Difference between revisions of "User:Xahn Borealis/Exonet"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 12: Line 12:


===Weapons===
===Weapons===
There are 5 classes of weapons:
There are 5 classes of ranged weapons:
*Very Light: You may equip up to five of these on to any weapon bearing Thing.
*Very Light: You may equip up to three of these on to any weapon bearing Thing.
*Light: You may equip up to two of these on to any weapon bearing Thing.
*Light: You may equip up to two of these on to any weapon bearing Thing.
*Standard: You equip only one of these on to any weapon bearing Thing.
*Standard: You equip only one of these on to any weapon bearing Thing.
*Heavy: You may equip only one of these on to any weapon bearing Thing. Also, it's movement speed is halved.
*Heavy: You may equip only one of these on to any weapon bearing Thing. Also, it's movement speed is halved.
*Very Heavy: Only one of these may be equipped by a weapon bearing Thing with the Great Strength skill. Their movement speed is reduced to 1 quarter.
*Very Heavy: Only one of these may be equipped by a weapon bearing Thing with the Great Strength skill. Their movement speed is reduced to 1 quarter.
There are 3 classes of melee weapons:
*Mini: You may equip up to three of these on to any weapon bearing Thing.
*One-Handed: You may equip up to two of these on to any weapon bearing Thing.
*Two-Handed: You equip only one of these on to any weapon bearing Thing.


<br clear=all />
<br clear=all />

Revision as of 09:42, 24 June 2009

This is a page for me to mess about with making my story Exonet into a playable card game.

Exonet
Designer Xahn Borealis
Date 14:25, 5 January 2009 (UTC)
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Special Rules

Some cards have a cornervalue. When they are played that number is added to the current Fortuna count. Things cannot attack unless it says in their card text, OR their are equipped with a weapon.

Weapons

There are 5 classes of ranged weapons:

  • Very Light: You may equip up to three of these on to any weapon bearing Thing.
  • Light: You may equip up to two of these on to any weapon bearing Thing.
  • Standard: You equip only one of these on to any weapon bearing Thing.
  • Heavy: You may equip only one of these on to any weapon bearing Thing. Also, it's movement speed is halved.
  • Very Heavy: Only one of these may be equipped by a weapon bearing Thing with the Great Strength skill. Their movement speed is reduced to 1 quarter.

There are 3 classes of melee weapons:

  • Mini: You may equip up to three of these on to any weapon bearing Thing.
  • One-Handed: You may equip up to two of these on to any weapon bearing Thing.
  • Two-Handed: You equip only one of these on to any weapon bearing Thing.


Card List

25
Alpha Soldier Armour
Thing - Armor
When equipped, armour bearer gains two Light weapon attack abilities. Bearer is resistant to Very Light weapons. Cannot be equipped by bearers with Great Strength.
20
Beta Ranger Armour
Thing - Armour
When equipped, armour bearer can attack without taking range into consideration. Bearer may also attack AND move once per turn, or move three times and is resistant to Very Light weapons.
15
Delta Demolitions Armour
Thing - Armour
When equipped, armour bearer attack three times per turn and is resistant to all weapons up to Standard strength.
500
Fortuna Abundance
Action
Only play if total Fortuna count is 150 or more. All Things double their effectiveness until the Fortuna count drops to 75 or below.