A card game based on the popular game "Dead Space"
Special Rules
Deck
Survivor Deck
This deck will include all the equipment for each player.
It will include a full Resource pile and full Action pile.
It will also include 6 Player cards.
To specialise this deck you can print out each location deck for different scenarios.
To add the necromorphs to the game Add in the necromorph deck
Contains:
81 Resource Cards
34 Action Cards
6 Player Cards
5 Objective Cards
Total = 126 Cards
Objective
The objective of this deck is to Find the Vessel and attach a power core and navigation card to it. When a player picks up the vessel it is immediatly put into play, then the winner is whoever can attach both the power core and the navigation card.
This deck is set up ready for 6 players and it contains enough cards to have a player vs player match. I will create and add in these additional decks:
Necromorph Deck
Loading Bay Deck
Medi-Lab Deck
Bridge Deck
Hydroponics Deck
Mining Deck
Event Pack - The Immortal
Event Pack - Betrayel
Event Pack - Unwanted Support
Event Pack - The Immortal 2
The Necromorph deck is designed to add another player in the game to control the necromorphs whilst the players fight to survive. It will contain Necromorph minions 3 Boss cards and a Necromorph action pack.
The Location decks will add location specific objectives and location specific necromorphs, they will also contain unique new actions and resources.
The Event Packs will be small and add on unique events to the game (such as in chapter 5 when Isaac is fleeing from the immortal necromorph).
I will also think about designing a Planetside add-on to cover some more of the story on the Planet and maybe even cover some of the backstory such as the comics and movie.
Elimination
When A player has suffered enough damage they will run out of "wounds" and lose the game.
Escape
When A player has completed an objective they win the game.
Rules
Every player takes it in turns around the table
Start Phase - Each player takes a character card and takes out 1 Plasma Cutter Card 1 Small Med Kit Card and 1 Basic Ammunition Card.
Draw Phase - Each player draws one card from the action deck and one from the resource deck. (You must play any necessary actions immediatly, for example "The player cannot draw a resource card this turn"
Player Phase - after all the resources have been gathered each player takes it in turns deciding what they're going to do (for example shot another player) after everyone has finished the draw phase begins again. (You can choose to not do anything if you wish)
No player can have more than 10 cards in thier hand at any 1 time.
They can only play 1 action a turn.
They can play any number of resources.
Objective cards will be placed in the resource pile.
Armour can be equipped but you can only wear one at a time.
Weapons can be equipped but you can only use one at a time.
A weapon must have a form of ammo attached for you to use it.
You will lose if you die. You will win if you are the last survivor or if you complete the objective.
As this deck is set up for player vs necromorph (See necromorph deck) you may find cards such as counter with the description "Instantly kill attacking necromorph". These do not apply to players, you can decide amongst yourselves the outcome of these cards, the counter could merely have you shot back and dodge the attack or just dodge it, it's up to you. More importantly, weapons like the line gun have + damage to brutes. Players are not brutes and so the effect is nulified.
After some play tests we found that it's key to communicate with your fellow players. At the beginning of the game you can get teamed upon so it's best to get a good handful of resources before attacking. Communication is key! But also being a sneaky ass is good as well, making short alliances with other players to finish off the others is a good method to win, especially when u turn on ur teammate towards the end when they're weak enough to finish. If you have a good card it's best to keep it in your hand, for example the "Contact Beam". Whenever people realise you're a threat you start getting shot at from all sides so make sure you're prepared for it. Just a few tips.
The thrill of the game is simply the luck of the draw and how the battle can change instantly, you may be in complete control one second then suddenly the whole game turns on you and you have to act fast.
Card List
Plasma Cutter
Weapon
The Plasma Cutter (Special - Starting weapon)
Plasma Cutter
Weapon
The Plasma Cutter (Special - Starting weapon)
Plasma Cutter
Weapon
The Plasma Cutter (Special - Starting weapon)
Plasma Cutter
Weapon
The Plasma Cutter (Special - Starting weapon)
Plasma Cutter
Weapon
The Plasma Cutter (Special - Starting weapon)
Plasma Cutter
Weapon
The Plasma Cutter (Special - Starting weapon)
Line Gun
Weapon
The Line Gun (Special - Deals double damage to Brutes)
Flamethrower
Weapon
The Flamethrower (Special - Instantly kills explosive necromorphs)
Ripper
Weapon
The Ripper (Special - Deals double damage to humanoid necromorphs)
Pulse Rifle
Weapon
The Pulse Rifle (Special - May attack 3 targets in 1 turn)
Contact Beam
Weapon
The Contact Beam (Special - Deals 5x more damage to every necromorph) (May not use Basic or Adaptive Ammunition)
Force Gun
Weapon
The Force Gun (Special - Stuns attacked target for 1 turn)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Basic Ammunition
Resource
The basic ammuntion for any weapon (5 Shots)
Adaptive Ammunition
Resource
An adaptive ammuntion for all weapons (10 Shots)
Adaptive Ammunition
Resource
An adaptive ammuntion for all weapons (10 Shots)
Adaptive Ammunition
Resource
An adaptive ammuntion for all weapons (10 Shots)
Adaptive Ammunition
Resource
An adaptive ammuntion for all weapons (10 Shots)
Adaptive Ammunition
Resource
An adaptive ammuntion for all weapons (10 Shots)
Adaptive Ammunition
Resource
An adaptive ammuntion for all weapons (10 Shots)
Large Ammo Crate
Resource
A large crate full of ammunition (20 Shots)
Large Ammo Crate
Resource
A large crate full of ammunition (20 Shots)
Plasma Cutter Ammo
Resource
Ammunition for the Plasma Cutter (10 shots + 1 Damage)
Plasma Cutter Ammo
Resource
Ammunition for the Plasma Cutter (10 shots + 1 Damage)
Line Gun Ammo
Resource
Ammunition for the Line Gun (10 shots + 1 Damage)
Line Gun Ammo
Resource
Ammunition for the Line Gun (10 shots + 1 Damage)
Flamethrower Fuel
Resource
Ammunition for the Flamethrower (10 shots + 1 Damage)
Flamethrower Fuel
Resource
Ammunition for the Flamethrower (10 shots + 1 Damage)
Pulse Rifle Ammo
Resource
Ammunition for the Pulse Rifle (10 Shots + 1 Damage)
Pulse Rifle Ammo
Resource
Ammunition for the Pulse Rifle (10 Shots + 1 Damage)
Ripper Ammo
Resource
Ammuntion for the Ripper (10 shots + 1 Damage)
Ripper Ammo
Resource
Ammuntion for the Ripper (10 shots + 1 Damage)
Contact Beam Ammo
Resource
Ammuntion for the Contact Beam (2 shots)
Contact Beam Ammo
Resource
Ammuntion for the Contact Beam (2 shots)
Level 1 Suit
Armour
The basic level 1 suit (+ 1 Wound)
Level 1 Suit
Armour
The basic level 1 suit (+ 1 Wound)
Level 1 Suit
Armour
The basic level 1 suit (+ 1 Wound)
Level 2 Suit
Armour
The basic level 2 suit (+ 2 Wounds)
Level 2 Suit
Armour
The basic level 2 suit (+ 2 Wounds)
Level 2 Suit
Armour
The basic level 2 suit (+ 2 Wounds)
Level 3 Suit
Armour
The advanced level 3 suit (+ 3 Wounds)
Level 3 Suit
Armour
The advanced level 3 suit (+ 3 Wounds)
Level 4 Suit
Armour
The advanced level 4 suit (+ 4 Wounds)
Level 5 Suit
Armour
The advanced level 5 suit (+ 5 Wounds)
Level 6 Suit
Armour
The elite level 6 suit (+ 6 Wounds)
Level 7 Suit
Armour
The elite level 7 suit (+ 7 Wounds)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Small Medi Kit
Medi Kit
A small medical kit (Replenish 1 wound)
Medium Medi Kit
Medi Kit
A medium medical kit (Replenish 3 wounds)
Medium Medi Kit
Medi Kit
A medium medical kit (Replenish 3 wounds)
Medium Medi Kit
Medi Kit
A medium medical kit (Replenish 3 wounds)
Medium Medi Kit
Medi Kit
A medium medical kit (Replenish 3 wounds)
Large Medi Kit
Medi Kit
A large medical kit (Replenish 5 wounds)
Large Medi Kit
Medi Kit
A large medical kit (Replenish 5 wounds)
Power Node
Upgrade
Either: + 1 damage to weapon, + 1 Wound to armour (Requires Work Bench)
Power Node
Upgrade
Either: + 1 damage to weapon, + 1 Wound to armour (Requires Work Bench)
Power Node
Upgrade
Either: + 1 damage to weapon, + 1 Wound to armour (Requires Work Bench)
Power Node
Upgrade
Either: + 1 damage to weapon, + 1 Wound to armour (Requires Work Bench)
Power Node
Upgrade
Either: + 1 damage to weapon, + 1 Wound to armour (Requires Work Bench)
Power Node
Upgrade
Either: + 1 damage to weapon, + 1 Wound to armour (Requires Work Bench)
Work Bench
Shared Resource
A Work bench is required to use Power nodes. (If any player has a workbench everyone can use it)
Dodge
Action
Dodges an incoming attack (Must be played after an attack has been made)
Dodge
Action
Dodges an incoming attack (Must be played after an attack has been made)
Dodge
Action
Dodges an incoming attack (Must be played after an attack has been made)
Trigger Finger
Action
Pull off an extra shot with a weapon (Can't be used with the Contact Beam)
Trigger Finger
Action
Pull off an extra shot with a weapon (Can't be used with the Contact Beam)
Trigger Finger
Action
Pull off an extra shot with a weapon (Can't be used with the Contact Beam)
Counter
Action
Avoid an incoming attack and kill the necromorph (Must be played after an attack has been made)
Counter
Action
Avoid an incoming attack and kill the necromorph (Must be played after an attack has been made)
Scavenge
Instant Action
Draw an additional resource card
Scavenge
Instant Action
Draw an additional resource card
Scavenge
Instant Action
Draw an additional resource card
Scavenge
Instant Action
Draw an additional resource card
Pirate
Instant Action
Draw an additonal 2 resource cards
Pirate
Instant Action
Draw an additonal 2 resource cards
Ammo Hog
Action
Keep drawing resource cards and place them at the bottom of the resource pile until you come across an Ammuntion type, then take that card.
Medic!
Action
Draw 2 Small Medi kits from the Resource pile
Donation
Action
Trade any resource you like with another player
Donation
Action
Trade any resource you like with another player
Donation
Action
Trade any resource you like with another player
Donation
Action
Trade any resource you like with another player
Donation
Action
Trade any resource you like with another player
Donation
Action
Trade any resource you like with another player
Blind
Instant Action
You can't pick up a resource this turn
Blind
Instant Action
You can't pick up a resource this turn
Blind
Instant Action
You can't pick up a resource this turn
Blind
Instant Action
You can't pick up a resource this turn
Stumble
Instant Action
Drop a Resource (Discard it)
Stumble
Instant Action
Drop a Resource (Discard it)
Stumble
Instant Action
Drop a Resource (Discard it)
Faint
Instant Action
Discard all action cards in your hand
Faint
Instant Action
Discard all action cards in your hand
Bleedout
Instant Action
If you are attacked this turn you suffer double the damage
Bleedout
Instant Action
If you are attacked this turn you suffer double the damage
Bleedout
Instant Action
If you are attacked this turn you suffer double the damage
Survivor
Player
A survivor of the USG Ishimura (Start with 5 wounds, Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.
Survivor
Player
A survivor of the USG Ishimura (Start with 5 wounds, Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.
Survivor
Player
A survivor of the USG Ishimura (Start with 5 wounds, Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.
Survivor
Player
A survivor of the USG Ishimura (Start with 5 wounds, Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.
Survivor
Player
A survivor of the USG Ishimura (Start with 5 wounds, Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.
Survivor
Player
A survivor of the USG Ishimura (Start with 5 wounds, Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.
Vessel
Shared Resource
A Vessel of escape Requires A "Power Core" and "Navigation Card"
Navigation Card
Objective
Navigation Card
Objective
Navigation Card
Objective