Difference between revisions of "Dead Spaced Necromorph Deck"

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Start Phase - Each player takes a character card and takes out 1 Plasma Cutter Card 1 Small Med Kit Card and 1 Basic Ammunition Card.
Start Phase - Each player takes a character card and takes out 1 Plasma Cutter Card 1 Small Med Kit Card and 1 Basic Ammunition Card.
Draw Phase - Each player draws one card from the action deck and one from the resource deck. (You must play any necessary actions immediatly, for example "The player cannot draw a resource card this turn"
Draw Phase - Each player draws one card from the action deck and one from the resource deck. (You must play any necessary actions immediatly, for example "The player cannot draw a resource card this turn"
Resource Phase - Each player chooses what to do with thier resource
Player Phase - after all the resources have been gathered each player takes it in turns deciding what they're going to do (for example shot another player) after everyone has finished the draw phase begins again. (You can choose to not do anything if you wish)
Action Phase - Each player chooses what to do with thier action
Attack Phase - Every weapon does 1 damage unless stated otherwise. 1 Damage = 1 Wound. Actions which avoid attacks can be played immediatly after an attack is made.


No player can have more than 3 resources and 2 action cards in thier hand at any 1 time.
No player can have more than 10 cards in thier hand at any 1 time.
They can only play 1 action a turn.
They can only play 1 action a turn.
They can play any number of resources.
They can play any number of resources.

Revision as of 22:51, 26 March 2009

Dead Spaced Necromorph Deck
Designer Zenith
Date 03/03/2009
Players 2 - 7
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

A card game based on the popular game "Dead Space"

Special Rules

Deck

Necromorph Deck (Requires survivor deck to play) This deck will include all the cards needed to incorporate a necromorph player into the game. The necromorph player will control the "Hive Mind" and be against all the other players playing the game. The only way for the players to win is to complete the objective. If they are all killed by the Necromorph player, the necromorph player wins. Contains: 103 Necromorph Cards 42 Survivor cards (booster for the survivor deck)

Objective There are multiple objectives in this deck. Read the description to see what is required for each one.


Rules

Every player takes it in turns around the table Start Phase - Each player takes a character card and takes out 1 Plasma Cutter Card 1 Small Med Kit Card and 1 Basic Ammunition Card. Draw Phase - Each player draws one card from the action deck and one from the resource deck. (You must play any necessary actions immediatly, for example "The player cannot draw a resource card this turn" Player Phase - after all the resources have been gathered each player takes it in turns deciding what they're going to do (for example shot another player) after everyone has finished the draw phase begins again. (You can choose to not do anything if you wish)

No player can have more than 10 cards in thier hand at any 1 time. They can only play 1 action a turn. They can play any number of resources. Objective cards will be placed in the resource pile. Armour can be equipped but you can only wear one at a time. Weapons can be equipped but you can only use one at a time. A weapon must have a form of ammo attached for you to use it. You will lose if you all die. You will win if you complete the objective.

Necromorph Rules

Each turn the necromorph player draws 3 resource cards and 2 necromorph action cards. They can play any number of resource cards but only 1 action card per turn. At the end of the necromorph players turn they must discard every action card in thier hand, but they can keep up to 10 resource cards. The main objective of the necromorph player is to kill the survivors off.


Card List

Hive Mind
Player
The collected conciousness of the necromorph horde. (Draws 3 resource cards and 2 action cards per turn, must discard all action cards before the turn is over, can play any number of resource cards per turn and keep up to 10 in the users hand, can only play 1 action card per turn)
Spines
Mutation
Mutate the selected necromorph (+ 1 damage)
Spines
Mutation
Mutate the selected necromorph (+ 1 damage)
Spines
Mutation
Mutate the selected necromorph (+ 1 damage)
Spines
Mutation
Mutate the selected necromorph (+ 1 damage)
Thick Hide
Mutation
Mutate the selected necromorph (+ 1 wound)
Thick Hide
Mutation
Mutate the selected necromorph (+ 1 wound)
Thick Hide
Mutation
Mutate the selected necromorph (+ 1 wound)
Thick Hide
Mutation
Mutate the selected necromorph (+ 1 wound)
Bloodthirsty
Mutation
Mutate the selected necromorph (+ additional attack)
Bloodthirsty
Mutation
Mutate the selected necromorph (+ additional attack)
Bloodthirsty
Mutation
Mutate the selected necromorph (+ additional attack)
Bloodthirsty
Mutation
Mutate the selected necromorph (+ additional attack)
Concentrated Infection
Mutation
Swap the chosen locust for an Elite version from the discard pile or resource pile.
Concentrated Infection
Mutation
Swap the chosen locust for an Elite version from the discard pile or resource pile.
Humanoid Necromorph
Necromorph
The citizens of the USG ishimura have become something... else. (1 wound)
Humanoid Necromorph
Necromorph
The citizens of the USG ishimura have become something... else. (1 wound)
Humanoid Necromorph
Necromorph
The citizens of the USG ishimura have become something... else. (1 wound)
Humanoid Necromorph
Necromorph
The citizens of the USG ishimura have become something... else. (1 wound)
Humanoid Necromorph
Necromorph
The citizens of the USG ishimura have become something... else. (1 wound)
Humanoid Necromorph
Necromorph
The citizens of the USG ishimura have become something... else. (1 wound)
Elite Humanoid Necromorph
Necromorph
The citizens of the USG ishimura have become something... else. (2 wounds)
Elite Humanoid Necromorph
Necromorph
The citizens of the USG ishimura have become something... else. (2 wounds)
Elite Humanoid Necromorph
Necromorph
The citizens of the USG ishimura have become something... else. (2 wounds)
Elite Humanoid Necromorph
Necromorph
The citizens of the USG ishimura have become something... else. (2 wounds)
Soldier Necromorph
Necromorph
The soldiers of the USG ishimura put up a valiant defense.... (2 Wounds)
Soldier Necromorph
Necromorph
The soldiers of the USG ishimura put up a valiant defense.... (2 Wounds)
Soldier Necromorph
Necromorph
The soldiers of the USG ishimura put up a valiant defense.... (2 Wounds)
Soldier Necromorph
Necromorph
The soldiers of the USG ishimura put up a valiant defense.... (2 Wounds)
Soldier Necromorph
Necromorph
The soldiers of the USG ishimura put up a valiant defense.... (2 Wounds)
Soldier Necromorph
Necromorph
The soldiers of the USG ishimura put up a valiant defense.... (2 Wounds)
Elite Soldier Necromorph
Necromorph
The soldiers of the USG ishimura put up a valiant defense.... (3 Wounds)
Elite Soldier Necromorph
Necromorph
The soldiers of the USG ishimura put up a valiant defense.... (3 Wounds)
Elite Soldier Necromorph
Necromorph
The soldiers of the USG ishimura put up a valiant defense.... (3 Wounds)
Elite Soldier Necromorph
Necromorph
The soldiers of the USG ishimura put up a valiant defense.... (3 Wounds)
Brute
Necromorph
Stay away from this guy! (3 Wounds)
Brute
Necromorph
Stay away from this guy! (3 Wounds)
Brute
Necromorph
Stay away from this guy! (3 Wounds)
Elite Brute
Necromorph
Stay away from this guy! (5 Wounds)
Elite Brute
Necromorph
Stay away from this guy! (5 Wounds)
Explosive Necromorph
Necromorph
Explosive results. (When killed explodes causing 1 damage to every player) (1 Wound)
Explosive Necromorph
Necromorph
Explosive results. (When killed explodes causing 1 damage to every player) (1 Wound)
Explosive Necromorph
Necromorph
Explosive results. (When killed explodes causing 1 damage to every player) (1 Wound)
Explosive Necromorph
Necromorph
Explosive results. (When killed explodes causing 1 damage to every player) (1 Wound)
Explosive Necromorph
Necromorph
Explosive results. (When killed explodes causing 1 damage to every player) (1 Wound)
Explosive Necromorph
Necromorph
Explosive results. (When killed explodes causing 1 damage to every player) (1 Wound)
Elite Explosive Necromorph
Necromorph
Explosive results. (When killed explodes causing 3 damage to every player) (1 Wound)
Elite Explosive Necromorph
Necromorph
Explosive results. (When killed explodes causing 3 damage to every player) (1 Wound)
Elite Explosive Necromorph
Necromorph
Explosive results. (When killed explodes causing 3 damage to every player) (1 Wound)
Elite Explosive Necromorph
Necromorph
Explosive results. (When killed explodes causing 3 damage to every player) (1 Wound)
The Leviathon
Goliath Necromorph
A very tough and large necromorph. (When it strikes it causes damage to every player) (12 Wounds)
The Immortal
Necromorph
Accept your own extinction. (Causes 4 damage per attack) (30 wounds)
The Slug
Goliath Necromorph
Can only be damaged by heavy weapons (Can block attacks made to other necromorphs)(Only wounded by the "Line gun" or The "Contact Beam") (6 Wounds)
Crush
Action
Requires "Brute" The brute rams a player for 2 damage and stuns them for that turn (Cannot be countered)
Crush
Action
Requires "Brute" The brute rams a player for 2 damage and stuns them for that turn (Cannot be countered)
Adapt
Action
Search through the resource pile or discard pile for a Mutation card and apply it to a necromorph in play
Adapt
Action
Search through the resource pile or discard pile for a Mutation card and apply it to a necromorph in play
Adapt
Action
Search through the resource pile or discard pile for a Mutation card and apply it to a necromorph in play
Hack
Action
Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack
Hack
Action
Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack
Hack
Action
Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack
Hack
Action
Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack
Fear
Action
All players cannot attack for 2 turns, unless they play "Hope"
Fear
Action
All players cannot attack for 2 turns, unless they play "Hope"
Thirst
Action
Destroy a piece of equiped armour and discard it from play
Thirst
Action
Destroy a piece of equiped armour and discard it from play
Thirst
Action
Destroy a piece of equiped armour and discard it from play
Thirst
Action
Destroy a piece of equiped armour and discard it from play
Thirst
Action
Destroy a piece of equiped armour and discard it from play
Drain
Action
Each player discards all resources in their hand
Drain
Action
Each player discards all resources in their hand
Drain
Action
Each player discards all resources in their hand
Surge
Action
Draw 3 additional action cards
Surge
Action
Draw 3 additional action cards
Surge
Action
Draw 3 additional action cards
Infection
Action
After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
Infection
Action
After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
Infection
Action
After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
Infection
Action
After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
Infection
Action
After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
Infection
Action
After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
Bloodshot
Action
Requires "Hive Node" Attach to a necromorph to either: + 1 damage, + 1 wound or draw 3 resource cards
Bloodshot
Action
Requires "Hive Node" Attach to a necromorph to either: + 1 damage, + 1 wound or draw 3 resource cards
Bloodshot
Action
Requires "Hive Node" Attach to a necromorph to either: + 1 damage, + 1 wound or draw 3 resource cards
Bloodshot
Action
Requires "Hive Node" Attach to a necromorph to either: + 1 damage, + 1 wound or draw 3 resource cards
Bloodshot
Action
Requires "Hive Node" Attach to a necromorph to either: + 1 damage, + 1 wound or draw 3 resource cards
Bloodshot
Action
Requires "Hive Node" Attach to a necromorph to either: + 1 damage, + 1 wound or draw 3 resource cards
Bloodshot
Action
Requires "Hive Node" Attach to a necromorph to either: + 1 damage, + 1 wound or draw 3 resource cards
Bloodshot
Action
Requires "Hive Node" Attach to a necromorph to either: + 1 damage, + 1 wound or draw 3 resource cards
Bloodshot
Action
Requires "Hive Node" Attach to a necromorph to either: + 1 damage, + 1 wound or draw 3 resource cards
Suicide
Action
Requires "Explosive necromorph" Instantly destroy the explosive necromorph to inflict the explosive damage
Suicide
Action
Requires "Explosive necromorph" Instantly destroy the explosive necromorph to inflict the explosive damage
Suicide
Action
Requires "Explosive necromorph" Instantly destroy the explosive necromorph to inflict the explosive damage
Fresh Corpses
Action
Requires "Necromorph converter" Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play
Fresh Corpses
Action
Requires "Necromorph converter" Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play
Fresh Corpses
Action
Requires "Necromorph converter" Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play
Fresh Corpses
Action
Requires "Necromorph converter" Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play
Regeneration
Action
All necromorphs in play rejuvenate to full wounds
Regeneration
Action
All necromorphs in play rejuvenate to full wounds
Regeneration
Action
All necromorphs in play rejuvenate to full wounds
Necromorph Converter
Shared Resource
Hive Node
Shared Resource
Allows for necromorph adaptions
Hive Node
Shared Resource
Allows for necromorph adaptions

Add on for Survivor Deck

Fuel Cell
Objective
Fuel Cell
Objective
Fuel Cell
Objective
Fuel Cell
Objective
Fuel Cell
Objective
Reactor
Shared Resource
Requires 5 "Fuel Cells" Destroy the ship wipeing out the necromorph enemy, a noble but fair death. (Game ends, draw)
Cargo Vessel
Shared Resource
Requires "Fuel Cell" "Power Core" "Navigation Card" Escape and bring another person with you (Can share the objective resources with that player) (Those two people win)
The Ishimura
Shared Resource
Requires "Bridge Pannel" "Navigation Card" 5 "Fuel Cells" 2 "Power Cores" "Reactor" The ship is just about in functioning order, signal sent out for reinforcements. (Survivors win)
Bridge Pannel
Objective
Immenant Doom
Objective
Requires "Hive Node" "Necromorph Converter" 2 "Fresh Corpses" "The Immortal" The horde becomes to strong to hold off (Hive Mind wins)
Level 1 Mask
Resource
The basic O2 Mask (+ 1 Wound)
Level 1 Mask
Resource
The basic O2 Mask (+ 1 Wound)
Level 2 Mask
Resource
The advanced engineering Mask (+ 3 Wounds)
Level 2 Mask
Resource
The advanced engineering Mask (+ 3 Wounds)
Level 3 Mask
Resource
The elite soldier Mask (+ 5 wounds)
Ultra Power Node
Upgrade
Either: + 2 damage to weapon, + 3 Wounds to armour (Requires Work Bench)
Ultra Power Node
Upgrade
Either: + 2 damage to weapon, + 3 Wounds to armour (Requires Work Bench)
Ultra Power Node
Upgrade
Either: + 2 damage to weapon, + 3 Wounds to armour (Requires Work Bench)
Ultra Power Node
Upgrade
Either: + 2 damage to weapon, + 3 Wounds to armour (Requires Work Bench)
Ultra Power Node
Upgrade
Either: + 2 damage to weapon, + 3 Wounds to armour (Requires Work Bench)
Ultra Power Node
Upgrade
Either: + 2 damage to weapon, + 3 Wounds to armour (Requires Work Bench)
Reaver
Weapon
The experimental Reaver (Special - when an explosive necromorph is killed with this weapon it does not explode)
Reaver Ammo
Resource
Ammunition for the Reaver (10 shots + 1 Damage)
Reaver Ammo
Resource
Ammunition for the Reaver (10 shots + 1 Damage)
Crackshot
Action
Pull off a crackshot causing 3x weapon damage
Crackshot
Action
Pull off a crackshot causing 3x weapon damage
Crackshot
Action
Pull off a crackshot causing 3x weapon damage
Field Medic
Action
The next medi-kit you use heals all your allies
Field Medic
Action
The next medi-kit you use heals all your allies
Field Medic
Action
The next medi-kit you use heals all your allies
Persistant Guardian
Action
Block any attack on your ally and take the damage yourself
Persistant Guardian
Action
Block any attack on your ally and take the damage yourself
Persistant Guardian
Action
Block any attack on your ally and take the damage yourself
Persistant Guardian
Action
Block any attack on your ally and take the damage yourself
Specialised Scavenger
Action
Search through the resource pile to find any weapon (excluding the contact beam) and it's ammo
Specialised Scavenger
Action
Search through the resource pile to find any weapon (excluding the contact beam) and it's ammo
Dual Wield
Action
As long as you possess this card you may use 2 weapons
Dual Wield
Action
As long as you possess this card you may use 2 weapons
Dual Wield
Action
As long as you possess this card you may use 2 weapons
Hope
Action
The necromorph player cannot attack for 2 turns unless they play "Fear"
Hope
Action
The necromorph player cannot attack for 2 turns unless they play "Fear"
Epic Tier 3 Engineer
Action
Instantly wipe out all necromorph enemies in play (Optional card)