Difference between revisions of "FPS CCG card set"
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The first weapon you play has to be a "Thing-Starting Weapon" | The first weapon you play has to be a "Thing-Starting Weapon" | ||
after you are killed then that is the weapon that you start with. | after you are killed then that is the weapon that you start with. | ||
When a weapon runs out of ammo it is discarded | |||
==Turn== | ==Turn== | ||
Line 21: | Line 22: | ||
-Play a Weapon | -Play a Weapon | ||
-Draw an extra card | -Draw an extra card | ||
-Play an action | |||
==The Golden Rule== | ==The Golden Rule== | ||
Cards always beats rules | Cards always beats rules | ||
==Armour== | |||
In the corner of the armour there is a number which represents how much dmg this armour prevents before being destroyed. An armour is destroyed on the 5th turn that it is played. | |||
<br clear=all /> | <br clear=all /> | ||
==Card List== | ==Card List== | ||
{{card|title=Pistol|type=Thing-Starting Weapon|bgcolor=002|text=Ammo-20|cornervalue=2}} | |||
{{card|title=SMG|type=Thing-Starting Weapon|bgcolor=002|text=ammo-50|cornervalue=1}} | |||
{{card|title=Leather Armour|type=Thing-Armour|text=This armour is destroyed after being in play for 3 turns|bgcolor=005|cornervalue=5}} |
Latest revision as of 18:01, 21 September 2010
FPS CCG card set | |
---|---|
Designer | chibigrunt |
Date | Unknown |
Players | 2-4 |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Special Rules
The object of the game is to get 10 kills before your opponent Each person has 15 HP. TO start the game, you draw 5 cards, and then play any armour that says "Thing-Armour"
Weapons
The first weapon you play has to be a "Thing-Starting Weapon" after you are killed then that is the weapon that you start with. When a weapon runs out of ammo it is discarded
Turn
You can do 2 of the following each turn and you cannot do one twice
-Attack -Play an armour -Play a Weapon -Draw an extra card -Play an action
The Golden Rule
Cards always beats rules
Armour
In the corner of the armour there is a number which represents how much dmg this armour prevents before being destroyed. An armour is destroyed on the 5th turn that it is played.