Difference between revisions of "Imaginary Wars CCG card set"
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Revision as of 09:39, 13 October 2008
Imaginary Wars CCG card set | |
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Designer | NARF |
Date | 10-9-2008 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Imaginary Wars CCG
Deck Rules:
CCG
Deck is 50 cards.
3 total copies of a card at most.
Game Rules:
Hand Size = 5
All cards have an HP value and an MP value.
Attacks cost MP, as listed on the card.
MP is refilled by 1 every turn.
If a card has a corner value, it may only be played is there is a card in play that allows play of the letter(This also allows certain location cards to be only playable if you already have one location card out).
Only 2 location cards may be in your hand at all times.
Location cards only affect your side of the field.
All players have an PHP of 75 and PMP of 75, if no thing cards are in play, PHP can be attacked directly.
Actions and other special cards cost PMP, which regenerates at 1 PMP per turn.
A total of:
5 Things,
1 Location card,
and 2 Other cards,
May be in play on each side at all times.
Each turn you may use three effects from cards, along with standard Dvorak action thing rules.
Status Effects may be inflicted. Only one status may be on a card at any time. They are:
Poison - Deal 2 damage to afflicted target every turn. Goes away after 5 turns.
Purified - This status stops other status from being afflicted on the user. Goes away after 5 turns.
Petrification - Card is treated as dead, but still takes up a space on the field. Goes away after 3 turns.
Confusion - Flip a coin every time the card attacks. Heads - Proceed as normal. Tails - Opponent who inflicted the status gets to choose what the card does this turn. Goes away after this card is attacked or in 7 turns.
Curing - Heal 2 damage from afflicted target every turn. Goes away after 5 turns.
Card List
A plain, boring green lawn.
A not so boring green lawn now that it has a patio!
A bunny. Not to be confused with a Bunneh.
A Bunneh. Not to be confused with a bunny.
"Ever seen Monty Python and the Holy Grail?"
Food for a Bunny.
Grows just about everywhere, and in nowhere too.
Take some grass and supersize it.
Prepare to die, mister Grass...
"Their breeding like... well, rabbits!"
"Their breeding like... well, rabbits!"
Sits and contributes a lot to the forest actually.
Virus Type 1: Tree Killer
Sits in the forest and ignores stuff.