Difference between revisions of "Hour of randomness"
Line 13: | Line 13: | ||
'''HP:''' Each player starts with 3 health tokens. If you run out of health tokens, you lose. <br> | '''HP:''' Each player starts with 3 health tokens. If you run out of health tokens, you lose. <br> | ||
'''Defender Things:''' | '''Defender Things:''' Defender Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens. <br> | ||
If a Thing has no health tokens, it dies. As long as you control a Thing | If a Defender Thing has no health tokens, it dies. As long as you control a Defender Thing, Actions and abilities that would harm you instead must target your Things. <br> | ||
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock<br> | For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock<br> | ||
before it can get to you. (fortunately by then it'll be in the discard pile). | before it can get to you. (fortunately by then it'll be in the discard pile). |
Revision as of 05:30, 3 July 2009
Hour of Randomness Deck
Hour of randomness | |
---|---|
Designer | eskimoboy |
Date | 7/02/2009 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
None of the cards in this deck have a connecting theme or idea.
Special Rules
HP: Each player starts with 3 health tokens. If you run out of health tokens, you lose.
Defender Things: Defender Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens.
If a Defender Thing has no health tokens, it dies. As long as you control a Defender Thing, Actions and abilities that would harm you instead must target your Things.
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock
before it can get to you. (fortunately by then it'll be in the discard pile).
Things without corner values: Things without corner values cannot be targeted by damage-dealing cards (they can still be destroyed by a "destroy" effect), but at
the same time, they don't protect you from harm. For example, "only i can see the moon's master plan" will not save you from "nuclear apocalypse."
Action: look at the top card of the deck.