Difference between revisions of "Call of Cthulhu deck"
MagiMaster (talk | contribs) m (Forgot something else) |
MagiMaster (talk | contribs) m (Formatting) |
||
Line 100: | Line 100: | ||
|title=Walking Corpse | |title=Walking Corpse | ||
|type=Thing - Undead Creature - Magic | |type=Thing - Undead Creature - Magic | ||
|text= | |text='''Action:''' Destroy this card. Target player loses 1 sanity. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=MagiMaster | |creator=MagiMaster |
Revision as of 17:15, 2 March 2007
Call of Cthulhu | |
---|---|
Designer | MagiMaster |
Date | 2/28/2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
There are things out there Man was not meant to know. You're out to find them, but doing so may cost you your sanity.
Special Rules
Sanity
Players begin with a number of sanity points, usually about 50 (use change, dice, paper or whatever to keep up with them). Many cards have a sanity cost to play (their corner value) and recovering sanity is very difficult.
Secrets
There is a special type of thing called a Secret. Secrets don't do anything by themselves, but many other cards require certain Secrets. You can only control one of each type of secret at once.
Card Types
The type of a thing will include any categories it belongs to, followed by any secrets required to play it. For example, the Walking Corpse is listed as Thing - Undead Creature - Magic. This means it counts as both an Undead and a Creature, and requires the Secret of Magic to play. An action will list any secrets required to play it. For example, Summon Tentacle Horror is listed as Action - Summoning, so it requires the Secret of Summoning to play.
Winning and Losing
A player is eliminated when they run out of sanity.
The last sane player is the winner.
Notes
This is a small part of a deck some friends and I had played around with a while ago. I don't have the deck anymore, but I thought someone else might want to use the idea. Also, I don't remember many details about the deck (such as how much a secret costs), and there were four secrets, but I don't remember what they were now.