Difference between revisions of "Halo: Starside deck"
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{{card | {{card | ||
|title=Spartan Team | |title=Spartan Team | ||
|text=Play onto a ship to indefinitely negate the effects of enemy | |text=Play onto a ship to indefinitely negate the effects of enemy Boarders. '''Action:''' If you have a Human transport, discard Spartan Team and roll 2d9. If first roll is 8-9, gain control of target Human ship or Covenant ship WSD or dissipate shields of Covenant ship WSA. If first roll is 1-7, destroy target ship. If second roll is 8-9, do not discard Spartan Team. If second roll is 1-7, discard Spartan Team as normal. | ||
|longtext =true | |longtext =true | ||
|type=Thing - | |type=Thing - Boarder | ||
|cornervalue=HU | |||
|bgcolor =00A | |bgcolor =00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Reach Orbital Defence Grid | |title=Reach Orbital Defence Grid | ||
|text= | |text='''Action:''' play this to immediately destroy an enemy ship if their fleet size is 5 or more. If Earth Orbital Defense Grid is in your hand or in play, discard this card and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext =true | |longtext =true | ||
|type=Thing - | |type=Thing - Objective | ||
|cornervalue=HU | |||
|bgcolor =00A | |bgcolor =00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Earth Orbital Defence Grid | |title=Earth Orbital Defence Grid | ||
|text= | |text='''Action:''' play this to immediately destroy an enemy ship if their fleet size is 5 or more. If Reach Orbital Defense Grid is in your hand or in play, discard this card and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext =true | |longtext =true | ||
|type=Thing - | |type=Thing - Objective | ||
|cornervalue=HU | |||
|bgcolor =00A | |bgcolor =00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Covenant Cruiser | |title=Covenant Cruiser | ||
|text='''Action:''' Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | |text='''Action:''' Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|bgcolor =00A | |bgcolor =00A | ||
|cornervalue = | |cornervalue =40C | ||
}} | }} | ||
{{card | {{card | ||
|title=Covenant Cruiser | |title=Covenant Cruiser | ||
|text='''Action:''' Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | |text='''Action:''' Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|bgcolor =00A | |bgcolor =00A | ||
|cornervalue = | |cornervalue =40C | ||
}} | }} | ||
{{card | {{card | ||
|title=Reach, CASTLE BASE | |title=Reach, CASTLE BASE | ||
|text= | |text='''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Unyielding Hierophant is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext =true | |longtext =true | ||
|type=Thing - | |type=Thing - Objective | ||
|cornervalue=CS | |||
|bgcolor =00A | |bgcolor =00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Unyielding Hierophant | |title=Unyielding Hierophant | ||
|text= | |text='''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Reach CASTLE BASE is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext =true | |longtext =true | ||
|type=Thing - | |type=Thing - Objective | ||
|cornervalue=CS | |||
|bgcolor =00A | |bgcolor =00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Active Camo Elites | |title=Active Camo Elites | ||
|text=Play onto a ship to indefinitely negate the effects of enemy boarder type Actions. '''Action:''' If you have a Covenant transport, discard Active Camo Elites and roll 2d9. If first roll is 8-9, gain control of target Human ship or Covenant ship WSD or dissipate shields of Covenant ship WSA. If first roll is 1-7, destroy target ship. If second roll is 8-9, do not discard Active Camo Elites. If second roll is 1-7, discard Active Camo Elites as normal. | |text=Play onto a ship to indefinitely negate the effects of enemy boarder type Actions. '''Action:''' If you have a Covenant transport, discard Active Camo Elites and roll 2d9. If first roll is 8-9, gain control of target Human ship or Covenant ship WSD or dissipate shields of Covenant ship WSA. If first roll is 1-7, destroy target ship. If second roll is 8-9, do not discard Active Camo Elites. If second roll is 1-7, discard Active Camo Elites as normal. | ||
|longtext =true | |longtext =true | ||
|type=Thing - | |type=Thing - Boarder | ||
|cornervalue=CS | |||
|bgcolor =00A | |bgcolor =00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Human Cruiser | |title=Human Cruiser | ||
|text='''Action:''' MAC gun Orbital Bombardment: When an enemy player plays an Objective, put Human Cruiser into play for three turns to destroy it. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. | |text='''Action:''' MAC gun Orbital Bombardment: When an enemy player plays an Objective, put Human Cruiser into play for three turns to destroy it. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|bgcolor =00A | |bgcolor =00A | ||
|cornervalue = | |cornervalue =35H | ||
}} | }} | ||
{{card | {{card | ||
|title=Human Cruiser | |title=Human Cruiser | ||
|text='''Action:''' MAC gun Orbital Bombardment: When an enemy player plays an Objective, put Human Cruiser into play for three turns to destroy it. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Covenant boarder type Actions once for this card. | |text='''Action:''' MAC gun Orbital Bombardment: When an enemy player plays an Objective, put Human Cruiser into play for three turns to destroy it. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|bgcolor=00A | |bgcolor=00A | ||
|cornervalue = | |cornervalue =35H | ||
}} | }} | ||
Line 344: | Line 350: | ||
|text='''Action:''' Energy Projectors: Destroy one enemy ship. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. '''Action:''' Grav Lift: Use to negate boarder type Actions on Objectives. | |text='''Action:''' Energy Projectors: Destroy one enemy ship. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. '''Action:''' Grav Lift: Use to negate boarder type Actions on Objectives. | ||
|longtext =true | |longtext =true | ||
|type=Thing - | |type=Thing - Ship | ||
|bgcolor=00A | |bgcolor=00A | ||
|cornervalue = | |cornervalue =50C | ||
}} | }} | ||
Line 353: | Line 359: | ||
|text='''Action:''' Super MAC gun: Destroy one enemy ship. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Use to negate boarder type Actions on Objectives. | |text='''Action:''' Super MAC gun: Destroy one enemy ship. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Use to negate boarder type Actions on Objectives. | ||
|longtext =true | |longtext =true | ||
|type=Thing - | |type=Thing - Ship | ||
|bgcolor=00A | |bgcolor=00A | ||
|cornervalue = | |cornervalue =45H | ||
}} | }} | ||
{{card | {{card | ||
|title=Human Carrier | |title=Human Carrier | ||
|text='''Action:''' Launch Longswords: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Can use to negate boarder type Actions on Objectives. | |text='''Action:''' Launch Longswords: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Can use to negate boarder type Actions on Objectives. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|bgcolor=00A | |bgcolor=00A | ||
|cornervalue = | |cornervalue =40H | ||
}} | }} | ||
Line 371: | Line 377: | ||
|text='''Action:''' Launch Longswords: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Can use to negate boarder type Actions on Objectives. | |text='''Action:''' Launch Longswords: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Can use to negate boarder type Actions on Objectives. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|bgcolor=00A | |bgcolor=00A | ||
|cornervalue = | |cornervalue =40H | ||
}} | }} | ||
{{card | {{card | ||
|title=Covenant Carrier | |title=Covenant Carrier | ||
|text='''Action:''' Launch Seraphs: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Human boarder type Actions once for this card. '''Action:''' Grav Lift: Can use to negate boarder type Actions on Objectives. | |text='''Action:''' Launch Seraphs: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Human boarder type Actions once for this card. '''Action:''' Grav Lift: Can use to negate boarder type Actions on Objectives. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|bgcolor=00A | |bgcolor=00A | ||
|cornervalue = | |cornervalue =45H | ||
}} | }} | ||
{{card | {{card | ||
|title=Covenant Carrier | |title=Covenant Carrier | ||
|text='''Action:''' Launch Seraphs: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Human boarder type Actions once for this card. '''Action:''' Grav Lift: Can use to negate boarder type Actions on Objectives. | |text='''Action:''' Launch Seraphs: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Human boarder type Actions once for this card. '''Action:''' Grav Lift: Can use to negate boarder type Actions on Objectives. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|bgcolor=00A | |bgcolor=00A | ||
|cornervalue = | |cornervalue =45H | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Human Prowler | ||
|text= | |text='''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Can use to negate boarder type Actions on Objectives. | ||
|type=Thing - Ship | |||
|type=Thing - | |||
|bgcolor=00A | |bgcolor=00A | ||
|cornervalue= | |cornervalue=30H | ||
}} | }} | ||
{{card | {{card | ||
|title=UNSC Prowler | |title=UNSC Prowler | ||
|text= | |text='''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Can use to negate boarder type Actions on Objectives. | ||
|type=Thing - Ship | |||
|type=Thing - | |||
|bgcolor=00A | |bgcolor=00A | ||
|cornervalue= | |cornervalue=30H | ||
}} | }} | ||
{{card | {{card | ||
|title=Eridanus II, Rebel Base | |title=Eridanus II, Rebel Base | ||
|text= | |text='''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If The Rubble is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Objective | ||
|cornervalue=HI | |||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=The Rubble | |title=The Rubble | ||
|text= | |text='''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Eridanus II is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Objective | ||
|cornervalue=HU | |||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Harvest | |title=Harvest | ||
|text= | |text='''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Centennial Orbital Elevator is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Objective | ||
|cornervalue=CJ | |||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Earth, Centennial Orbital Elevator | |title=Earth, Centennial Orbital Elevator | ||
|text= | |text='''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Harvest is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Objective | ||
|cornervalue=CJ | |||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Human Destroyer | |title=Human Destroyer | ||
|text='''Action:''' SHIVA | |text='''Action:''' SHIVA missile: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Human Destroyer is the only card you have in play. '''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|cornervalue= | |cornervalue=40H | ||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Human Destroyer | |title=Human Destroyer | ||
|text='''Action:''' SHIVA | |text='''Action:''' SHIVA missile: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Human Destroyer is the only card you have in play. '''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|cornervalue= | |cornervalue=40H | ||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Human Destroyer | |title=Human Destroyer | ||
|text='''Action:''' SHIVA | |text='''Action:''' SHIVA missile: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Human Destroyer is the only card you have in play. '''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|cornervalue= | |cornervalue=40H | ||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Covenant Destroyer | |title=Covenant Destroyer | ||
|text='''Action:''' Plasma torpedo: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Covenant Destroyer is the only card you have in play. '''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | |text='''Action:''' Plasma torpedo: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Covenant Destroyer is the only card you have in play. '''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|cornervalue= | |cornervalue=40C | ||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Covenant Destroyer | |title=Covenant Destroyer | ||
|text='''Action:''' Plasma torpedo: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Covenant Destroyer is the only card you have in play. '''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | |text='''Action:''' Plasma torpedo: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Covenant Destroyer is the only card you have in play. '''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|cornervalue= | |cornervalue=40C | ||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Human Frigate | |title=Human Frigate | ||
|text='''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. | |text='''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|cornervalue= | |cornervalue=35H | ||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Human Frigate | |title=Human Frigate | ||
|text='''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. | |text='''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|cornervalue= | |cornervalue=35H | ||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Covenant Frigate | |title=Covenant Frigate | ||
|text='''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | |text='''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|cornervalue= | |cornervalue=40C | ||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
{{card | {{card | ||
|title=Covenant Frigate | |title=Covenant Frigate | ||
|text='''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | |text='''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - | |type=Thing - Ship | ||
|cornervalue= | |cornervalue=40C | ||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} |
Revision as of 15:20, 17 March 2009
Halo: Starside | |
---|---|
Designer | Xahn Borealis |
Date | 3/11/2008 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Choose your side and conquer your enemy in a tactical battle, picking off ships with your heavy guns, or leave things to chance and plunge headfirst into battle, hoping your maneuvers will be enough to save your ships.
This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so please leave opinions, criticisms, war stories, etc in the talk page. One more thing...no Halo Installations, Flood, Master Chief or Forerunners. It would just complicate things to try and tie this in with the whole Halo story arc.
Turn Structure
You may play any number of Things during your turn, but may not return them to your hand, unless you play Transition to Slipspace. You may play one Action card OR any number of Thing Actions, however you may not keep playing the same action on the same card(i.e. you can't keep using Covenant Capital Ship's Energy Projectors) during your turn. When your turn is done, draw back up to seven.
Winning Conditions
Destroy all of an opponent's ships in play to eliminate them. You can use any method to do this, including: boarder type Actions, Objectives, Direct Engagements or good old fashioned SHOOTING.
Survive to win. Surrender is not an option, whichever side you play, so this means either eliminate all opponents or make a tactical retreat of 4 ships into Slipspace to win.
Special Rules
A player must choose a race and allegiance at the start of the game. These are: Human(UNSC), Human(Insurrectionists), Covenant(Sangheili/Elites) and Covenant(Jiralhanae/Brutes) Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams, but can use the Black Market or Piracy to easily procure ships. The deck is divided into each race.
Basically, the UNSC and Sangheili can use things like boarder type Actions to instantly destroy ships, but the Insurrectionists and Jiralhanae can use their specialist Actions to gain(or regain) more ships. So you can choose your style of play AND what race you want to use without being tied to any specific way of playing.
Then draw and play three ships if you are Covenant, four if you are Human. Maximum hand size is seven.
Actions
When you play a ship, you must equip it with an Action before the Action can be used. You may only play Actions equipped to your ships. Certain Actions are not equipped to any single ship and can be played from your hand. These are marked as such.
Prowlers
UNSC Prowlers are invisible to sensors, either until they use a ship Action, or if you equip it with FENRIS nukes or HORNET mines. When a prowler is played, it cannot be targeted by ANY attack. During this time, it may play any card Actions as normal.
Slipspace
Your hand is considered to be anywhere away from the battle. When you put a ship into play, it transitions into and out of slipspace to get to the battle. If you have FENRIS nukes or HORNET mines in your hand when you put a ship into play, the resulting Cerenkov radiation will clearly reveal any prowlers making the jump, rendering their stealth technology useless, in which case they can be targeted like any other ship. You must discard FENRIS nukes or HORNET mines or both if you have them, for your prowlers to remain invisible. You cannot move your ships in play to your hand unless you play Transition to Slipspace.
Shields
All Covenant ships are considered to be WSA(With shields active) at the start of the game. When Covenant shields are dissipated by an enemy attack, they are considered to be WSD(With shields dissipated) for the rest of the game. Covenant ships WSA cannot be destroyed except where cards disagree. Covenant ships WSD and Human ships are both vulnerable to attack.
Objectives
When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Objectives can be attacked with boarder type Actions in the same way as ships. Playing any ship(including prowlers, which are invisible as normal) onto an Objective protects it in this manner, each ship adding another layer of shielding. Glassing and MAC Orbital Bombardment cannot be used on the Objective until each ship on the Objective is removed from it. However, any ships on an Objective cannot use any of their Actions until put into play somewhere else.
Card List
WSD = With shields dissipated.
WSA = With shields active.
Card cornervalues represent ship strength and Race. CS means Covenant Sangheili, CJ means Covenant Jiralhanae, HU means Human UNSC and HI means Human Insurrectionists. C and H alone means Covenant and Human.