Difference between revisions of "Wild West deck"
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{{Infobox | {{Infobox | ||
| designer = [[User:Gimlear|Gimlear]] and | | designer = [[User:Gimlear|Gimlear]], [[User:Enimue|Enimue]], [[User:Gimanator|Gimanator]], and friend | ||
| date = 9/03/2008 | | date = 9/03/2008 | ||
| players = 2+ | | players = 2+ | ||
| status = | | status = Playable | ||
}} | }} | ||
I think this deck has reached the point where it is playable, but I will still accept suggestions. | |||
<br clear=all /> | <br clear=all /> | ||
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|title=Ride the Stagecoach | |title=Ride the Stagecoach | ||
|type=Action | |type=Action | ||
|text=Trade things with target opponent. | |text=Trade all things with target opponent. | ||
|creator=[[User:Gimlear|Gimlear]] | |creator=[[User:Gimlear|Gimlear]] | ||
}} | }} | ||
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|title=Hole in the Wall Gang | |title=Hole in the Wall Gang | ||
|type=Thing | |type=Thing | ||
|text=Play only if you control at least three outlaws. If you ever control less than three outlaws (not including this card), destroy this card. | |text=Play only if you control at least three outlaws. If you ever control less than three outlaws (not including this card), destroy this card. Action: Destroy a sheriff or cowboy. | ||
|creator=[[User:Enimue|Enimue]] | |creator=[[User:Enimue|Enimue]] | ||
}} | }} | ||
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|title=John Wayne | |title=John Wayne | ||
|type=Thing | |type=Thing | ||
|text=If | |text=If an outlaw's action tries to destroy this card, flip a coin: if heads, destroy it instead; if tails, destroy John Wayne. If a non-outlaw thing's action tries to destroy this card, negate it. | ||
|creator=[[User:Gimlear|Gimlear]] | |creator=[[User:Gimlear|Gimlear]] | ||
|cornervalue=Cowboy | |cornervalue=Cowboy | ||
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|title=Ride Off Into the Sunset | |title=Ride Off Into the Sunset | ||
|type=Action | |type=Action | ||
|text=Play only if there are no outlaws in play, a sheriff | |text=Play only if there are no outlaws in play, and you control a sheriff and a cowboy. You win the game. | ||
|creator=[[User:Gimlear|Gimlear]] | |creator=[[User:Gimlear|Gimlear]] | ||
}} | }} | ||
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|title=Gang Takeover | |title=Gang Takeover | ||
|type=Action | |type=Action | ||
|text=Play only if you control Hole in the Wall Gang | |text=Play only if you control Hole in the Wall Gang, and there are no sheriffs or cowboys in play. You win the game. | ||
|creator=[[User:Gimlear|Gimlear]] | |creator=[[User:Gimlear|Gimlear]] | ||
}} | }} | ||
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|type=Action | |type=Action | ||
|text=You may play as many things as you want this turn. | |text=You may play as many things as you want this turn. | ||
|creator=[[User:Gimlear|Gimlear]] | |||
}} | |||
{{card | |||
|title=Annie Oakley | |||
|type=Thing | |||
|text=Action: Destroy target outlaw. | |||
|creator=[[User:Gimlear|Gimlear]] | |||
|cornervalue=Sheriff | |||
}} | |||
{{card | |||
|title=Butch Cassidy and The Sundance Kid | |||
|type=Thing | |||
|text=Action: Place all sheriffs into the discard pile, until they are reshuffled. | |||
|creator=[[User:Gimanator|Gimanator]] | |||
|cornervalue=Outlaws | |||
}} | |||
<del> | |||
{{card | |||
|title=The Clock Strikes Noon | |||
|type=Action | |||
|text=Roll one 6-sided die for each player. The player who rolls the lowest number must discard his entire hand. If two or more players tie for the lowest number, no one discards any cards. | |||
|creator=[[User:Gimlear|Deleted]] | |||
}} | |||
</del> | |||
{{card | |||
|title=Cactus | |||
|type=Action | |||
|text=Target player must discard a random card from his hand | |||
|creator=[[User:Gimlear|Gimlear]] | |||
|flavortext=I hate to break it to ya, but you're sittin' on a cactus. | |||
}} | |||
{{card | |||
|title=Posse | |||
|type=Action | |||
|text=Search the draw pile for a sheriff and put it in your hand. | |||
|creator=[[User:Gimanator|Gimanator]] | |||
}} | |||
{{card | |||
|title=Rematch | |||
|type=Action | |||
|text=Search the discard pile and take one card from it. | |||
|creator=[[User:Gimlear|Gimlear]] | |||
}} | |||
{{card | |||
|title=Showdown | |||
|type=Action | |||
|text=You may play as many actions as you want this turn. | |||
|creator=[[User:Gimlear|Gimlear]] | |||
}} | |||
{{card | |||
|title=Do a Barrel Roll! | |||
|type=Action | |||
|text=Play in response to an action. Negate that action. | |||
|creator=[[User:Gimlear|Gimlear]] | |creator=[[User:Gimlear|Gimlear]] | ||
}} | }} |
Latest revision as of 23:16, 9 May 2008
Wild West deck | |
---|---|
Designer | Gimlear, Enimue, Gimanator, and friend |
Date | 9/03/2008 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
I think this deck has reached the point where it is playable, but I will still accept suggestions.
Card List
Outlaw
Billy the KidThing
Action: Search your opponent's hand and play one card from it as though it was in your hand.
Card by Gimlear
Sheriff
Pat GarrettThing
If an outlaw performs the action described on his card, destroy it.
Card by Gimlear
Fill 'em Full of Lead
Action
Play only if you control at least one person. Destroy target person.
Card by Gimlear
Hole in the Wall Gang
Thing
Play only if you control at least three outlaws. If you ever control less than three outlaws (not including this card), destroy this card. Action: Destroy a sheriff or cowboy.
Card by Enimue
Cowboy
John WayneThing
If an outlaw's action tries to destroy this card, flip a coin: if heads, destroy it instead; if tails, destroy John Wayne. If a non-outlaw thing's action tries to destroy this card, negate it.
Card by Gimlear
Ride Off Into the Sunset
Action
Play only if there are no outlaws in play, and you control a sheriff and a cowboy. You win the game.
Card by Gimlear
Gang Takeover
Action
Play only if you control Hole in the Wall Gang, and there are no sheriffs or cowboys in play. You win the game.
Card by Gimlear
Outlaws
Butch Cassidy and The Sundance KidThing
Action: Place all sheriffs into the discard pile, until they are reshuffled.
Card by Gimanator
The Clock Strikes Noon
Action
Roll one 6-sided die for each player. The player who rolls the lowest number must discard his entire hand. If two or more players tie for the lowest number, no one discards any cards.
Card by Deleted
Cactus
Action
Target player must discard a random card from his hand
I hate to break it to ya, but you're sittin' on a cactus.
I hate to break it to ya, but you're sittin' on a cactus.
Card by Gimlear