Difference between revisions of "Magistrate"

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1. City Developments<br>
1. City Developments<br>
2. Suburbs
2. Suburbs
==General Gameplay==
Players take turns making alterations to a shared city grid (building new businesses, upgrading existing buildings, etc.) from the City Developments deck.  After a certain number of rounds, a "generation" has passed, and the city gains a new Suburb, which will have an effect on how the game proceeds.  For instance, the city may become home to a tribe of Dwarves, in which case building costs will be decreased, but chances of city-endangering disasters may be increased by the Dwarves tunneling and drunken carousing.
At the end of the game, the player with the most influence (determined by a combination of their financial status, political accomplishments, and social influence within the city) wins.
==Turn Order==
0. Collect Gold and Influence Markers
1. Take Action (play City Development, upgrade existing building, utilize existing location)
2. Draw Back Up To Hand Limit

Revision as of 06:11, 27 September 2009

Magistrate
Designer timornonest
Date 9.26.09
Players 3-5
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Players take on the role of settlers in a fledgling fantasy village, seeking to gain influence through several "generations" of play, culminating in victory for the player whose character's descendants have accumulated the most influence in the city.

Decks In Play

1. City Developments
2. Suburbs

General Gameplay

Players take turns making alterations to a shared city grid (building new businesses, upgrading existing buildings, etc.) from the City Developments deck. After a certain number of rounds, a "generation" has passed, and the city gains a new Suburb, which will have an effect on how the game proceeds. For instance, the city may become home to a tribe of Dwarves, in which case building costs will be decreased, but chances of city-endangering disasters may be increased by the Dwarves tunneling and drunken carousing.

At the end of the game, the player with the most influence (determined by a combination of their financial status, political accomplishments, and social influence within the city) wins.

Turn Order

0. Collect Gold and Influence Markers 1. Take Action (play City Development, upgrade existing building, utilize existing location) 2. Draw Back Up To Hand Limit