Difference between revisions of "Hour of randomness"

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'''HP:''' Each player starts with 3 health tokens. If you run out of health tokens, you lose. <br>
'''HP:''' Each player starts with 3 health tokens. If you run out of health tokens, you lose. <br>
'''Defender Things:''' Some Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens. <br>
'''Defender Things:''' Defender Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens. <br>
If a Thing has no health tokens, it dies. As long as you control a Thing with HP, Actions and abilities that would harm you instead must target your Things. <br>
If a Defender Thing has no health tokens, it dies. As long as you control a Defender Thing, Actions and abilities that would harm you instead must target your Things. <br>
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock<br>
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock<br>
before it can get to you. (fortunately by then it'll be in the discard pile).
before it can get to you. (fortunately by then it'll be in the discard pile).

Revision as of 05:30, 3 July 2009

Hour of Randomness Deck

Hour of randomness
Designer eskimoboy
Date 7/02/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

None of the cards in this deck have a connecting theme or idea.

Special Rules

HP: Each player starts with 3 health tokens. If you run out of health tokens, you lose.
Defender Things: Defender Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens.
If a Defender Thing has no health tokens, it dies. As long as you control a Defender Thing, Actions and abilities that would harm you instead must target your Things.
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock
before it can get to you. (fortunately by then it'll be in the discard pile).

1
Large Rock
Defender Thing



um.
It's a rock.
And it's big.
Card by eskimoboy
Ant-Sized Harpoon
Action
Deal 1 damage.
How do I hold it?
Like an ant!

...What?
Card by eskimoboy


















Things without corner values: Things without corner values cannot be targeted by damage-dealing cards (they can still be destroyed by a "destroy" effect), but at
the same time, they don't protect you from harm. For example, "only i can see the moon's master plan" will not save you from "nuclear apocalypse."

only i can see the moon's master plan
Thing
You may play the top card of the deck as though it was in your hand.

Action: look at the top card of the deck.
Card by eskimoboy
Nuclear Apocalypse
Action
Deal 3 damage.
it could be-
DONT SAY IT!
Card by eskimoboy


















Card List

Card List