Difference between revisions of "The Oculot Deck"
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This deck is based off of a story I'm writing called "The Oculot." | This deck is based off of a story I'm writing called "The Oculot." | ||
This deck contains spoilers from the story, I suggest you read the story first. It can be found at: | This deck contains spoilers from the story, I suggest you read the story first. It can be found at: | ||
http:// | http://z15.invisionfree.com/Medi_2012/index.php?showtopic=316 | ||
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|bgcolor=009 | |bgcolor=009 | ||
|text='''Ability:''' Start with a hand size of 10 instead of 7. | |text='''Ability:''' Start with a hand size of 10 instead of 7. | ||
|cornervalue=10 | |cornervalue=10 | ||
}} | }} | ||
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|bgcolor=009 | |bgcolor=009 | ||
|text='''Ability:''' Cannot Equip Sigels. | |text='''Ability:''' Cannot Equip Sigels. | ||
|cornervalue=15 | |cornervalue=15 | ||
}} | }} | ||
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|bgcolor=009 | |bgcolor=009 | ||
|text='''Ability:''' Deal double damage with Artificial Sigels. Cannot Equip Natural Sigels. | |text='''Ability:''' Deal double damage with Artificial Sigels. Cannot Equip Natural Sigels. | ||
|cornervalue=07 | |cornervalue=07 | ||
}} | }} | ||
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|type=Person | |type=Person | ||
|bgcolor=009 | |bgcolor=009 | ||
|text='''Ability:''' | |text='''Ability:''' If a card with 'Oculot' in its title is played automatically destroy this card. | ||
|cornervalue= | |cornervalue=10 | ||
}} | |||
{{card | |||
|title=Mrs. Oritz | |||
|type=Person | |||
|bgcolor=009 | |||
|text='''Ability:''' When summoning a Familiar apply its stats and ability's to directly to this card. | |||
|cornervalue=07 | |||
}} | |||
{{card | |||
|title= Henchmen | |||
|type=Minion | |||
|bgcolor=333 | |||
|text= | |||
|cornervalue=2/1 | |||
}} | |||
{{card | |||
|title= Test Subject | |||
|type=Minion | |||
|bgcolor=333 | |||
|text= '''Each turn you must Destroy one Person or Minion card. If you can not destroy this card. | |||
|cornervalue=5/5 | |||
}} | }} | ||
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|type=Equipment- Sigel | |type=Equipment- Sigel | ||
|bgcolor=606 | |bgcolor=606 | ||
|text=A Natural Sigel. All non-fire attacks do half of their normal damage rounded up. | |text=A Natural Sigel. All non-fire attacks to this Person do half of their normal damage rounded up. | ||
|cornervalue=+0/+0 | |cornervalue=+0/+0 | ||
}} | }} | ||
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|type=Equipment- Sigel | |type=Equipment- Sigel | ||
|bgcolor=606 | |bgcolor=606 | ||
|text=An Artificial Sigel. All non-fire attacks do half of their normal damage rounded up. | |text=An Artificial Sigel. All non-fire attacks to this Person do half of their normal damage rounded up. | ||
|cornervalue=+0/+0 | |||
}} | |||
{{card | |||
|title=Air Sigel (Real) | |||
|type=Equipment- Sigel | |||
|bgcolor=606 | |||
|text=A Natural Sigel. Whenever this Person is attacked, flip a coin. If heads negate all damage. | |||
|cornervalue=+0/+0 | |||
}} | |||
{{card | |||
|title=Air Sigel (Fake) | |||
|type=Equipment- Sigel | |||
|bgcolor=606 | |||
|text=An Artificial Sigel. Whenever this Person is attacked, flip a coin. If heads negate all damage. | |||
|cornervalue=+0/+0 | |cornervalue=+0/+0 | ||
}} | }} | ||
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|type=Summon | |type=Summon | ||
|bgcolor=060 | |bgcolor=060 | ||
|text= '''Action:''' Deal 3 fire damage to all cards on the field except the one | |text= '''Action:''' Deal 3 fire damage to all cards on the field except the one that summoned . | ||
|cornervalue=1/5 | |cornervalue=1/5 | ||
|minicard=true | |minicard=true | ||
}} | }} |
Latest revision as of 22:57, 29 November 2008
The Oculot Deck | |
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Designer | Halfwing Aeon |
Date | 21/09/2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This deck is based off of a story I'm writing called "The Oculot."
This deck contains spoilers from the story, I suggest you read the story first. It can be found at:
http://z15.invisionfree.com/Medi_2012/index.php?showtopic=316
Special Rules
You may only play 1 Thing and use 1 Action a turn.
Card types
Person Cards
These cards act as shields. You cannot be attacked normally if you have a Person in play. The Value in the corner is how much health they have followed by how much damage they do a turn.
Events Cards
These cards count as actions. You may only play one a turn.
Equipment Cards
These cards are attached to Person or Thing Cards. The first number is how much they add to health, the second is how much they add to attack. Sigels can only be attached to Person Cards. If they list an Ability or Action, then the card they are equipped to gains that Ability or Action.
Hand Size and Damage
Each player starts with 0 damage and a maximum hand size of 7. (Players start the game with 5 cards in hand, as normal.) Each point of damage a player takes reduces their maximum hand size by 1. Any player who takes 7 damage loses and is removed from the game.
Actions and Abilitys on cards
Actions use up your action for that turn. Abilitys are always active.
Cards
Ability: All Attacks do fire damage.
Ability: All Attacks do fire damage.
Action: Heal 2 damage.
Action: Heal 2 damage.