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| This Deck consists of two seperate decks; one Good, One Evil. Both of them are based around a temple of time theme. Below is a deck List, visual spoiler, and strategy guide for using each. They are perfect for new players to the '''Legend of Zelda: CCG Card Set''', who want a deck ready to play for both sides. | | This is an Evil deck, based around a temple of time theme. Below is a deck List, visual spoiler, and strategy guide for using each. They are perfect for new players to the '''Legend of Zelda: CCG Card Set''', who want a deck ready to play for both sides. |
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| ==Evil Deck==
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| You'll be controlling the evil characters from deep inside the temple of time; and you have a powerful arsenal with which to do so. Led by the '''Twilit Arachnid, Armaghoma''', your characters will be doing some serious damage. | | You'll be controlling the evil characters from deep inside the temple of time; and you have a powerful arsenal with which to do so. Led by the '''Twilit Arachnid, Armaghoma''', your characters will be doing some serious damage. |
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This is an Evil deck, based around a temple of time theme. Below is a deck List, visual spoiler, and strategy guide for using each. They are perfect for new players to the Legend of Zelda: CCG Card Set, who want a deck ready to play for both sides.
You'll be controlling the evil characters from deep inside the temple of time; and you have a powerful arsenal with which to do so. Led by the Twilit Arachnid, Armaghoma, your characters will be doing some serious damage.
Decklist
Visual Spoiler
9/6
Twilit Arachnid, Armaghoma {10}
Evil - Commander (Twili)
[10]Armaghoma can attack up to three times per turn.
Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Armos can't be attacked during your opponent's next turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Armos can't be attacked during your opponent's next turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Armos can't be attacked during your opponent's next turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Armos can't be attacked during your opponent's next turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Remove three hearts from any character.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Remove three hearts from any character.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Remove three hearts from any character.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Remove three hearts from any character.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Dominion Rod
Item
There can only be one of this card in play - If a second comes into play, destroy this crd. This cards controller also controls all dominion statues in play.
Dominion Rod
Item
There can only be one of this card in play - If a second comes into play, destroy this crd. This cards controller also controls all dominion statues in play.
Dominion Rod
Item
There can only be one of this card in play - If a second comes into play, destroy this crd. This cards controller also controls all dominion statues in play.
Dominion Rod
Item
There can only be one of this card in play - If a second comes into play, destroy this crd. This cards controller also controls all dominion statues in play.
Dominion Rod
Item
There can only be one of this card in play - If a second comes into play, destroy this crd. This cards controller also controls all dominion statues in play.
Dominion Rod
Item
There can only be one of this card in play - If a second comes into play, destroy this crd. This cards controller also controls all dominion statues in play.
Dominion Rod
Item
There can only be one of this card in play - If a second comes into play, destroy this crd. This cards controller also controls all dominion statues in play.
Dominion Rod
Item
There can only be one of this card in play - If a second comes into play, destroy this crd. This cards controller also controls all dominion statues in play.
Strategy
Try to get out, as soon as possible, the Location Temple of Time. This will strengthen all of your Dominion cards when you get them out (playing Dungeon Map will help you get there faster). The Dominion rod is the most important card in the deck; it makes all of yur dominion statues come to life, and there will be lots of them. There are some combos available aswell. You can sacrifice your dominion statues to Armaghoma, in order to make him more powerful. This then activates Pedestal of Times ability, which makes both players draw three cards whenever one is killed. Of course, you can use your Beamos ability to destroy an opponents heart, and return all the drawn cards to deck. They will either lose all of their hearts, or run out of cards to draw!