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| Please adjust to fit contents and/or style, remove what is unnecessary... --[[User:Joeyeti|Joeyeti]] 13:20, 7 February 2007 (UTC) | | Please adjust to fit contents and/or style, remove what is unnecessary... --[[User:Joeyeti|Joeyeti]] 13:20, 7 February 2007 (UTC) |
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| I once tried to create a Smash Bros game and it utilized a '''Rock, Paper, Scissors''' weakness theme where strike> grab, grab > counter and counter > strike. Maybe "counter" can be reworked to be any defensive move or block. This would work well with your format if each type of attack corresponded with a stat attack: STR, block: WT, grab: DX maybe? Characters could also get stat bonuses when uses different types of attacks. I also wanted a feeling of combos where the victim must break free from the combo or die in one turn. I will mention the game I had wanted to make before learning you had already attempted a Smash game.
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| The attacking player attacks another player with an attack where the attack has a printed speed which is added to the attacker's corresponding stat that will equal the attack's net speed(ex: grab 3+ DX 8 = 11 speed) <br>
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| --> if that defending player does not play the superior attack type with greater speed to defend (strike> grab, strike 4 + ST 6 = 10 speed) then they take damage. If the defend successes (strike speed 11 > grab speed 11) then they take no damage and it is now the defending player's turn. <br>
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| --> If they block with an equal attack type (grab speed 12 > grab speed 11) then don't take damage and ''but it is still the attacker's turn''. (note grab speed 11 does not defend grab speed 11)<br>
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| --> Inferior cards cannot block.
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| This rewards combos and makes superior defending important. Cards can have added effects of course and an attack's damage is not equal its given speed.
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| Since cards are used up so quickly it might be wise to allow 2 or even more cards to be drawn per draw. Maybe a draws can be rewards for doing something or just have many cards with draw bonuses.
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| Just an idea, I have not played tested this but I am interested in hearing comments on this mechanic.
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| [[User:Aetherknight|Aetherknight]] 19:33, 11 December 2008 (UTC)
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Latest revision as of 19:34, 11 December 2008
Please adjust to fit contents and/or style, remove what is unnecessary... --Joeyeti 13:20, 7 February 2007 (UTC)