Difference between revisions of "Dungeoneers"

From Dvorak - A Blank-Card Game
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Line 10: Line 10:
{{card
{{card
|title=Potion
|title=Potion
|bgcolor = FFF
|type=Item
|type=Item
|text=Use: Restores 1 Health. <i>Consumable</i>
|text=Use: Restores 1 Health. <i>Consumable</i>
Line 16: Line 17:
{{card
{{card
|title=Scroll of Town Portal
|title=Scroll of Town Portal
|bgcolor = FFF
|type=Item
|type=Item
|text=Use: Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. <i>Consumable</i>
|text=Use: Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. <i>Consumable</i>
Line 22: Line 24:
{{card
{{card
|title=Fortune Cookie
|title=Fortune Cookie
|bgcolor = FFF
|type=Item
|type=Item
|text=The next time you die you may discard the Fortune Cookie to return your hero to play with full health. You must speak with an Asian accent or discard the Fortune Cookie.
|text=The next time you die you may discard the Fortune Cookie to return your hero to play with full health. You must speak with an Asian accent or discard the Fortune Cookie.
Line 28: Line 31:
{{card
{{card
|title=Goblin Mask
|title=Goblin Mask
|bgcolor = FFF
|type=Item
|type=Item
|text=When you enter a new floor of the Dungeon enemy Goblins cannot attack you until you use an ability or make an attack.
|text=When you enter a new floor of the Dungeon enemy Goblins cannot attack you until you use an ability or make an attack.
Line 34: Line 38:
{{card
{{card
|title=Cape of Escape
|title=Cape of Escape
|bgcolor = FFF
|type=Item
|type=Item
|text=Use: Allows you to return to Town. You may return to the Dungeon Floor Entrance after 1 turn.
|text=Use: Allows you to return to Town. You may return to the Dungeon Floor Entrance after 1 turn.
Line 40: Line 45:
{{card
{{card
|title=Crystal Hourglass
|title=Crystal Hourglass
|bgcolor = FFF
|type=Item
|type=Item
|text=Use: Allows the Heroes to take another turn immediately after the current turn. <i>Consumable</i>
|text=Use: Allows the Heroes to take another turn immediately after the current turn. <i>Consumable</i>
Line 46: Line 52:
{{card
{{card
|title=Magnificent Monocle
|title=Magnificent Monocle
|bgcolor = FFF
|type=Item
|type=Item
|text=Grants the Hero a Range +1 Bonus on all Ranged abilities.
|text=Grants the Hero a Range +1 Bonus on all Ranged abilities.
Line 52: Line 59:
{{card
{{card
|title=Running Shoes
|title=Running Shoes
|bgcolor = FFF
|type=Item
|type=Item
|text=Grants the Hero a Speed +1 Bonus.
|text=Grants the Hero a Speed +1 Bonus.
Line 58: Line 66:
{{card
{{card
|title=Atma Charm
|title=Atma Charm
|bgcolor = FFF
|type=Item
|type=Item
|text=When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
|text=When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
Line 64: Line 73:
{{card
{{card
|title=Heart Pendant
|title=Heart Pendant
|bgcolor = FFF
|type=Item
|type=Item
|text=Grants the Hero a Health +1 Bonus.
|text=Grants the Hero a Health +1 Bonus.
Line 70: Line 80:
{{card
{{card
|title=Empower Ring
|title=Empower Ring
|bgcolor = FFF
|type=Item
|type=Item
|text=Grants the Hero a Strength +1 Bonus.
|text=Grants the Hero a Strength +1 Bonus.
Line 76: Line 87:
{{card
{{card
|title=Tinker Ring
|title=Tinker Ring
|bgcolor = FFF
|type=Item
|type=Item
|text=Grants the Hero a Dexterity +1 Bonus.
|text=Grants the Hero a Dexterity +1 Bonus.
Line 82: Line 94:
{{card
{{card
|title=Inspire Ring
|title=Inspire Ring
|bgcolor = FFF
|type=Item
|type=Item
|text=Grants the Hero a Wisdom +1 Bonus.
|text=Grants the Hero a Wisdom +1 Bonus.
Line 88: Line 101:
{{card
{{card
|title=Barter Ring
|title=Barter Ring
|bgcolor = FFF
|type=Item
|type=Item
|text=When the Hero is purchasing equipment in town he receives a 20% discount on any items purchased.
|text=When the Hero is purchasing equipment in town he receives a 20% discount on any items purchased.
Line 93: Line 107:


{{card
{{card
|title=Bottomless Pit
|title=Weapon Upgrade
|type=Trap
|bgcolor = FFF
|bgcolor = CC9
|type=Upgrade
|text=The entire Encounter Room becomes a bottomless pit. Any unit unfortunate enough to be in the room falls. In a bottomless pit you die of starvation.
|text=The Hero receives the next available Weapon that is more powerful than their current one.
}}
}}


{{card
{{card
|title=Cave In!
|title=Armor Upgrade
|type=Trap
|bgcolor = FFF
|bgcolor = CC9
|type=Upgrade
|text=The square outside the Encounter Room that the Hero used to enter the Room before overturning the trap becomes covered with impassable rocks. Any unit standing in that square dies. That square is now impassable and the Hero must find another way out. Or die of starvation.
|text=The Hero receives the next available Armor that is more powerful than their current one.
}}
}}


{{card
{{card
|title=Goblin Trash Compactor
|title=Gold
|type=Trap
|bgcolor = FFF
|bgcolor = CC9
|type=Gold
|text=The exits of the Encounter Room are sealed off. On the Dungeon Keeper's turn 1 unoccupied square of the Encounter Room is considered impassable. If there are no unoccupied squares then a unit of the Dungeon Keeper's choosing dies. If a unit is standing in a square adjacent to the Encounter Room they may open the door.
|text=The Hero receives 10 Gold.
}}
}}


{{card
{{card
|title=Acid Bath
|title=Gold
|type=Trap
|bgcolor = FFF
|bgcolor = CC9
|type=Gold
|text=The Hero uncovering this trap discards the Armor he is wearing.
|text=The Hero receives 5 Gold.
}}
 
{{card
|title=Gold
|bgcolor = FFF
|type=Gold
|text=The Hero receives 5 Gold.
}}
 
{{card
|title=Gold
|bgcolor = FFF
|type=Gold
|text=The Hero receives 10 Gold.
}}
}}

Revision as of 01:55, 18 July 2009

Dungeoneers
Designer Pont
Date 7/06/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.


Card List

Potion
Item
Use: Restores 1 Health. Consumable
Scroll of Town Portal
Item
Use: Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. Consumable
Fortune Cookie
Item
The next time you die you may discard the Fortune Cookie to return your hero to play with full health. You must speak with an Asian accent or discard the Fortune Cookie.
Goblin Mask
Item
When you enter a new floor of the Dungeon enemy Goblins cannot attack you until you use an ability or make an attack.
Cape of Escape
Item
Use: Allows you to return to Town. You may return to the Dungeon Floor Entrance after 1 turn.
Crystal Hourglass
Item
Use: Allows the Heroes to take another turn immediately after the current turn. Consumable
Magnificent Monocle
Item
Grants the Hero a Range +1 Bonus on all Ranged abilities.
Running Shoes
Item
Grants the Hero a Speed +1 Bonus.
Atma Charm
Item
When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
Heart Pendant
Item
Grants the Hero a Health +1 Bonus.
Empower Ring
Item
Grants the Hero a Strength +1 Bonus.
Tinker Ring
Item
Grants the Hero a Dexterity +1 Bonus.
Inspire Ring
Item
Grants the Hero a Wisdom +1 Bonus.
Barter Ring
Item
When the Hero is purchasing equipment in town he receives a 20% discount on any items purchased.
Weapon Upgrade
Upgrade
The Hero receives the next available Weapon that is more powerful than their current one.
Armor Upgrade
Upgrade
The Hero receives the next available Armor that is more powerful than their current one.
Gold
Gold
The Hero receives 10 Gold.
Gold
Gold
The Hero receives 5 Gold.
Gold
Gold
The Hero receives 5 Gold.
Gold
Gold
The Hero receives 10 Gold.