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| <br clear=all /> | | <br clear=all /> |
| ==Card List== | | ==Card List== |
| | |
| | {{card |
| | |title=Mario |
| | |type=Thing-Character |
| | |text=Punch(20 dm, 80 acc) |
| | Fireball(15 dm, 85 acc) |
| | }} |
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| |
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| {{card | | {{card |
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| |text=Rifle(30 dm, 70 acc) | | |text=Rifle(30 dm, 70 acc) |
| Energy Sword(50 dm, 50 acc) | | Energy Sword(50 dm, 50 acc) |
| | }} |
| | |
| | {{card |
| | |title=Master Chief |
| | |type=Thing-Character |
| | |text=Rifle(30 dm, 70 acc) |
| | Energy Sword(50 dm, 50 acc) |
| | }} |
| | |
| | {{card |
| | |title=Mewtwo |
| | |type=Thing-Character |
| | |text=Punch(20 dm, 80 acc) |
| | Energy Ball(40 dm, 60 acc) |
| }} | | }} |
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| |text=Punch(20 dm, 80 acc) | | |text=Punch(20 dm, 80 acc) |
| Energy Ball(40 dm, 60 acc) | | Energy Ball(40 dm, 60 acc) |
| | }} |
| | |
| | {{card |
| | |title=Mushroom Kingdom |
| | |type=Thing-Stage |
| | |text= All residents of mushroom kingdom do +10 dm. |
| }} | | }} |
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| |type=Thing-Stage | | |type=Thing-Stage |
| |text= All characters lose 20 HP when this card is played. | | |text= All characters lose 20 HP when this card is played. |
| | }} |
| | |
| | {{card |
| | |title=Vortex |
| | |type=Thing-Stage |
| | |text= All characters lose 20 HP when this card is played. |
| | }} |
| | |
| | {{card |
| | |title=Goomba |
| | |type=Thing-Character |
| | |text=Walk(10 dm, 90 acc) |
| | This character only has 30 HP. |
| }} | | }} |
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| |text=This is treated as an extra attack. (30 dm, 70 acc) | | |text=This is treated as an extra attack. (30 dm, 70 acc) |
| If Master chief is on the field when this is equipped, he cannot use his Rifle attack. | | If Master chief is on the field when this is equipped, he cannot use his Rifle attack. |
| | }} |
| | |
| | {{card |
| | |title=Master Chief's Rifle |
| | |type=Thing-Item |
| | |text=This is treated as an extra attack. (30 dm, 70 acc) |
| | If Master chief is on the field when this is equipped, he cannot use his Rifle attack. |
| | }} |
| | |
| | {{card |
| | |title=Mushroom |
| | |type=Thing-Item |
| | |text=This gives +30 HP to the equipped character. Then it is removed from play. |
| | }} |
| | |
| | {{card |
| | |title=Mushroom |
| | |type=Thing-Item |
| | |text=This gives +30 HP to the equipped character. Then it is removed from play. |
| }} | | }} |
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| |text=Absorb (Copy one opponent's attack.) | | |text=Absorb (Copy one opponent's attack.) |
| Kirby Hammer (35 dm, 65 acc) | | Kirby Hammer (35 dm, 65 acc) |
| | }} |
| | |
| | {{card |
| | |title=Kirby |
| | |type=Thing-Character |
| | |text=Absorb (Copy one opponent's attack.) |
| | Kirby Hammer (35 dm, 65 acc) |
| | }} |
| | |
| | {{card |
| | |title=Coliseum |
| | |type=Thing-Stage |
| | |text= This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks. |
| }} | | }} |
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A game where you make your own characters and duke it out with other characters.
Feel free to add characters, stages, e.t.c.
Special Rules
Card Types
Character Cards: These do the actual fighting. They have two attacks each, and all characters have 100 HP. When a character runs out of HP, it is removed from play. All attacks have two stats, Damage and Accuracy. First, decide how much damage you want the attack to do, by multiples of 5. Subtract the amount of damage from 100, and you get your Accuracy for the attack. When making an attack on another character, roll some percentile dice. If the result is equal to the attack's accuracy or lower, it hits,and the attack's damage is subtracted from the defending character's HP. If not, it misses.
Stage Cards: These have effects on the battle. Only one stage card can be in play at a time.
Item Cards: These can be equipped to characters, and have an effect on the character.
Winning
One player wins if the other player has no characters left in their deck.
Card List
Mario
Thing-Character
Punch(20 dm, 80 acc)
Fireball(15 dm, 85 acc)
Mario
Thing-Character
Punch(20 dm, 80 acc)
Fireball(15 dm, 85 acc)
Master Chief
Thing-Character
Rifle(30 dm, 70 acc)
Energy Sword(50 dm, 50 acc)
Master Chief
Thing-Character
Rifle(30 dm, 70 acc)
Energy Sword(50 dm, 50 acc)
Mewtwo
Thing-Character
Punch(20 dm, 80 acc)
Energy Ball(40 dm, 60 acc)
Mewtwo
Thing-Character
Punch(20 dm, 80 acc)
Energy Ball(40 dm, 60 acc)
Mushroom Kingdom
Thing-Stage
All residents of mushroom kingdom do +10 dm.
Mushroom Kingdom
Thing-Stage
All residents of mushroom kingdom do +10 dm.
Vortex
Thing-Stage
All characters lose 20 HP when this card is played.
Vortex
Thing-Stage
All characters lose 20 HP when this card is played.
Goomba
Thing-Character
Walk(10 dm, 90 acc)
This character only has 30 HP.
Goomba
Thing-Character
Walk(10 dm, 90 acc)
This character only has 30 HP.
Master Chief's Rifle
Thing-Item
This is treated as an extra attack. (30 dm, 70 acc)
If Master chief is on the field when this is equipped, he cannot use his Rifle attack.
Master Chief's Rifle
Thing-Item
This is treated as an extra attack. (30 dm, 70 acc)
If Master chief is on the field when this is equipped, he cannot use his Rifle attack.
Mushroom
Thing-Item
This gives +30 HP to the equipped character. Then it is removed from play.
Mushroom
Thing-Item
This gives +30 HP to the equipped character. Then it is removed from play.
Mushroom
Thing-Item
This gives +30 HP to the equipped character. Then it is removed from play.
Kirby
Thing-Character
Absorb (Copy one opponent's attack.)
Kirby Hammer (35 dm, 65 acc)
Kirby
Thing-Character
Absorb (Copy one opponent's attack.)
Kirby Hammer (35 dm, 65 acc)
Coliseum
Thing-Stage
This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks.
Coliseum
Thing-Stage
This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks.
Addictive VideoGame
Thing-Item
No players can attack as long as this card is in play.
Sonic the Hedgehog
Thing-Character
Speedy Punch(25 dm, 75 acc)
Ram(30 dm, 70 acc)
Tails the Fox
Thing-Character
Helicopter Tail(15 dm, 95 acc)
Super Dodge(Instead of attacking, negate the effect of one attack to this character.)
Knuckles the Echidna
Thing-Character
Knuckle Punch(50 dm, 50 acc)
Uppercut(45 dm, 55 acc)
Green Hill Zone
Thing-Stage
All Sonic characters get to attack twice. This only works the turn this is played.
Townesville
Thing-Stage
If the Powerpuff Girls are in play when this is played, remove two cards from play.
Powerpuff Girls
Thing-Character
Icy Breath(65 dm, 35 acc)
Beat 'em up(60 dm, 40 acc)
Irritating Glitch
Thing-Item
Discard this item as soon as it is played. All characters lose 20 HP.
Captain Olimar
Thing-Character
Toss Pikmin(Requires Pikmin card)
Antenna Whack(25 dm, 75 acc)
Pikmin
Thing-Item
10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
Mysterious Planet
Thing-Stage
Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward.
Spleen
Thing-Item
If this thing is destroyed, the player who destroyed loses 20 HP.
Twelve-Year Old's Imagination
Thing-Stage
All players shuffle their hands into their decks and draw a number of cards equal to the amount they shuffled in. This happens EVERY TURN.
Mini Nuke
Thing-Item
Remove the current stage from play, then discard this card.
Chainsaw
Thing-Item
If the current stage is "The Graveyard", the equipped character does +30 dm. It also negates the effect of "The Graveyard" for the equipped character only.
The Graveyard
Thing-Stage
All characters lose 10 HP each turn(Due to the local zombie infestation).
Noobman
Thing-Item
Asks questions until all the characters go insane. -10 dm to all character's attacks until he gets destroyed. Has 20 HP.
Link
Thing-Character
Sword 'n' Slash(30 dm, 70 acc)
Boomerang(15 dm, 85 acc)
Hyrule Field
Thing-Stage
All Legend of Zelda characters get to draw one extra card each turn.
Epona
Thing-Item
Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda.
Twilight Area
Thing-Stage
If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck.
Wolf Link
Thing-Character
Bite(30 dm, 70 acc)
Howl(40 dm, 60 acc)
Vitamin Bottle
Thing-Item
Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled.
Fang
Thing-Character
Bite(20 dm, 80 acc)
Tail Smash(30 dm, 70 acc)
Giant Screaming Baby
Thing-Stage
All characters lose 1d4 x 10 HP per turn.
Giant Pacifier
Thing-Item
This card cancels the effect of "Giant Screaming Baby".
Smurfville
Thing-Stage
All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field.