Difference between revisions of "User:Fuso"
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When it says that something should be done by more than one player, then the default order is the turn order, starting with the player that was the cause of the effect or, if not applicable, the player whose turn it is. | When it says that something should be done by more than one player, then the default order is the turn order, starting with the player that was the cause of the effect or, if not applicable, the player whose turn it is. | ||
Decks cards have been taken from | Decks cards have been taken from the [[Vampire Cliché deck]], the [[Time Cube deck]], the [[Space Pirates deck]], the [[Sleep Time deck]], the [[School Chemistry Lesson deck]], and the [[Artificing deck]]. | ||
=== Turn modifiers === | === Turn modifiers === | ||
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|type=Action | |type=Action | ||
|text=Each player that controls a thing destroys a thing they own of their choice. | |text=Each player that controls a thing destroys a thing they own of their choice. | ||
|bgcolor=900 | |||
|creator=[[Fuso]] (adapted from Kevan) | |||
}} | |||
{{card | |||
|title=Radio Transmitter | |||
|type=Thing - Object | |||
|text=''Mechanical.'' | |||
<p>'''Action:''' Target a mechanical thing in play. You gain control over the thing until the end of your turn.</p> | |||
|bgcolor=900 | |bgcolor=900 | ||
|creator=[[Fuso]] (adapted from Kevan) | |creator=[[Fuso]] (adapted from Kevan) | ||
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|bgcolor=009 | |bgcolor=009 | ||
|creator=[[Fuso]] | |creator=[[Fuso]] | ||
}} | |||
{{card | |||
|title=I Am One With The Universe | |||
|type=Action | |||
|text=Until the end of the turn, you have control of all Things in play. You may use another Action this turn. | |||
|bgcolor=955 | |||
|creator=Zarba | |||
}} | }} | ||
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|bgcolor=009 | |bgcolor=009 | ||
|creator=[[Fuso]] | |creator=[[Fuso]] | ||
}} | |||
{{card | |||
|title=Clockwork Mouse (adapted) | |||
|type=Thing - Creature | |||
|text=''Animal''. | |||
<p>'''Turn action''': Give control of Clockwork Mouse to a random opponent.</p> | |||
|bgcolor=559 | |||
|creator=Kevan | |||
}} | }} | ||
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|bgcolor=900 | |bgcolor=900 | ||
|creator=[[Fuso]] | |creator=[[Fuso]] | ||
}} | |||
{{card | |||
|title=First Up Against The Wall | |||
|type=Action | |||
|text=Destroy the alphabetically-earliest Thing. | |||
|bgcolor=955 | |||
|creator=Kevan | |||
}} | }} | ||
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|title=Garbageman | |title=Garbageman | ||
|type=Thing - Human | |type=Thing - Human | ||
|text=When Garbageman comes into play, destroy it and draw a card. | |text=When Garbageman comes into play, destroy it and draw a card. You may play another thing this turn. | ||
|bgcolor=040 | |bgcolor=040 | ||
|creator=[[Fuso]] | |creator=[[Fuso]] | ||
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|bgcolor=900 | |bgcolor=900 | ||
|creator=Tyrethali | |creator=Tyrethali | ||
}} | |||
{{card | |||
|title=Free Trade | |||
|type=Action | |||
|text=Target opponent draws cards equal to his hand size and places them in three piles; move a pile of your choice to your own hand, one to your opponent's hand, and one to the discard pile. ''(The cards count as drawn cards for other effects and the three piles does therefore not necessarily contain a total of cards equal to the hand size.)'' | |||
|bgcolor=900 | |||
|creator=Fuso | |||
}} | }} | ||
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{{card | {{card | ||
|title= | |title=Back to the Drawing Board (adapted) | ||
|type=Action - Event | |type=Action - Event | ||
|text=Discard any number of cards, then draw one card for each card lost. | |text=Discard any number of cards, then draw one card for each card lost. | ||
|bgcolor=900 | |bgcolor=900 | ||
|creator=[[Fuso]] (adapted from Kevan) | |creator=[[Fuso]] (adapted from [[Kevan]]) | ||
}} | }} | ||
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|bgcolor=009 | |bgcolor=009 | ||
|creator=[[Kevan]] and [[Raven]] | |creator=[[Kevan]] and [[Raven]] | ||
}} | |||
{{card | |||
|title=Free Trade | |||
|type=Action | |||
|text=Target opponent draws five cards and places them in three piles; move a pile of your choice to your own hand, one to your opponent's han, and one to the discard pile. | |||
|bgcolor=900 | |||
|creator=Fuso | |||
}} | }} | ||
Revision as of 23:21, 7 January 2009
Favorite cards
Most cards here have either been rephrased or redone entirely. For such cards, "(adapted)" has been added to the title.
For brewity, a reaction is an action that may be played at any time, even if it isn't your turn, in particular in response to a thing or action player by an opponent. In addition to playing one action per turn, any number of free, turn, and card (re)actions can be played in the same turn. However, a turn action can only be played once per turn, only one card action can be played per card and turn, and only one card reaction can be played per card and event. If one event triggers another event, the same card may be called upon again.
A global action can be used by any player. "You" in the description of a global action refers to the player that activates the action.
Entity is a synonym for thing. Entities can be physical (can be touched), ethereal (has a location but cannot be touched), or metaphysical (does not have a physical location or is everywhere). Both objects and events are physical entities. An animate (moving but not necessarily alive) is a kind of object. A creature is furthermore alive. A humanoid is an animate of human shape. An intelligent is a living being of human-like intelligence. A human is an intelligent humanoid.
Conditions and additional costs for an action or thing to be played are given in square brackates ("[" and "]"). If an action or thing is cancelled, costs are not refunded. In particular, action cards that have their effects negated are still discarded.
When it says that something should be done by more than one player, then the default order is the turn order, starting with the player that was the cause of the effect or, if not applicable, the player whose turn it is.
Decks cards have been taken from the Vampire Cliché deck, the Time Cube deck, the Space Pirates deck, the Sleep Time deck, the School Chemistry Lesson deck, and the Artificing deck.
Turn modifiers
Immediately take an extra turn. If you haven't won by the end of this turn, you lose the game.
Action: Destroy Stevie DeTurk, destroy target thing without an effect that is currently active.
Action modifiers
At the beginning of your turn, destroy Hannibal's Gamble and draw three cards; you may play any number of actions and things this turn. If this card is destroyed during an opponent's turn, destroy all things you control.
This card is activated if discarded. (If an action caused the discarding, a reaction cannot be played to counter it.)
Free reaction: Use only whenever you'd draw a card, you may play an extra action card instead.
When Sabotage comes into play, target a thing; actions of the thing cannot be activated. Transfer control of Sabotage to the owner of the thing.
Action: Destroy Sabotage.
Cancel an action that directly affects you. Skip your next turn. If you control an animate, return I Think I Would Know to your hand.
Actions you play cannot affect other players, and actions played by other players cannot affect you.
Free reaction: Destroy two things you control to negate the effects of an action or action card that directly affects you or something you control. If the effects of an action card was negated, the action card must be discarded.
Free reaction: Negate the effects of an action or action card. Destroy Human Blockhead Androids.
Turn action: Discard a card at random - if it was an action, it takes effect as if you had played it.
Global free action: Discard a card to play an extra action this turn.
Thing modifiers
When No Reflection comes into play, target a player; you play under that player's control instead of your own.
Any player may spend an action to look at your hand.
When No Reflection II comes into play, target a player; you play under that player's control in addition to your own.
Any player may spend an action to look at your hand.
Action: Target a mechanical thing in play. You gain control over the thing until the end of your turn.
Destroy all other things you control when you play this. Destroy all other things that come under your control.
Free reaction: Destroy Gaseous Form.
Turn action: Give control of Clockwork Mouse to a random opponent.
When this card comes into play, transfer control of it to target player.
At every beginning of your turn, put an egg counter on this card.
Global action: [Remove an egg counter.] Destroy an animate that shares a controller with Xenomorph Eggs.
When this card comes into play, target player gains control of Blood Hunger.
Whenever your turn ends, you must either eliminate yourself, discard a card from your hand, or destroy a thing under your control other than this card.
"Present from my wife. Thought it would look cute next to the pen set from last anniversary."
Action: Discard two cards from your hand to destroy Infiltration.
Hand modifiers
Global action: Add a time counter to Lost Luggage. If the number of counters becomes two or greater, destroy Lost Luggage.
Pacal's Wager cannot be destroyed while there's another thing under your conrol. If Pascal's Wager leaves play and there are no other things under your control, draw five cards.
The first time you play this card, you may look at every Opponent's hand, then take a card of your choice from anywhere in the game and put it into your hand. If you play this card, you may not win the game until after you have played it again.
You can hold two more cards in your hand. If you have both Bionic and Cybernetic Eyepatches in play, you cannot draw cards normally.
Draw Cards
Action: [Discard X cards.] Put X cash counters on this card.
Action: [Remove X cash counters from this card.] Draw X cards.
Global action:
Discard your hand and destroy Recycling.When Perpeptual Motion Machine comes into play, any player may discard two cards to destroy it.
Action: Draw two cards.
Global free action: [Discard two cards from your hand] Draw one card.
Discard Cards
"Oh, that's not fair."
Every player with a non-empty hand must discard a card at the end of his or her turn.