to come back and lose some more! --Chronomaster K, 28.6.04

loadstone

Should this be allowed to be discarded? Under current rules one can discard the loadstone if you don't have a Cursed! card played. This doesn't seem consistent with Loadstones being mentioned by the Potion of Holy water cards or the Prayer cards. —The preceding unsigned comment was added by Redemption042 (talkcontribs) 05:39, 4 March 2007.

Good point - fixed. --Kevan 11:15, 5 March 2007 (UTC)

Also, as a suggestion for game balancing, it seems like the single wand of polymorph should be replaced by mulitple scrolls of polymorph. This doesn't fit with the game, but I think it would make things a bit more balanced. —The preceding unsigned comment was added by Redemption042 (talkcontribs) 20:35, 4 March 2007.

Potions

Potions require that you play them as things, so that in the future you can take an action and imbibe them, BUT then you can't do anything else. An example is the potion of strength. Unless you have the boots of speed, you can't use the +4 attack because you already used your action to imbibe the potion.

Perhaps all potions should say they do not require the use of an action to imbibe?--Nick