Difference between revisions of "Utopia deck"
From Dvorak - A Blank-Card Game
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Trekkie1094 (talk | contribs) (Added the rules) |
Trekkie1094 (talk | contribs) (Added Buildings) |
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*If you have more than 3 Action cards you must shuffle your Actions together and randomly draw three to be discarded | *If you have more than 3 Action cards you must shuffle your Actions together and randomly draw three to be discarded | ||
= Cards = | = Cards = | ||
== Things - Buildings == | |||
{{Card | |||
| title = Fort | |||
| text = Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military | |||
| flavortext = Extra Benefits & Side Effects: -1 Support, Power +2 | |||
| type = Thing - Building | |||
| cornervalue = 50 | |||
}} | |||
{{Card | |||
| title = Fort | |||
| text = Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military | |||
| flavortext = Extra Benefits & Side Effects: -1 Support, Power +2 | |||
| type = Thing - Building | |||
| cornervalue = 50 | |||
}} | |||
{{Card | |||
| title = Fort | |||
| text = Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military | |||
| flavortext = Extra Benefits & Side Effects: -1 Support, Power +2 | |||
| type = Thing - Building | |||
| cornervalue = 50 | |||
}} | |||
{{Card | |||
| title = Fort | |||
| text = Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military | |||
| flavortext = Extra Benefits & Side Effects: -1 Support, Power +2 | |||
| type = Thing - Building | |||
| cornervalue = 50 | |||
}} | |||
{{Card | |||
| title = Factory | |||
| text = Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. | |||
| flavortext = Extra Side Effects: -1 Support | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = Factory | |||
| text = Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. | |||
| flavortext = Extra Side Effects: -1 Support | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = Factory | |||
| text = Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. | |||
| flavortext = Extra Side Effects: -1 Support | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = Factory | |||
| text = Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. | |||
| flavortext = Extra Side Effects: -1 Support | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = Factory | |||
| text = Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. | |||
| flavortext = Extra Side Effects: -1 Support | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = Factory | |||
| text = Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. | |||
| flavortext = Extra Side Effects: -1 Support | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = Factory | |||
| text = Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. | |||
| flavortext = Extra Side Effects: -1 Support | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = Factory | |||
| text = Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. | |||
| flavortext = Extra Side Effects: -1 Support | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Crops | |||
| text = Feed 500 people, and provide income when rained upon | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = School | |||
| text = Increase well-being of people and factory production | |||
| type = Thing - Building | |||
| flavortext = Extra Benefits: +1 Support | |||
| cornervalue = 35 | |||
}} | |||
{{Card | |||
| title = School | |||
| text = Increase well-being of people and factory production | |||
| type = Thing - Building | |||
| flavortext = Extra Benefits: +1 Support | |||
| cornervalue = 35 | |||
}} | |||
{{Card | |||
| title = Hospital | |||
| text = Boost factory production and increase population growth | |||
| type = Thing - Building | |||
| cornervalue = 75 | |||
}} | |||
{{Card | |||
| title = Hospital | |||
| text = Boost factory production and increase population growth | |||
| type = Thing - Building | |||
| cornervalue = 75 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = Housing Project | |||
| text = Increase well-being of 500 people by housing them | |||
| flavortext = Extra Benefits: +1 Support | |||
| type = Thing - Building | |||
| cornervalue = 60 | |||
}} | |||
{{Card | |||
| title = PT Boat | |||
| text = Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military | |||
| flavortext = Extra Benefits: -1 Support, +1 Power | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = PT Boat | |||
| text = Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military | |||
| flavortext = Extra Benefits: -1 Support, +1 Power | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = PT Boat | |||
| text = Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military | |||
| flavortext = Extra Benefits: -1 Support, +1 Power | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = PT Boat | |||
| text = Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military | |||
| flavortext = Extra Benefits: -1 Support, +1 Power | |||
| type = Thing - Building | |||
| cornervalue = 40 | |||
}} | |||
{{Card | |||
| title = Fishing Boat | |||
| text = Feed 500 people, and provide income when over a school of fish | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Fishing Boat | |||
| text = Feed 500 people, and provide income when over a school of fish | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Fishing Boat | |||
| text = Feed 500 people, and provide income when over a school of fish | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Fishing Boat | |||
| text = Feed 500 people, and provide income when over a school of fish | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Fishing Boat | |||
| text = Feed 500 people, and provide income when over a school of fish | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Fishing Boat | |||
| text = Feed 500 people, and provide income when over a school of fish | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Fishing Boat | |||
| text = Feed 500 people, and provide income when over a school of fish | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} | |||
{{Card | |||
| title = Fishing Boat | |||
| text = Feed 500 people, and provide income when over a school of fish | |||
| type = Thing - Building | |||
| cornervalue = 25 | |||
}} |
Revision as of 21:14, 8 November 2008
Utopia | |
---|---|
Designers | Trekkie1094 |
Date | November 8th, 2008 |
Players | 1+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
I'm attempting to make a set based on a old computer game called Utopia
You'll need Pen and Paper, and a calculator if you are terrible at math
Gameplay
Setup
- Each Player starts with 100 Gold and 1000 Population
- Things and Actions should have seperate draw piles
- Play through each phase in the order shown on this page
Population Phase
- Add 25 Population
- -5 per Factory
- +10 per Hospital
- -5 if support negative, -5 per point
- +5 if support positive, +5 per point
- +25 on first 2 Turns of game
Taxes Phase
- Pick Your Tax Rate
- Low: Collect 1 Gold per 200 Population
- +1 Support
- Normal: Collect 1 Gold per 100 Population
- +0 Support
- High: Collect 1 Gold per 50 Population
- -1 Support
- Low: Collect 1 Gold per 200 Population
Industry Phase
- Gain 5 Gold Per Factory
- If there is a School, Factories Earn +4
- If there is a Hospital, Factories Earn +1
Housing Phase
- Each Housing card provides Housing for 500 Population
- If not enough Housing is available, -1 Support per 500 population not housed
Food Phase
- Each Fishing & Crops card provides Food for 500 Population
- If not enough Food is avialable, -1 Support per 500 population not fed
Draw Phase
- Pick One Action Card
- You may Hold on to this card or may use it immediantly
- Pick One Thing Card
- If a Building, Boat or Crops, you may buy it with your gold, if you can not discard it
- If a Event apply the effects of the card, unless you can fight it with another card or your stats
- If a Fish Card go down to the Fishing Phase
- If a Rain Card go down to the Farming Phase
Fishing Phase
- If the card is a Fish card, each Fishing Boat earns 3 Gold
Farming Phase
- If the card is a Rain card, each Crop earns 1 Gold
Discard Phase
- If you have more than 3 Action cards you must shuffle your Actions together and randomly draw three to be discarded
Cards
Things - Buildings
50
FortThing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
Extra Benefits & Side Effects: -1 Support, Power +2
50
FortThing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
Extra Benefits & Side Effects: -1 Support, Power +2
50
FortThing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
Extra Benefits & Side Effects: -1 Support, Power +2
50
FortThing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
Extra Benefits & Side Effects: -1 Support, Power +2
40
FactoryThing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
Extra Side Effects: -1 Support
40
FactoryThing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
Extra Side Effects: -1 Support
40
FactoryThing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
Extra Side Effects: -1 Support
40
FactoryThing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
Extra Side Effects: -1 Support
40
FactoryThing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
Extra Side Effects: -1 Support
40
FactoryThing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
Extra Side Effects: -1 Support
40
FactoryThing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
Extra Side Effects: -1 Support
40
FactoryThing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
Extra Side Effects: -1 Support
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
25
CropsThing - Building
Feed 500 people, and provide income when rained upon
35
SchoolThing - Building
Increase well-being of people and factory production
Extra Benefits: +1 Support
Extra Benefits: +1 Support
35
SchoolThing - Building
Increase well-being of people and factory production
Extra Benefits: +1 Support
Extra Benefits: +1 Support
75
HospitalThing - Building
Boost factory production and increase population growth
75
HospitalThing - Building
Boost factory production and increase population growth
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
60
Housing ProjectThing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
Extra Benefits: +1 Support
40
PT BoatThing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits: -1 Support, +1 Power
Extra Benefits: -1 Support, +1 Power
40
PT BoatThing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits: -1 Support, +1 Power
Extra Benefits: -1 Support, +1 Power
40
PT BoatThing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits: -1 Support, +1 Power
Extra Benefits: -1 Support, +1 Power
40
PT BoatThing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits: -1 Support, +1 Power
Extra Benefits: -1 Support, +1 Power
25
Fishing BoatThing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing BoatThing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing BoatThing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing BoatThing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing BoatThing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing BoatThing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing BoatThing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing BoatThing - Building
Feed 500 people, and provide income when over a school of fish