Difference between revisions of "Hour of randomness"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 13: Line 13:


'''HP:''' Each player starts with 3 health tokens. If you run out of health tokens, you lose. <br>
'''HP:''' Each player starts with 3 health tokens. If you run out of health tokens, you lose. <br>
'''Defending yourself:''' Some Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens. <br>
'''Defender Things:''' Some Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens. <br>
If a Thing has no health tokens, it dies. As long as you control a Thing with HP, Actions and abilities that would harm you instead must target your Things. <br>
If a Thing has no health tokens, it dies. As long as you control a Thing with HP, Actions and abilities that would harm you instead must target your Things. <br>
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock<br>
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock<br>
Line 20: Line 20:
|title = Large Rock
|title = Large Rock
|cornervalue = 1
|cornervalue = 1
|type = Thing
|type = Defender Thing
|bgcolor = 666
|bgcolor = 666
|flavortext = <br><br><br>um.<br>It's a rock.<br>And it's big.
|flavortext = <br><br><br>um.<br>It's a rock.<br>And it's big.
Line 52: Line 52:
|creator = eskimoboy
|creator = eskimoboy
}}
}}
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
== Card List ==


== Card List ==
== Card List ==

Revision as of 05:29, 3 July 2009

Hour of Randomness Deck

Hour of randomness
Designer eskimoboy
Date 7/02/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

None of the cards in this deck have a connecting theme or idea.

Special Rules

HP: Each player starts with 3 health tokens. If you run out of health tokens, you lose.
Defender Things: Some Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens.
If a Thing has no health tokens, it dies. As long as you control a Thing with HP, Actions and abilities that would harm you instead must target your Things.
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock
before it can get to you. (fortunately by then it'll be in the discard pile).

1
Large Rock
Defender Thing



um.
It's a rock.
And it's big.
Card by eskimoboy
Ant-Sized Harpoon
Action
Deal 1 damage.
How do I hold it?
Like an ant!

...What?
Card by eskimoboy


















Things without corner values: Things without corner values cannot be targeted by damage-dealing cards (they can still be destroyed by a "destroy" effect), but at
the same time, they don't protect you from harm. For example, "only i can see the moon's master plan" will not save you from "nuclear apocalypse."

only i can see the moon's master plan
Thing
You may play the top card of the deck as though it was in your hand.

Action: look at the top card of the deck.
Card by eskimoboy
Nuclear Apocalypse
Action
Deal 3 damage.
it could be-
DONT SAY IT!
Card by eskimoboy


















Card List

Card List