Difference between revisions of "Miami Beach Fight: Gang Attack deck"

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| date =March 1 2008
| date =March 1 2008
| players =2-5 most fun 4+
| players =2-5 most fun 4+
| status =UnfinishedPlayable
| status =Playable
| unlocked =
| unlocked = true
}}
}}
You're on vacation in Miami when you accidentally step on someone's foot because you were looking at a model on the beach. Next thing you know, you and your friends are being attacked by a gang! You see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it!
You're on vacation in Miami when you accidentally step on someone's foot because you were looking at a model on the beach. Next thing you know, you and your friends are being attacked by a gang! You see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it!
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=Gameplay=
=Gameplay=
==Setup==
==Setup==
Everyone starts with HP 10.
Everyone starts with HP 10. Divide the cards:


1 Take the pile and hold it face-up so you can see the cards. Keep taking cards until you have 5 non-event and non-gang cards.
1 Shuffle the deck. Take the deck and hold it face-up so you can see the cards. Take every non-Event and non-Gang card you see until you have 5 cards. You can re-draw if you feel all players together don't have enough weapons to begin the game with.


2 If you encounter an Event or Gang card, shuffle once and draw again (if you use another method to setup it'll take more time because most cards are Event or Gang cards).
2 If you encounter an Event or Gang card, shuffle once and draw again. If it takes too long, browse through the deck and take the first non-Event non-Gang card you see, then shuffle to make sure the remaining non-Event non-Gang cards are well-mixed, then draw another card.


3 Now the next player does this until everyone has 5 non-Event non-Gang cards.
3 Now the next player does this until everyone has 5 non-Event non-Gang cards.
4 Shuffle the deck and make sure there are no Thing - Weapons in the bottom 10 cards.
If you use another method to setup it'll take more time because most cards are Event or Gang cards.
===Counters===
===Counters===
It's easiest to:
It's easiest to:


Put counters (dices) on weapons to track your ammo. Use counters (dices) to track the attackers' health and a piece of paper to track the players' health.
Put counters (dices) on weapons to track your ammo. Use counters (dices) to track the attackers' health and a piece of paper to track the players' health. You'll need about 10 dices for 4 players.
 
==Rounds==
==Rounds==
0 (round 1 only): During any part of round 1, shuffle Event cards back in the pile.
During any part of round 1, shuffle Event cards back in the pile. One round goes like this:


1 Each player takes a card. If it's an Event or Gang card, put it in the middle of the table in a way so you can see who took which card. These cards don't count towards your 1 Action 1 Thing limit. Else put the card in your hand.
1 Each player takes a card. If it's an Event card, whatever it says happens immediately, but other players can still draw their cards before the event takes place. If it's a Gang card, place it in the middle of the table in a way so you can see who took which card. Event and Gang cards don't count towards your 1 Action 1 Thing limit. Put other cards in your hand.


2 Players are free to play 1 Action and 1 Thing whenever they want. For example you can play an Action, someone else does something and then you play a Thing. You can discuss who attacks who. It's possible to attack attackers attacking other players :)
2 Players are free to play 1 Action and 1 Thing whenever they want. For example you can play an Action, someone else does something and then you play a Thing. You can discuss who attacks who. It's possible to attack attackers attacking other players :)
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=Special rules=
=Special rules=
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!
Ammo is an Action or a Thing, whatever you choose.


When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
Event cards take their effect immediately when they're draw, but other players can draw their cards before the event happens.


When a player is dead, she puts all her Things in her inventory. For 1 Action, others can take Things from her. Shuffle the Actions back in the pile.
When a player is dead, she puts all her Things in her inventory. For 1 Action, others can take Things from her. Shuffle the Actions back in the pile.
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Where you place cards is your 'inventory'.
Where you place cards is your 'inventory'.
=Variations=
=Variations=
You can't discuss with other players who to shoot.
Everyone tries to survive on their own and wants the others to die! Now trading items becomes a strategy.
 
You can't mix turns.


If you don't like that sometimes you get some weapons near the end of the game, use 2 piles: 1 with the Friends cards and 1 with the remaining cards. In this case, draw a card from each pile each round. You'll be attacked more, so you may want to use the rule: each round, 1 player can play 1 extra Action.
If you don't like that sometimes you get some weapons near the end of the game, use 2 piles: 1 with the Friends cards and 1 with the remaining cards. In this case, draw a card from each pile each round. You'll be attacked more, so you may want to use the rule: each round, 1 player can play 1 extra Action.
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Start with HP 15.
Start with HP 15.
Each round, 1 player can play 1 extra turn (much easier).


To increase the difficulty:
To increase the difficulty:
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{{Card
{{Card
|title=Punch
|title=Punch
|text=A thug punches you in the face 5 times. It hurts as much as 1 good punch. For each bullet you put into this thug, her attack goes +1.
|text=A thug punches you in the face 5 times. It hurts as much as 1 good punch. For each damage you do to this thug, her attack goes +1. Getting hurt makes her angry.
|type=Thing - Gang
|type=Thing - Gang
|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=1/8
|cornervalue=1/8
|flavortext=
|flavortext=Grrr
}}
}}


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{{Card
{{Card
|title=Diseases
|title=Diseases
|text=A thug with diseases bites you. After each successful attack, this thug's Attack goes +1.
|text=A thug with diseases bites you and your attacks go -1 the next round. After each of her successful attacks, her Attack goes +2.
|type=Thing - Gang
|type=Thing - Gang
|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=2/10
|cornervalue=2/10
|flavortext=
|flavortext=You taste odd... now
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=2/4
|cornervalue=2/4
|flavortext=
|flavortext=Strike!
}}
}}


{{Card
{{Card
|title=Metal bar
|title=Metal bar
|text=A thug hits you with a metal bar.
|text=A thug KO's you with a metal bar. You stay KO the entire next round.
|type=Thing - Gang
|type=Thing - Gang
|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=2/1
|cornervalue=2/1
|flavortext=
|flavortext=Clunk!
}}
}}


{{Card
{{Card
|title=Katana
|title=Katana
|text=A thug slashes you with a katana.
|text=A thug slashes you and a player next to you with a katana.
|type=Thing - Gang
|type=Thing - Gang
|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=4/2
|cornervalue=4/2
|flavortext=
|flavortext=I don't need a gun!
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=3/3
|cornervalue=3/3
|flavortext=
|flavortext=You're number 17
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=2/4
|cornervalue=2/4
|flavortext=
|flavortext=It's not really her fault, she takes her examples from celebrities
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=2/2
|cornervalue=2/2
|flavortext=
|flavortext=Hands up!
}}
}}


{{Card
{{Card
|title=Rocks
|title=Rocks
|text=A thug throws rocks at you.
|text=A thug doesn't have a weapon, so she throws rocks at you.
|type=Thing - Gang
|type=Thing - Gang
|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=2/5
|cornervalue=2/5
|flavortext=
|flavortext=That's resourceful of you
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=4/5
|cornervalue=4/5
|flavortext=
|flavortext=I hope someone's filming this
}}
}}


{{Card
{{Card
|title=Movie Kung Fu
|title=Movie Kung Fu
|text=A thug uses kung fu on you.
|text=A thug uses kung fu on you. If you get hit, randomly choose one of your weapons. You can't use this weapon the next round.
|type=Thing - Gang
|type=Thing - Gang
|bgcolor=FF0745
|bgcolor=FF0745
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{{Card
{{Card
|title=Bottles
|title=Bottles
|text=A thug throws bottles at you.
|text=A thug throws bottles at you, making you drunk. If you get hit, throw a dice next time you attack: even is miss.
|type=Thing - Gang
|type=Thing - Gang
|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=2/4
|cornervalue=2/4
|flavortext=
|flavortext=Want a drink?
}}
}}


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{{Card
{{Card
|title=Undercover
|title=Undercover
|text=An undercover cop can't afford to be unmasked, so she shoots at you too.
|text=An undercover cop can't afford to be unmasked, so she shoots at you too. If there's only 1 gang member left, then (1) the undercover cop attacks her (2) the gang member attacks the undercover cop.
|type=Thing - Gang
|type=Thing - Gang
|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=1/3
|cornervalue=2/4
|flavortext=Die! @#%$!
|flavortext=Die @#%$!
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=1/6
|cornervalue=1/6
|flavortext=Ouch! Damn 40 GB hard disks!
|flavortext=Ouch! I wish that hard disk was empty!
}}
}}


{{Card
{{Card
|title=Tree
|title=Fall
|text=A fat thug climbs in a palm tree to attack you, but slips and falls on you.
|text=A fat thug climbs in a palm tree to attack you, but slips and falls on you.
|type=Thing - Gang
|type=Thing - Gang
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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=1+/5
|cornervalue=1+/5
|flavortext=
|flavortext=You're lucky she's not fat
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=4/8
|cornervalue=4/8
|flavortext=
|flavortext=You're in trouble now!
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=3/11
|cornervalue=3/11
|flavortext=
|flavortext=Don't move, these bullets are expensive!
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=2/8
|cornervalue=2/8
|flavortext=
|flavortext=Who am I supposed to shoot?
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=4/3
|cornervalue=4/3
|flavortext=
|flavortext=I've killed 5 people today, so you'd better run!
}}
}}


{{Card
{{Card
|title=Jumpy
|title=Jumpy
|text=This thug jumps around, avoiding your attacks. Throw a dice when attacking: even is miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well.  
|text=This thug's on cocaine, jumping around all the time and conveniently avoiding your attacks. Throw a dice when attacking: even is miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well.
|type=Thing - Gang
|type=Thing - Gang
|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=2/5
|cornervalue=2/5
|flavortext=
|flavortext=I thought it was powder sugar!
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=2/7
|cornervalue=2/7
|flavortext=
|flavortext=Too bad we don't have enough money to buy missiles
}}
}}


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|bgcolor=FF0745
|bgcolor=FF0745
|cornervalue=?/5
|cornervalue=?/5
|flavortext=
|flavortext=Hey! You can't borrow that!
}}
}}
<br clear=all>
<br clear=all>
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|type=Thing - Boss - Gang
|type=Thing - Boss - Gang
|bgcolor=5977FF
|bgcolor=5977FF
|cornervalue=2/20
|cornervalue=2/25
|flavortext=I don't understand, why don't you run away in fear?
|flavortext=I don't understand, why don't you run away in fear?
}}
}}
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===Friends - Weapons===
===Friends - Weapons===
{{Card
{{Card
|title=Kung Fu Handbook
|title=Kung Fu Manual
|text=Action: Attack. Throw a dice - 3 or 5: do 5 damage, else do 2 damage to an attacker.
|text=Action: Attack. Throw a dice - 3 or 5: do 5 damage, else do 2 damage to an attacker.
|type=Thing - Weapon
|type=Thing - Weapon
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{{Card
{{Card
|title=Aluminum baseball bat
|title=Aluminum baseball bat
|text=Action: KO an attacker, who wakes up the next round. You can't attack KO'd people. After 2 KOs, this bat becomes more flexible and does 2 damage instead. Always does 2 damage to bosses and vehicles instead of KO.
|text=Action: KO an attacker, who wakes up at the start of the next round. You can't attack KO'd people. After 2 uses, this bat becomes more flexible and does 2 damage instead. Always does 2 damage to bosses and vehicles instead of KO.
|type=Thing - Weapon
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
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{{Card
{{Card
|title=Flaming stick
|title=Flaming stick
|text=Action: Attack. Throw a dice: this is how much damage you do. Flaming stick disappears into flames when used.
|text=Action: Attack. Throw a dice: this +1 is how much damage you do. Flaming stick disappears into flames when used.
|type=Thing - Weapon
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=?
|cornervalue=?
|flavortext=
|flavortext=Just like the cavemen!
}}
}}


{{Card
{{Card
|title=Knife
|title=Knife
|text=Action: You throw a knife and a dice: 2 and 4 is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: 1-2: she throws the knife back and you get hit and get the knife back. Else she throws the knife back to you but misses and you get the knife back. If you hit an enemy and kill her, you get the knife back after the next round.
|text=Action: You throw a knife and a dice - 2: you hit the target with the back of the knife, doing no damage. She throws the knife back (hit) and you have the knife back. If you damage someone, but don't kill her: throw a dice: 1-2: she throws the knife back, hitting you and you get the knife back. Else she misses and you get the knife back. If you kill an enemy or throw 4 or 6 on a boss: you get the knife back AFTER the next round.
|type=Thing - Weapon
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=4
|cornervalue=4
|flavortext=
}}
}}


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|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=2/6
|cornervalue=2/6
|flavortext=
|flavortext=Why do these things have to make so much noise?
}}
}}


{{Card
{{Card
|title=Desert Eagle
|title=Desert Eagle
|text=Action: You fire up to 2 times (choose) at 1 attacker. If you attack a vehicle, throw a dice. 1-2: the vehicle explodes. Uses Desert Eagle ammo.
|text=Action: You fire up to 2 times (choose) at 1 attacker. If you attack a vehicle, throw a dice. 1 or 5: the vehicle explodes. Uses Desert Eagle ammo.
|type=Thing - Weapon
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=3/3
|cornervalue=3/3
|flavortext=Now this is a real gun.
|flavortext=Now this is a real gun
}}
}}


{{Card
{{Card
|title=Flare gun
|title=Flare gun
|text=Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit won't attack this round and keep getting 3 damage each round after their attack. Uses Flares as ammo. Flare gun uses 2 Universal Ammo to reload.
|text=Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit won't attack this round and permanently get double damage. Uses Flares as ammo. Flare gun uses 2 Universal Ammo to reload.
|type=Thing - Weapon
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=4+/1
|cornervalue=4+/1
|flavortext=Yeah! Take that!
|flavortext=It's for emergency situations only
}}
}}


{{Card
{{Card
|title=Shotgun
|title=Shotgun
|text=Action: Fire. Action: melee attack - throw a dice, odds: KO an attacker, who wakes up the next round. This does 3 damage to bosses instead. You can't attack KO'd people. Uses shotgun ammo.
|text=Action: Fire. Action: Melee attack - throw a dice, odds: 2 damage to an attacker. This does 3 damage to bosses. You can't attack KO'd people. Uses shotgun ammo.
|type=Thing - Weapon
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=5/3
|cornervalue=5/3
|flavortext=
|flavortext=I wish this thing would shoot faster
}}
}}


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|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=1/10
|cornervalue=1/10
|flavortext=
|flavortext=Yeah! Take that!
}}
}}


{{Card
{{Card
|title=Assault Rifle
|title=Assault Rifle
|text=Action: Fire up to 3 times total at 1 or 2 attackers. Action: melee attack - throw a dice, if odds: KO an attacker, who wakes up the next round. You can't attack KO'd people. Uses Assault rifle ammo.
|text=Action: Fire up to 3 times total at 1 or 2 attackers. Action: Melee attack - throw a dice, if odds: KO an attacker, who wakes up the next round. You can't attack KO'd people. Uses Assault rifle ammo.
|type=Thing - Weapon
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=2/10
|cornervalue=2/10
|flavortext=
|flavortext=It would be easier if they didn't shoot back
}}
}}


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|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=5
|cornervalue=5
|flavortext=
|flavortext=Go look... what's the serial number on that grenade?
}}
}}


{{Card
{{Card
|title=Bazooka
|title=Bazooka
|text=Action: Fire at 1 attacker and do 10 damage. If there are more people attacking you, they get 3 damage. Throw a dice: 2: you held the bazooka backwards and missed. Bazooka uses 4 Universal Ammo to reload (think: maybe you'd better reload something else?).
|text=Action: Fire at 1 attacker with 10 damage and do 3 damage to other attackers. Throw a dice: 2: you held the bazooka backwards and missed. Bazooka uses 4 Universal Ammo or 2 Flares (or a combination) to reload (counts as 1 Action).
|type=Thing - Weapon
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=10/1
|cornervalue=10/1
|flavortext=
|flavortext=They should invent these with built-in cameras!
}}
}}
<br clear=all>
<br clear=all>
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{{Card
{{Card
|title=Flare
|title=Flare
|text=1 Flare
|text=1 Flare. Action: reload.
|type=Action/Thing
|type=Action/Thing
|bgcolor=63C668
|bgcolor=63C668
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{{Card
{{Card
|title=Flare
|title=Flare
|text=1 Flare
|text=1 Flare. Action: reload.
|type=Action/Thing
|type=Action/Thing
|bgcolor=63C668
|bgcolor=63C668
Line 599: Line 603:
|flavortext=
|flavortext=
}}
}}
<br clear=all>
<br clear=all>
===Friends - Actions===
===Friends - Actions===
{{Card
{{Card
|title=Spotlight
|title=Spotlight
|text=You put yourself in the spotlight, distracting the attackers so combined your friends can play 2 extra Actions and/or Things this round. This round you get HP-1 and all other damage.
|text=You put yourself in the spotlight, dancing and distracting the attackers so each of your friends can play 1 extra Action or Thing.
|type=Action
|type=Action
|bgcolor=F39EFF
|bgcolor=F39EFF
|cornervalue=
|flavortext=Hey look at me!
|flavortext=
}}
 
{{Card
|title=Jump
|text=Choose one: (A) You jump in front of a player, taking the damage she gets this round. (B) You jump behind a player, who gets all the damage you otherwise would. (C) You push a player in front of another player, who gets all the damage the latter otherwise would. Whatever you choose, this round you get 1 additional Action to attack or reload.
|type=Action
|bgcolor=F39EFF
|flavortext=Stop the bullets for me!
}}
}}


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|type=Action
|type=Action
|bgcolor=F39EFF
|bgcolor=F39EFF
|cornervalue=
|flavortext=Wait, that isn't snow, that is...
|flavortext=Wait, that isn't snow, that is...
}}
}}
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{{Card
{{Card
|title=Ice Cream Stand
|title=Ice Cream Stand
|text=Any time, anyone can hide behind the Ice Cream Stand so it takes damage for them. HP 5.
|text=Any time, anyone can hide behind the Ice Cream Stand so it takes damage for them. This doesn't count as an Action. HP 5.
|type=Thing
|type=Thing
|bgcolor=F39EFF
|bgcolor=F39EFF
|cornervalue=
|flavortext=Yum! Wow they have coconut flavor too!
|flavortext=Yum! Wow they have coconut flavor too!
}}
{{Card
|title=Cover Fire
|text=You shoot at your enemy a lot, so your friends have time to perform 1 extra Action this round.
|type=Action
|bgcolor=F39EFF
|cornervalue=
|flavortext=
}}
{{Card
|title=Jump
|text=Choose one: (A) You jump in front of a player, taking the damage she gets this round. (B) You jump behind a player, who gets all the damage you otherwise would. (C) You push a player in front of another player, who gets all the damage the latter otherwise would. Whatever you choose, this turn you get 1 additional Action to attack or reload.
|type=Action
|bgcolor=F39EFF
|cornervalue=
|flavortext=
}}
}}


{{Card
{{Card
|title=Coconut
|title=Coconut
|text=You or another player gets HP+3.
|text=A monkey drops a coconut from a palm tree. You or another player eat it, block all attacks with the coconut, and get HP+3.
|type=Action
|type=Action
|bgcolor=F39EFF
|bgcolor=F39EFF
|cornervalue=
|flavortext=Give that monkey a weapon
|flavortext=
}}
 
{{Card
|title=Evade
|text=You avoid damage from 2 attackers at the end of the round.
|type=Action
|bgcolor=F39EFF
|cornervalue=
|flavortext=
}}
}}


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|type=Action
|type=Action
|bgcolor=F39EFF
|bgcolor=F39EFF
|cornervalue=
|flavortext=Who's going to analyze the crime scene now?
|flavortext=
}}
}}
<br clear=all>
<br clear=all>
Line 679: Line 657:
{{Card
{{Card
|title=Crocodile
|title=Crocodile
|text=A crocodile bites everyone, including the thugs! The crocodile attacks at the end of the round.
|text=A crocodile bites everyone, including the thugs! The crocodile attacks at the end of the round before the gang does.
|type=Thing - Event - Crocodile
|type=Thing - Event - Crocodile
|bgcolor=FF70E4
|bgcolor=FF70E4
|cornervalue=3/6
|cornervalue=3/6
|flavortext=
|flavortext=Can't it go to a restaurant instead? They have more food!
}}
}}


{{Card
{{Card
|title=Lost Count
|title=Lost Count
|text=Because of the stress, everyone lost count of their ammo. Of each weapon except Flare Gun, the ammo goes –1.
|text=Because of the stress, everyone lost count of their ammo. Of each weapon except Flare Gun and Bazooka, the ammo goes –1.
|type=Event
|type=Event
|bgcolor=FF70E4
|bgcolor=FF70E4
|cornervalue=
|flavortext=1... 4... 7... 5... ?
|flavortext=
}}
}}


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|type=Event
|type=Event
|bgcolor=FF70E4
|bgcolor=FF70E4
|cornervalue=
|flavortext=I told you to get me a strawberry cone, not this!
|flavortext=
}}
}}


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|type=Event
|type=Event
|bgcolor=FF70E4
|bgcolor=FF70E4
|cornervalue=4
|flavortext=Hey! What are you pointing at me for?!
|flavortext=Hey! What are you pointing at me for?!
}}
}}
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|type=Thing - Event
|type=Thing - Event
|bgcolor=FF70E4
|bgcolor=FF70E4
|cornervalue=
|flavortext=You'll send it back to the factory after this
|flavortext=
}}
}}


{{Card
{{Card
|title=Time-out!
|title=Time-out!
|text=Britney Spears walks by, so the gang starts shooting at her. Time-out for you! Players can (A) reload as much they want OR (B) 1 player can play 1 extra action.
|text=Britney Spears walks by, so the gang starts shooting at her. Time-out for you! Players can (A) divide their ammo and reload as much as they want OR (B) 1 player can play 1 extra action.
|type=Event
|type=Event
|bgcolor=FF70E4
|bgcolor=FF70E4
|cornervalue=
|flavortext=What excellent marksmanship, they're shooting right around her baby.
|flavortext=
}}
}}


{{Card
{{Card
|title=The News
|title=The News
|text=A news crew keeps asking you questions for their news program. You want to be on TV so you don't play any Actions or Things this round.
|text=A news crew interviews you for their news program. You want to be on TV so you don't play any Actions or Things this round.
|type=Event
|type=Event
|bgcolor=FF70E4
|bgcolor=FF70E4
Line 745: Line 718:
|type=Event
|type=Event
|bgcolor=FF70E4
|bgcolor=FF70E4
|cornervalue=
|flavortext=Go shoot someone else!
|flavortext=
}}
}}


{{Card
{{Card
|title=Dumb Thief
|title=Fast Thief
|text=A thug steals your lightest weapon and fires/uses it on you once (using the ammo in the weapon). She then drops the weapon and you pick it up, but she's out of sight already. If you have no weapon, this thug punches you with 2 damage. If it's a fire weapon without ammo, you don't get damage. If it's flare gun, you don't get damage the next rounds.
|text=A thug steals your lightest weapon and fires/uses it on you once (using the ammo in the weapon). She then drops the weapon and you pick it up, but she's ran out of sight already. If you have no weapon, this thug punches you with 2 damage. If it's a fire weapon without ammo, you don't get damage. If it's flare gun, you only get double damage next round.
|type=Event
|type=Event
|bgcolor=FF70E4
|bgcolor=FF70E4
|cornervalue=
|flavortext=Get back here! I want to shoot you!
|flavortext=
}}
}}


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|bgcolor=FF70E4
|bgcolor=FF70E4
|cornervalue=
|cornervalue=
|flavortext=Hey don't shoot, I'm on your side!
|flavortext=Ehm... forgive me?
}}
}}


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|type=Event
|type=Event
|bgcolor=1E61FF
|bgcolor=1E61FF
|cornervalue=
|flavortext=Meow!
|flavortext=
}}
}}


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|bgcolor=1E61FF
|bgcolor=1E61FF
|cornervalue=
|cornervalue=
|flavortext=Take 3 lefts, then a right and turn 180.
|flavortext=Take 3 lefts, then a right and turn 180
}}
}}


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|type=Event
|type=Event
|bgcolor=1E61FF
|bgcolor=1E61FF
|cornervalue=
|flavortext=You pretend you didn't see that
|flavortext=
}}
}}


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|type=Event
|type=Event
|bgcolor=1E61FF
|bgcolor=1E61FF
|cornervalue=
|flavortext=They could help us!
|flavortext=
}}
}}


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|type=Event
|type=Event
|bgcolor=1E61FF
|bgcolor=1E61FF
|cornervalue=
|flavortext=How is that possible with all those monkeys?
|flavortext=
}}
}}


{{Card
{{Card
|title=10:45
|title=10:45
|text=It's 10:45. You're usually having a smoothie now. You'll have ice cream.
|text=It's 10:45. You're usually having a smoothie now.
|type=Event
|type=Event
|bgcolor=1E61FF
|bgcolor=1E61FF
|cornervalue=
|flavortext=You'll have ice cream
|flavortext=
}}
}}


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|type=Event
|type=Event
|bgcolor=1E61FF
|bgcolor=1E61FF
|cornervalue=
|flavortext=I like everything about you!
|flavortext=
}}
}}


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|type=Event
|type=Event
|bgcolor=1E61FF
|bgcolor=1E61FF
|cornervalue=
|flavortext=What shall I buy?
|flavortext=
}}
}}

Latest revision as of 16:16, 25 January 2014

Miami Beach Fight: Gang Attack
Designer Natanz
Date March 1 2008
Players 2-5 most fun 4+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

You're on vacation in Miami when you accidentally step on someone's foot because you were looking at a model on the beach. Next thing you know, you and your friends are being attacked by a gang! You see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it!

After KO-ing the ice cream stand operator you work together with your friends, the other players, to survive. Divide your weapons well and balance your ammo. Watch out for the 3 mean bosses!

Gameplay

Setup

Everyone starts with HP 10. Divide the cards:

1 Shuffle the deck. Take the deck and hold it face-up so you can see the cards. Take every non-Event and non-Gang card you see until you have 5 cards. You can re-draw if you feel all players together don't have enough weapons to begin the game with.

2 If you encounter an Event or Gang card, shuffle once and draw again. If it takes too long, browse through the deck and take the first non-Event non-Gang card you see, then shuffle to make sure the remaining non-Event non-Gang cards are well-mixed, then draw another card.

3 Now the next player does this until everyone has 5 non-Event non-Gang cards.

4 Shuffle the deck and make sure there are no Thing - Weapons in the bottom 10 cards.

If you use another method to setup it'll take more time because most cards are Event or Gang cards.

Counters

It's easiest to:

Put counters (dices) on weapons to track your ammo. Use counters (dices) to track the attackers' health and a piece of paper to track the players' health. You'll need about 10 dices for 4 players.

Rounds

During any part of round 1, shuffle Event cards back in the pile. One round goes like this:

1 Each player takes a card. If it's an Event card, whatever it says happens immediately, but other players can still draw their cards before the event takes place. If it's a Gang card, place it in the middle of the table in a way so you can see who took which card. Event and Gang cards don't count towards your 1 Action 1 Thing limit. Put other cards in your hand.

2 Players are free to play 1 Action and 1 Thing whenever they want. For example you can play an Action, someone else does something and then you play a Thing. You can discuss who attacks who. It's possible to attack attackers attacking other players :)

3 When everyone's done with their turn, if a Gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.

Repeat these steps.

When the pile is empty you've killed the entire gang and win!

Special rules

You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!

Ammo is an Action or a Thing, whatever you choose.

When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.

When a player is dead, she puts all her Things in her inventory. For 1 Action, others can take Things from her. Shuffle the Actions back in the pile.

Where you place cards is your 'inventory'.

Variations

Everyone tries to survive on their own and wants the others to die! Now trading items becomes a strategy.

If you don't like that sometimes you get some weapons near the end of the game, use 2 piles: 1 with the Friends cards and 1 with the remaining cards. In this case, draw a card from each pile each round. You'll be attacked more, so you may want to use the rule: each round, 1 player can play 1 extra Action.

Difficulty levels

To make it easier:

Start with HP 15.

Each round, 1 player can play 1 extra turn (much easier).

To increase the difficulty:

Start with 4 cards.

Don't use the Events - Nothing cards. This are Event cards that have no effect.

Cards

Gang

Gang - Thugs

1/8
Punch
Thing - Gang
A thug punches you in the face 5 times. It hurts as much as 1 good punch. For each damage you do to this thug, her attack goes +1. Getting hurt makes her angry.
Grrr
3/6
Kick
Thing - Gang
A thug kicks you in the nuts.
Hey! You missed!
2/10
Diseases
Thing - Gang
A thug with diseases bites you and your attacks go -1 the next round. After each of her successful attacks, her Attack goes +2.
You taste odd... now
2/4
Baseball Bat
Thing - Gang
A thug hits you with a baseball bat.
Strike!
2/1
Metal bar
Thing - Gang
A thug KO's you with a metal bar. You stay KO the entire next round.
Clunk!
4/2
Katana
Thing - Gang
A thug slashes you and a player next to you with a katana.
I don't need a gun!
3/3
Knife
Thing - Gang
A thug cuts you with a knife.
You're number 17
2/4
Gun
Thing - Gang
A thug shoots you with a gun.
It's not really her fault, she takes her examples from celebrities
2/2
Water gun
Thing - Gang
A thug shoots you with a water gun, except there's acid in it.
Hands up!
2/5
Rocks
Thing - Gang
A thug doesn't have a weapon, so she throws rocks at you.
That's resourceful of you
4/5
Motorbike
Thing - Gang
A thug runs you over with a motorbike.
I hope someone's filming this
2/5
Movie Kung Fu
Thing - Gang
A thug uses kung fu on you. If you get hit, randomly choose one of your weapons. You can't use this weapon the next round.
Watch out you, I've seen 5 kung fu movies!
4/5
Kung Fu
Thing - Gang
A thug uses kung fu on you.
I'm a blue belt!
2/4
Bottles
Thing - Gang
A thug throws bottles at you, making you drunk. If you get hit, throw a dice next time you attack: even is miss.
Want a drink?
1/4
Actress
Thing - "Gang"
An actress sees the whole thing and remembers she's going to audition for a gang movie. She wants to get a good feel for the part so she joins the gang! She throws make-up at you from her seemingly endless supply in her purse.
What was my line again?
2/4
Undercover
Thing - Gang
An undercover cop can't afford to be unmasked, so she shoots at you too. If there's only 1 gang member left, then (1) the undercover cop attacks her (2) the gang member attacks the undercover cop.
Die @#%$!
1+/7
Diplomatic Immunity
Thing - Gang
Someone with diplomatic immunity joins the fight, just for fun. If she survives a round and she was attacked that round, she calls 1 bodyguard for every person who attacked her. Her attack goes + 2 for each bodyguard.
I can do whatever I want!
2/5
?
Thing - Gang
A thug hits you with something so fast, you can't see what you've been hit with.
What's the matter? Too fast?
1/6
MP4
Thing - Gang
A thug throws stolen MP4 players at you.
Ouch! I wish that hard disk was empty!
4/2
Fall
Thing - Gang
A fat thug climbs in a palm tree to attack you, but slips and falls on you.
Aaaah!
1/5
DVD
Thing - Gang
A thug throws stolen DVD's at everyone.
Clueless? I've already seen that movie!
1/3
Status
Thing - Gang
A high status thug attacks you. You can only attack this thug when other non-boss thugs are KO or dead, because they protect her.
You can't touch me! I'm untouchable!
1+/5
Body Slam
Thing - Gang
The gang gets in a fight with one of their own friends and they throw her at you. Damage = 1 + the number of other thugs.
You're lucky she's not fat
4/8
Shotgun
Thing - Gang
A thug shoots you with a shotgun. If you kill this enemy, whoever has the shotgun gets it fully reloaded.
You're in trouble now!
3/11
Riot Shotgun
Thing - Gang
A thug takes a shot at each of you with a riot shotgun, doing 3 damage to everyone.
Don't move, these bullets are expensive!
2/8
Drive-by
Thing - Gang
Drive-by! Thugs drive by in their pink convertible and shoot at you, doing 2 damage to everyone.
Who am I supposed to shoot?
4/3
Dumb Thug
Thing - Gang
A dumb thug shoots with a gun held backwards, doing 4 damage to herself.
I've killed 5 people today, so you'd better run!
2/5
Jumpy
Thing - Gang
This thug's on cocaine, jumping around all the time and conveniently avoiding your attacks. Throw a dice when attacking: even is miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well.
I thought it was powder sugar!
2/7
Heli
Thing - Gang
Fly-by! Thugs fly by in a heli and shoot at you, doing 2 damage to everyone. You can only attack Heli with fire arms.
Too bad we don't have enough money to buy missiles
?/5
Thief!
Thing - Gang
A thug steals a random weapon from a random player and fires/uses it on YOU 1 time each turn, using the ammo in the weapon. If it's a fire weapon without ammo, this thug punches you with 1 damage. If it's flare gun, you don't get damage the next rounds. You get the stolen weapon when you kill this thug.
Hey! You can't borrow that!


Gang - Bosses

6/2
Miss X
Thing - Boss - Gang
Miss X does 6 damage to every male player with her scissors. When you attack Miss X, throw a dice for every individual shot/attack. Even: you miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well.
This is what all you men deserve!
1/15
Miss Y
Thing - Boss - Gang
Miss Y does 1 damage to every player. When you attack Miss Y, throw a dice for every individual shot/attack. Even: you miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well. If you haven't killed Miss X yet, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Y is dead or KO.
Have a taste of my chain gun!
2/25
Miss Z
Thing - Boss - Gang
Miss Z does 2 damage to everyone. When you attack Miss Z, throw a dice for every individual shot/attack. Even: you miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well. If you haven't killed Miss Y yet, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Z is dead or KO.
I don't understand, why don't you run away in fear?


Friends

Friends - Weapons

Kung Fu Manual
Thing - Weapon
Action: Attack. Throw a dice - 3 or 5: do 5 damage, else do 2 damage to an attacker.
You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time?
Aluminum baseball bat
Thing - Weapon
Action: KO an attacker, who wakes up at the start of the next round. You can't attack KO'd people. After 2 uses, this bat becomes more flexible and does 2 damage instead. Always does 2 damage to bosses and vehicles instead of KO.
Take this!
?
Flaming stick
Thing - Weapon
Action: Attack. Throw a dice: this +1 is how much damage you do. Flaming stick disappears into flames when used.
Just like the cavemen!
4
Knife
Thing - Weapon
Action: You throw a knife and a dice - 2: you hit the target with the back of the knife, doing no damage. She throws the knife back (hit) and you have the knife back. If you damage someone, but don't kill her: throw a dice: 1-2: she throws the knife back, hitting you and you get the knife back. Else she misses and you get the knife back. If you kill an enemy or throw 4 or 6 on a boss: you get the knife back AFTER the next round.
2/6
Generic gun
Thing - Weapon
Action: You fire up to 2 times (choose) at 1 attacker. If there are other people attacking you: throw a dice for each shot, if it's 1 or 5: the bullet hits these attackers too. Uses gun ammo.
Why do these things have to make so much noise?
3/3
Desert Eagle
Thing - Weapon
Action: You fire up to 2 times (choose) at 1 attacker. If you attack a vehicle, throw a dice. 1 or 5: the vehicle explodes. Uses Desert Eagle ammo.
Now this is a real gun
4+/1
Flare gun
Thing - Weapon
Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit won't attack this round and permanently get double damage. Uses Flares as ammo. Flare gun uses 2 Universal Ammo to reload.
It's for emergency situations only
5/3
Shotgun
Thing - Weapon
Action: Fire. Action: Melee attack - throw a dice, odds: 2 damage to an attacker. This does 3 damage to bosses. You can't attack KO'd people. Uses shotgun ammo.
I wish this thing would shoot faster
1/10
Sub-Machine Gun
Thing - Weapon
Action: Fire up to 4 times total at 1 or 2 attackers. Action: Cover fire. Fire 4 bullets (miss) so your friends can play 2 extra Actions (not each). Uses Sub-Machine Gun ammo.
Yeah! Take that!
2/10
Assault Rifle
Thing - Weapon
Action: Fire up to 3 times total at 1 or 2 attackers. Action: Melee attack - throw a dice, if odds: KO an attacker, who wakes up the next round. You can't attack KO'd people. Uses Assault rifle ammo.
It would be easier if they didn't shoot back
5
Grenade
Action/Thing - Weapon
Action: Grenade does 4 damage to 3 random attackers. You can play Grenade directly as an Action. Grenade explodes after use!
Go look... what's the serial number on that grenade?
10/1
Bazooka
Thing - Weapon
Action: Fire at 1 attacker with 10 damage and do 3 damage to other attackers. Throw a dice: 2: you held the bazooka backwards and missed. Bazooka uses 4 Universal Ammo or 2 Flares (or a combination) to reload (counts as 1 Action).
They should invent these with built-in cameras!


Friends - Ammo

6
Gun ammo
Action/Thing
6 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
6
Gun ammo
Action/Thing
6 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
3
Desert Eagle ammo
Action/Thing
3 Desert Eagle ammo. If you reload and get damage this round, you get half the damage. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
3
Desert Eagle ammo
Action/Thing
3 Desert Eagle ammo. If you reload and get damage this round, you get half the damage. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
1
Flare
Action/Thing
1 Flare. Action: reload.
1
Flare
Action/Thing
1 Flare. Action: reload.
3
Shotgun ammo
Action/Thing
3 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
3
Shotgun ammo
Action/Thing
3 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
10
Assault Rifle ammo
Action/Thing
10 Assault Rifle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
5
Assault Rifle ammo
Action/Thing
5 Assault Rifle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
10
Sub-Machine Gun ammo
Action/Thing
10 Sub-Machine Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
5
Sub-Machine Gun ammo
Action/Thing
5 Sub-Machine Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
4
Universal Ammo
Action/Thing
4 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
4
Universal Ammo
Action/Thing
4 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.


Friends - Actions

Spotlight
Action
You put yourself in the spotlight, dancing and distracting the attackers so each of your friends can play 1 extra Action or Thing.
Hey look at me!
Jump
Action
Choose one: (A) You jump in front of a player, taking the damage she gets this round. (B) You jump behind a player, who gets all the damage you otherwise would. (C) You push a player in front of another player, who gets all the damage the latter otherwise would. Whatever you choose, this round you get 1 additional Action to attack or reload.
Stop the bullets for me!
Snowball
Action
You throw a snowball in an attacker's face, who misses her next attack. If you hit a boss, she only attacks half the players, rounded down, chosen randomly.
Wait, that isn't snow, that is...
Ice Cream Stand
Thing
Any time, anyone can hide behind the Ice Cream Stand so it takes damage for them. This doesn't count as an Action. HP 5.
Yum! Wow they have coconut flavor too!
Coconut
Action
A monkey drops a coconut from a palm tree. You or another player eat it, block all attacks with the coconut, and get HP+3.
Give that monkey a weapon
CSI Miami
Action
The crime scene investigators have arrived too early and take all the damage this round. Hint: save this for bosses.
Who's going to analyze the crime scene now?


Events

Events - Something

3/6
Crocodile
Thing - Event - Crocodile
A crocodile bites everyone, including the thugs! The crocodile attacks at the end of the round before the gang does.
Can't it go to a restaurant instead? They have more food!
Lost Count
Event
Because of the stress, everyone lost count of their ammo. Of each weapon except Flare Gun and Bazooka, the ammo goes –1.
1... 4... 7... 5... ?
Secret
Event
You find a secret compartment in the ice cream stand with lots of ammo! Every weapons of every player gets ammo +2. You don't need the card Ice Cream Stand for this to take effect.
I told you to get me a strawberry cone, not this!
SWAT
Event
A SWAT team shoots an attacker you point out with 4 damage, then is called to a more important scene - some celebrity is shopping and people are taking pictures.
Hey! What are you pointing at me for?!
Jam
Thing - Event
Put this card on a random weapon of a random player. It's jammed, you can't fire it. Action: Unjam the weapon. Destroy this card.
You'll send it back to the factory after this
Time-out!
Event
Britney Spears walks by, so the gang starts shooting at her. Time-out for you! Players can (A) divide their ammo and reload as much as they want OR (B) 1 player can play 1 extra action.
What excellent marksmanship, they're shooting right around her baby.
The News
Event
A news crew interviews you for their news program. You want to be on TV so you don't play any Actions or Things this round.
Hey I'm on TV!
Sand
Event
A thug throws sand in your eyes, you can't see anything. You use your weakest weapon and attack a random player with it 1 time.
Go shoot someone else!
Fast Thief
Event
A thug steals your lightest weapon and fires/uses it on you once (using the ammo in the weapon). She then drops the weapon and you pick it up, but she's ran out of sight already. If you have no weapon, this thug punches you with 2 damage. If it's a fire weapon without ammo, you don't get damage. If it's flare gun, you only get double damage next round.
Get back here! I want to shoot you!
New Thug
Event
A new gang member doesn't know who's on who's side and shoots 3 random people of his gang with 2 damage. Then her own gang shoots at her 417 times with 65% accuracy.
Ehm... forgive me?
Sneak attack
Event
It's a sneak attack! All players keep drawing cards until in total 3 more gang cards that attack them are drawn. Shuffle other cards you draw back in the pile.
Surprise!
No!
Event
A thug shoots one of your weapons. Decide whose and which weapon is destroyed. Any ammo for this weapon is now useless, so you may as well discard it.
Hey! Not fair!


Events - Nothing

Chase
Event
A cat chases a dog.
Meow!
Crazy directions
Event
A crazy person asks for directions.
Take 3 lefts, then a right and turn 180
Bird
Event
A bird flies in the sky, swoops down and picks up a monkey.
You pretend you didn't see that
She Spies
Event
She Spies is on TV.
They could help us!
Sun
Event
The sun is shining!
Yay!
Nest
Event
A bird is building a nest in a palm tree.
How is that possible with all those monkeys?
10:45
Event
It's 10:45. You're usually having a smoothie now.
You'll have ice cream
Wow
Event
A straight woman sees a beautiful woman and turns straight into her arms.
I like everything about you!
SALE
Event
You notice there's a sale in the mall - you want to go there after this.
What shall I buy?