Difference between revisions of "Road Trip deck"
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{{infobox | |||
|designer=matt1234 | |||
|date=6/30/08 | |||
|status=Untested | |||
|players=2+ | |||
|unlocked=true | |||
}} | |||
Special Rules: | Special Rules: | ||
Mileage Cards: Are a type of action card. If you drive 500 (or any agreed-upon #) miles, YOU WIN!!!. Keep score of this on paper. | Mileage Cards: Are a type of action card. If you drive 500 (or any agreed-upon #) miles, YOU WIN!!!. Keep score of this on paper. | ||
Roads: | Roads: You cant play anything if no road is in play. They belong to no one and go in the middle. New roads cancel old ones, which get destroyed. All roads have a speed limit(it can be infinite though) which is a cornervalue. You can't play mileage higher than the speed limit or you risk getting a ticket. | ||
Cops: can be played any time someone breaks the law, even on someone else's turn. Negate the illegal action or thing and give player a ticket, which should also be kept track of on paper. If you get 5 tickets, you're eliminated. | Cops: can be played any time someone breaks the law, even on someone else's turn. Negate the illegal action or thing and give player a ticket, which should also be kept track of on paper. If you get 5 tickets, you're eliminated. | ||
Gas: represents your hand size. You can draw an extra card if you discard one from your hand first. | Gas: represents your hand size. You can draw an extra card if you discard one from your hand first. | ||
CounterAction: Can be played against an action on someone else's turn. | |||
You can draw 1 card normally, buy gas, play 1 action or milage, play 1 thing, and play 1 road each turn if you want | You can draw 1 card normally, buy gas, play 1 action or milage, play 1 thing, and play 1 road each turn if you want | ||
Line 187: | Line 196: | ||
|type=Action | |type=Action | ||
|text=All other players cannot play Mileage on their next turn | |text=All other players cannot play Mileage on their next turn | ||
|bgcolor= | |bgcolor=900 | ||
}} | }} | ||
Line 198: | Line 207: | ||
{{card | {{card | ||
|title=Yellow Means Floor It | |title=Yellow Means Floor It | ||
|type=CounterAction | |||
|text='''NEGATES STOP LIGHT'''(illegal) | |||
|bgcolor=ff8040 | |||
}} | |||
{{card | |||
|title=Out of Gas | |||
|type=Action | |||
|text=Target player must discard their hand | |||
|bgcolor=900 | |||
}} | |||
{{card | |||
|title=Gas Tank | |||
|type=Thing | |||
|text=Detroy this to negate out of gas. | |||
}} | |||
{{card | |||
|title=Gas Station | |||
|type=Thing | |||
|text='''NEGATES OUT OF GAS''' | |||
}} | |||
{{card | |||
|title=Flat Tire | |||
|type=Thing | |||
|text='''PLAY IN FRONT OF SOMEONE ELSE'''. You cannot play Mileage cards if you control this. | |||
}} | |||
{{card | |||
|title=Spare Tire | |||
|type=Action | |||
|text=Destroy Flat Tire | |||
|bgcolor=900 | |||
}} | |||
{{card | |||
|title=Bulletproof Tires | |||
|type=Thing | |||
|text='''FLAT TIRE CANNOT BE PLAYED IN FRONT OF YOU''' | |||
|bgcolor=009 | |||
|cornervalue= | |||
}} | |||
{{card | |||
|title=Freeway | |||
|type=Road | |||
|text=You can't play Red Light here | |||
|bgcolor=000000 | |||
|cornervalue=65 | |||
}} | |||
{{card | |||
|title=State Highway | |||
|type=Road | |||
|text= | |||
|bgcolor=000000 | |||
|cornervalue=55 | |||
}} | |||
{{card | |||
|title=Town | |||
|type=Road | |||
|text= | |||
|bgcolor=000000 | |||
|cornervalue=45 | |||
}} | |||
{{card | |||
|title=Village | |||
|type=Road | |||
|text= | |||
|bgcolor=000000 | |||
|cornervalue=30 | |||
}} | |||
{{card | |||
|title=City | |||
|type=Road | |||
|text= | |||
|bgcolor=000000 | |||
|cornervalue=30 | |||
}} | |||
{{card | |||
|title=Dirt Road | |||
|type=Road | |||
|text=You can't play Police here. If you go over the speed limit, you have to discard a card. | |||
|bgcolor=000000 | |||
|cornervalue=20 | |||
}} | |||
{{card | |||
|title=Icy Road | |||
|type=Road | |||
|text=You can't play Police here. If you go over the speed limit, you have a 50% chance of having to skip your next turn. | |||
|bgcolor=000000 | |||
|cornervalue=20 | |||
}} | |||
{{card | |||
|title=Autobon | |||
|type=Road | |||
|text=You cant play Red Light here | |||
|bgcolor=000000 | |||
|cornervalue=Infinate | |||
}} | |||
{{card | |||
|title=Interstate | |||
|type=Road | |||
|text=You can't play Red Light here. Tickets count double here | |||
|bgcolor=000000 | |||
|cornervalue=65 | |||
}} | |||
{{card | |||
|title=Work Zone(interstate) | |||
|type=Road | |||
|text=Tickets count Triple here. You always have a 50% chance of not being able to play Mileage on any given turn | |||
|bgcolor=000000 | |||
|cornervalue=55 | |||
}} | |||
{{card | |||
|title=Car Accident | |||
|type=Action | |||
|text=Target player cannot play Mileage until they get their car fixed. | |||
|bgcolor=900 | |||
|cornervalue= | |||
}} | |||
{{card | |||
|title=Swerve | |||
|type=CounterAction | |||
|text='''NEGATES CAR ACCIDENT''' | |||
|bgcolor=ff8040 | |||
|cornervalue= | |||
}} | |||
{{card | |||
|title=Repair Shop | |||
|type=Action | |type=Action | ||
|text='''NEGATES | |text=Fix your car | ||
|bgcolor= | |bgcolor=900 | ||
|cornervalue= | |||
}} | |||
{{card | |||
|title=AAA Card | |||
|type=Thing | |||
|text='''NEGATES CAR ACCIDENT''' | |||
|bgcolor=009 | |||
|cornervalue= | |||
}} | |||
{{card | |||
|title=Cruise Control | |||
|type=Thing | |||
|text='''Action:''' Advance n miles. n = number of miles you moved last turn. | |||
|bgcolor=009 | |||
|cornervalue= | |||
}} | |||
{{card | |||
|title=Nitrus Tank | |||
|type=Thing | |||
|text='''Action:''' Discard 3 cards to advance 150 miles(illegal) | |||
|bgcolor=009 | |||
|cornervalue= | |||
}} | |||
{{card | |||
|title=Parking Lot | |||
|type=Road | |||
|cornervalue=5 | |||
|bgcolor=000000 | |||
}} | |||
{{card | |||
|title=Spike Strip | |||
|type=CounerAction | |||
|text=Play against any Mileage card. Negate it and give player flat tire. | |||
|bgcolor=ff8040 | |||
}} | |||
{{card | |||
|title=FBI | |||
|type=POLICE | |||
|text=Give the target 5 tickets. | |||
|bgcolor=006 | |||
}} | }} |
Latest revision as of 17:34, 2 July 2008
Road Trip deck | |
---|---|
Designer | matt1234 |
Date | 6/30/08 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Special Rules:
Mileage Cards: Are a type of action card. If you drive 500 (or any agreed-upon #) miles, YOU WIN!!!. Keep score of this on paper.
Roads: You cant play anything if no road is in play. They belong to no one and go in the middle. New roads cancel old ones, which get destroyed. All roads have a speed limit(it can be infinite though) which is a cornervalue. You can't play mileage higher than the speed limit or you risk getting a ticket.
Cops: can be played any time someone breaks the law, even on someone else's turn. Negate the illegal action or thing and give player a ticket, which should also be kept track of on paper. If you get 5 tickets, you're eliminated.
Gas: represents your hand size. You can draw an extra card if you discard one from your hand first.
CounterAction: Can be played against an action on someone else's turn.
You can draw 1 card normally, buy gas, play 1 action or milage, play 1 thing, and play 1 road each turn if you want
Max Hand size is 7
-Card List-