Difference between revisions of "Halo: Starside deck"
Line 148: | Line 148: | ||
|title=Transition to Slipspace | |title=Transition to Slipspace | ||
|text=Move one of your ships from in play to your hand. | |text=Move one of your ships from in play to your hand. | ||
|type=Action | |type=Action - Fleet | ||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 155: | Line 155: | ||
|title=Transition to Slipspace | |title=Transition to Slipspace | ||
|text=Move one of your ships from in play to your hand. | |text=Move one of your ships from in play to your hand. | ||
|type=Action | |type=Action - Fleet | ||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 162: | Line 162: | ||
|title=Transition to Slipspace | |title=Transition to Slipspace | ||
|text=Move one of your ships from in play to your hand. | |text=Move one of your ships from in play to your hand. | ||
|type=Action | |type=Action - Fleet | ||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 169: | Line 169: | ||
|title=Poor Tactical Positioning | |title=Poor Tactical Positioning | ||
|text=Play when you destroy an enemy ship to destroy 3 additional enemy ships. | |text=Play when you destroy an enemy ship to destroy 3 additional enemy ships. | ||
|type=Action | |type=Action - Fleet | ||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 176: | Line 176: | ||
|title=Poor Tactical Positioning | |title=Poor Tactical Positioning | ||
|text=Play when you destroy an enemy ship to destroy 3 additional enemy ships. | |text=Play when you destroy an enemy ship to destroy 3 additional enemy ships. | ||
|type=Action | |type=Action - Fleet | ||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 183: | Line 183: | ||
|title=Poor Tactical Positioning | |title=Poor Tactical Positioning | ||
|text=Play when you destroy an enemy ship to destroy 3 additional enemy ships. | |text=Play when you destroy an enemy ship to destroy 3 additional enemy ships. | ||
|type=Action | |type=Action - Fleet | ||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 190: | Line 190: | ||
|title=Direct Engagement | |title=Direct Engagement | ||
|text=All players place all their ships into play. Then roll 1dX for each ship you own in play, where X is ship strength. If roll is <(X/2), ship is destroyed. All players then do the same for their ships. | |text=All players place all their ships into play. Then roll 1dX for each ship you own in play, where X is ship strength. If roll is <(X/2), ship is destroyed. All players then do the same for their ships. | ||
|type=Action | |type=Action - Fleet | ||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 197: | Line 197: | ||
|title=Direct Engagement | |title=Direct Engagement | ||
|text=All players place all their ships into play. Then roll 1dX for each ship you own in play, where X is ship strength. If roll is <(X/2), ship is destroyed. All players then do the same for their ships in play. | |text=All players place all their ships into play. Then roll 1dX for each ship you own in play, where X is ship strength. If roll is <(X/2), ship is destroyed. All players then do the same for their ships in play. | ||
|type=Action | |type=Action - Fleet | ||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 204: | Line 204: | ||
|title=Direct Engagement | |title=Direct Engagement | ||
|text=All players place all their ships into play. Then roll 1dX for each ship you own in play, where X is ship strength. If roll is <(X/2), ship is destroyed. All players then do the same for their ships in play. | |text=All players place all their ships into play. Then roll 1dX for each ship you own in play, where X is ship strength. If roll is <(X/2), ship is destroyed. All players then do the same for their ships in play. | ||
|type=Action | |type=Action - Fleet | ||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 211: | Line 211: | ||
|title=Install AI | |title=Install AI | ||
|text=Play with Spartan Team to ignore the effects of the first dice roll. You may choose the effect performed. Play against enemy boarder type Actions to negate effects. | |text=Play with Spartan Team to ignore the effects of the first dice roll. You may choose the effect performed. Play against enemy boarder type Actions to negate effects. | ||
|type=Action - | |type=Action - Inventory | ||
|cornervalue=HU | |||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 218: | Line 219: | ||
|title=Hunters | |title=Hunters | ||
|text=Play with Active Camo Elites to ignore the effects of the first dice roll. You may choose the effect performed. Play against enemy boarder type Actions to negate effects. | |text=Play with Active Camo Elites to ignore the effects of the first dice roll. You may choose the effect performed. Play against enemy boarder type Actions to negate effects. | ||
|type=Action - | |type=Action - Inventory | ||
|cornervalue=CS | |||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 225: | Line 227: | ||
|title=Archer missile salvo | |title=Archer missile salvo | ||
|text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | |text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | ||
|type=Action - | |type=Action - Inventory | ||
|cornervalue=H | |||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 232: | Line 235: | ||
|title=Archer missile salvo | |title=Archer missile salvo | ||
|text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | |text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | ||
|type=Action - | |type=Action - Inventory | ||
|cornervalue=H | |||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 239: | Line 243: | ||
|title=Pulse laser turrets | |title=Pulse laser turrets | ||
|text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | |text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | ||
|type=Action - | |type=Action - Inventory | ||
|cornervalue=C | |||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 246: | Line 251: | ||
|title=Pulse laser turrets | |title=Pulse laser turrets | ||
|text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | |text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | ||
|type=Action - | |type=Action - Inventory | ||
|cornervalue=C | |||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} |
Revision as of 12:04, 17 March 2009
Halo: Starside | |
---|---|
Designer | Xahn Borealis |
Date | 3/11/2008 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Choose your side and conquer your enemy in a tactical battle, picking off ships with your heavy guns, or leave things to chance and plunge headfirst into battle, hoping your maneuvers will be enough to save your ships.
This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so please leave opinions, criticisms, war stories, etc in the talk page. One more thing...no Halo Installations, Flood, Master Chief or Forerunners. It would just complicate things to try and tie this in with the whole Halo story arc.
Turn Structure
You may play any number of Things during your turn, but may not return them to your hand, unless you play Transition to Slipspace. You may play one Action card OR any number of Thing Actions, however you may not keep playing the same action on the same card(i.e. you can't keep using Covenant Capital Ship's Energy Projectors) during your turn. When your turn is done, draw back up to seven.
Winning Conditions
Destroy all of an opponent's ships in play to eliminate them. You can use any method to do this, including: boarder type Actions, Objectives, Direct Engagements or good old fashioned SHOOTING.
Survive to win. Surrender is not an option, whichever side you play, so this means either eliminate all opponents or make a tactical retreat of 4 ships into Slipspace to win.
Special Rules
A player must choose a race and allegiance at the start of the game. These are: Human(UNSC), Human(Insurrectionists), Covenant(Sangheili/Elites) and Covenant(Jiralhanae/Brutes) Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams, but can use the Black Market or Piracy to easily procure ships. The deck is divided into each race.
Basically, the UNSC and Sangheili can use things like boarder type Actions to instantly destroy ships, but the Insurrectionists and Jiralhanae can use their specialist Actions to gain(or regain) more ships. So you can choose your style of play AND what race you want to use without being tied to any specific way of playing.
Then draw and play three ships if you are Covenant, four if you are Human. Maximum hand size is seven.
Actions
When you play a ship, you must equip it with an Action before the Action can be used. You may only play Actions equipped to your ships. Certain Actions are not equipped to any single ship and can be played from your hand. These are marked as such.
Prowlers
UNSC Prowlers are invisible to sensors, either until they use a ship Action, or if you equip it with FENRIS nukes or HORNET mines. When a prowler is played, it cannot be targeted by ANY attack. During this time, it may play any card Actions as normal.
Slipspace
Your hand is considered to be anywhere away from the battle. When you put a ship into play, it transitions into and out of slipspace to get to the battle. If you have FENRIS nukes or HORNET mines in your hand when you put a ship into play, the resulting Cerenkov radiation will clearly reveal any prowlers making the jump, rendering their stealth technology useless, in which case they can be targeted like any other ship. You must discard FENRIS nukes or HORNET mines or both if you have them, for your prowlers to remain invisible. You cannot move your ships in play to your hand unless you play Transition to Slipspace.
Shields
All Covenant ships are considered to be WSA(With shields active) at the start of the game. When Covenant shields are dissipated by an enemy attack, they are considered to be WSD(With shields dissipated) for the rest of the game. Covenant ships WSA cannot be destroyed except where cards disagree. Covenant ships WSD and Human ships are both vulnerable to attack.
Objectives
When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Objectives can be attacked with boarder type Actions in the same way as ships. Playing any ship(including prowlers, which are invisible as normal) onto an Objective protects it in this manner, each ship adding another layer of shielding. Glassing and MAC Orbital Bombardment cannot be used on the Objective until each ship on the Objective is removed from it. However, any ships on an Objective cannot use any of their Actions until put into play somewhere else.
Card List
WSD = With shields dissipated.
WSA = With shields active.
Card cornervalues represent ship strength and Race. CS means Covenant Sangheili, CJ means Covenant Jiralhanae, HU means Human UNSC and HI means Human Insurrectionists. C and H alone means Covenant and Human.