Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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| date =March 1 2008 | | date =March 1 2008 | ||
| players =2-5 most fun 4+ | | players =2-5 most fun 4+ | ||
| status = | | status =Playable | ||
| unlocked = | | unlocked = true | ||
}} | }} | ||
You're on vacation in Miami when you accidentally step on someone's foot because you were looking at a model on the beach. Next thing you know, you and your friends are being attacked by a gang! You see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it! | You're on vacation in Miami when you accidentally step on someone's foot because you were looking at a model on the beach. Next thing you know, you and your friends are being attacked by a gang! You see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it! | ||
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=Gameplay= | =Gameplay= | ||
==Setup== | ==Setup== | ||
Everyone starts with HP 10. | Everyone starts with HP 10. Divide the cards: | ||
1 Take the | 1 Shuffle the deck. Take the deck and hold it face-up so you can see the cards. Take every non-Event and non-Gang card you see until you have 5 cards. You can re-draw if you feel all players together don't have enough weapons to begin the game with. | ||
2 If you encounter an Event or Gang card, shuffle once and draw again | 2 If you encounter an Event or Gang card, shuffle once and draw again. If it takes too long, browse through the deck and take the first non-Event non-Gang card you see, then shuffle to make sure the remaining non-Event non-Gang cards are well-mixed, then draw another card. | ||
3 Now the next player does this until everyone has 5 non-Event non-Gang cards. | 3 Now the next player does this until everyone has 5 non-Event non-Gang cards. | ||
4 Shuffle the deck and make sure there are no Thing - Weapons in the bottom 10 cards. | |||
If you use another method to setup it'll take more time because most cards are Event or Gang cards. | |||
===Counters=== | ===Counters=== | ||
It's easiest to: | It's easiest to: | ||
Put counters (dices) on weapons to track your ammo. Use counters (dices) to track the attackers' health and a piece of paper to track the players' health. | Put counters (dices) on weapons to track your ammo. Use counters (dices) to track the attackers' health and a piece of paper to track the players' health. You'll need about 10 dices for 4 players. | ||
==Rounds== | ==Rounds== | ||
During any part of round 1, shuffle Event cards back in the pile. One round goes like this: | |||
1 Each player takes a card. If it's an Event | 1 Each player takes a card. If it's an Event card, whatever it says happens immediately, but other players can still draw their cards before the event takes place. If it's a Gang card, place it in the middle of the table in a way so you can see who took which card. Event and Gang cards don't count towards your 1 Action 1 Thing limit. Put other cards in your hand. | ||
2 Players are free to play 1 Action and 1 Thing whenever they want. For example you can play an Action, someone else does something and then you play a Thing. You can discuss who attacks who. It's possible to attack attackers attacking other players :) | 2 Players are free to play 1 Action and 1 Thing whenever they want. For example you can play an Action, someone else does something and then you play a Thing. You can discuss who attacks who. It's possible to attack attackers attacking other players :) | ||
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=Special rules= | =Special rules= | ||
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it! | You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it! | ||
Ammo is an Action or a Thing, whatever you choose. | |||
When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'. | When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'. | ||
When a player is dead, she puts all her Things in her inventory. For 1 Action, others can take Things from her. Shuffle the Actions back in the pile. | When a player is dead, she puts all her Things in her inventory. For 1 Action, others can take Things from her. Shuffle the Actions back in the pile. | ||
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Where you place cards is your 'inventory'. | Where you place cards is your 'inventory'. | ||
=Variations= | =Variations= | ||
Everyone tries to survive on their own and wants the others to die! Now trading items becomes a strategy. | |||
If you don't like that sometimes you get some weapons near the end of the game, use 2 piles: 1 with the Friends cards and 1 with the remaining cards. In this case, draw a card from each pile each round. You'll be attacked more, so you may want to use the rule: each round, 1 player can play 1 extra Action. | If you don't like that sometimes you get some weapons near the end of the game, use 2 piles: 1 with the Friends cards and 1 with the remaining cards. In this case, draw a card from each pile each round. You'll be attacked more, so you may want to use the rule: each round, 1 player can play 1 extra Action. | ||
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Start with HP 15. | Start with HP 15. | ||
Each round, 1 player can play 1 extra turn (much easier). | |||
To increase the difficulty: | To increase the difficulty: | ||
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{{Card | {{Card | ||
|title=Punch | |title=Punch | ||
|text=A thug punches you in the face 5 times. It hurts as much as 1 good punch. For each | |text=A thug punches you in the face 5 times. It hurts as much as 1 good punch. For each damage you do to this thug, her attack goes +1. Getting hurt makes her angry. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=1/8 | |cornervalue=1/8 | ||
|flavortext= | |flavortext=Grrr | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Diseases | |title=Diseases | ||
|text=A thug with diseases bites you. After each successful | |text=A thug with diseases bites you and your attacks go -1 the next round. After each of her successful attacks, her Attack goes +2. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/10 | |cornervalue=2/10 | ||
|flavortext= | |flavortext=You taste odd... now | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/4 | |cornervalue=2/4 | ||
|flavortext= | |flavortext=Strike! | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Metal bar | |title=Metal bar | ||
|text=A thug | |text=A thug KO's you with a metal bar. You stay KO the entire next round. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/1 | |cornervalue=2/1 | ||
|flavortext= | |flavortext=Clunk! | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Katana | |title=Katana | ||
|text=A thug slashes you with a katana. | |text=A thug slashes you and a player next to you with a katana. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=4/2 | |cornervalue=4/2 | ||
|flavortext= | |flavortext=I don't need a gun! | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
|flavortext= | |flavortext=You're number 17 | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/4 | |cornervalue=2/4 | ||
|flavortext= | |flavortext=It's not really her fault, she takes her examples from celebrities | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/2 | |cornervalue=2/2 | ||
|flavortext= | |flavortext=Hands up! | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Rocks | |title=Rocks | ||
|text=A thug throws rocks at you. | |text=A thug doesn't have a weapon, so she throws rocks at you. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/5 | |cornervalue=2/5 | ||
|flavortext= | |flavortext=That's resourceful of you | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=4/5 | |cornervalue=4/5 | ||
|flavortext= | |flavortext=I hope someone's filming this | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Movie Kung Fu | |title=Movie Kung Fu | ||
|text=A thug uses kung fu on you. | |text=A thug uses kung fu on you. If you get hit, randomly choose one of your weapons. You can't use this weapon the next round. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
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{{Card | {{Card | ||
|title=Bottles | |title=Bottles | ||
|text=A thug throws bottles at you. | |text=A thug throws bottles at you, making you drunk. If you get hit, throw a dice next time you attack: even is miss. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/4 | |cornervalue=2/4 | ||
|flavortext= | |flavortext=Want a drink? | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Undercover | |title=Undercover | ||
|text=An undercover cop can't afford to be unmasked, so she shoots at you too. | |text=An undercover cop can't afford to be unmasked, so she shoots at you too. If there's only 1 gang member left, then (1) the undercover cop attacks her (2) the gang member attacks the undercover cop. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue= | |cornervalue=2/4 | ||
|flavortext=Die | |flavortext=Die @#%$! | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=1/6 | |cornervalue=1/6 | ||
|flavortext=Ouch! | |flavortext=Ouch! I wish that hard disk was empty! | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Fall | ||
|text=A fat thug climbs in a palm tree to attack you, but slips and falls on you. | |text=A fat thug climbs in a palm tree to attack you, but slips and falls on you. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=1+/5 | |cornervalue=1+/5 | ||
|flavortext= | |flavortext=You're lucky she's not fat | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=4/8 | |cornervalue=4/8 | ||
|flavortext= | |flavortext=You're in trouble now! | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=3/11 | |cornervalue=3/11 | ||
|flavortext= | |flavortext=Don't move, these bullets are expensive! | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/8 | |cornervalue=2/8 | ||
|flavortext= | |flavortext=Who am I supposed to shoot? | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=4/3 | |cornervalue=4/3 | ||
|flavortext= | |flavortext=I've killed 5 people today, so you'd better run! | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Jumpy | |title=Jumpy | ||
|text=This thug | |text=This thug's on cocaine, jumping around all the time and conveniently avoiding your attacks. Throw a dice when attacking: even is miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/5 | |cornervalue=2/5 | ||
|flavortext= | |flavortext=I thought it was powder sugar! | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/7 | |cornervalue=2/7 | ||
|flavortext= | |flavortext=Too bad we don't have enough money to buy missiles | ||
}} | }} | ||
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|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=?/5 | |cornervalue=?/5 | ||
|flavortext= | |flavortext=Hey! You can't borrow that! | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
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|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
|cornervalue=2/ | |cornervalue=2/25 | ||
|flavortext=I don't understand, why don't you run away in fear? | |flavortext=I don't understand, why don't you run away in fear? | ||
}} | }} | ||
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===Friends - Weapons=== | ===Friends - Weapons=== | ||
{{Card | {{Card | ||
|title=Kung Fu | |title=Kung Fu Manual | ||
|text=Action: Attack. Throw a dice | |text=Action: Attack. Throw a dice - 3 or 5: do 5 damage, else do 2 damage to an attacker. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Aluminum baseball bat | |title=Aluminum baseball bat | ||
|text=Action: KO an attacker, who wakes up the next round. You can't attack KO'd people. After 2 | |text=Action: KO an attacker, who wakes up at the start of the next round. You can't attack KO'd people. After 2 uses, this bat becomes more flexible and does 2 damage instead. Always does 2 damage to bosses and vehicles instead of KO. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Flaming stick | |title=Flaming stick | ||
|text=Action: Attack. Throw a dice: this is how much damage you do. Flaming stick disappears into flames when used. | |text=Action: Attack. Throw a dice: this +1 is how much damage you do. Flaming stick disappears into flames when used. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=? | |cornervalue=? | ||
|flavortext= | |flavortext=Just like the cavemen! | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Knife | |title=Knife | ||
|text=Action: You throw a knife and a dice: | |text=Action: You throw a knife and a dice - 2: you hit the target with the back of the knife, doing no damage. She throws the knife back (hit) and you have the knife back. If you damage someone, but don't kill her: throw a dice: 1-2: she throws the knife back, hitting you and you get the knife back. Else she misses and you get the knife back. If you kill an enemy or throw 4 or 6 on a boss: you get the knife back AFTER the next round. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=4 | |cornervalue=4 | ||
}} | }} | ||
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|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=2/6 | |cornervalue=2/6 | ||
|flavortext= | |flavortext=Why do these things have to make so much noise? | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Desert Eagle | |title=Desert Eagle | ||
|text=Action: You fire up to 2 times (choose) at 1 attacker. If you attack a vehicle, throw a dice. 1: the vehicle explodes. Uses Desert Eagle ammo. | |text=Action: You fire up to 2 times (choose) at 1 attacker. If you attack a vehicle, throw a dice. 1 or 5: the vehicle explodes. Uses Desert Eagle ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
|flavortext=Now this is a real gun | |flavortext=Now this is a real gun | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Flare gun | |title=Flare gun | ||
|text=Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit won't attack this round and | |text=Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit won't attack this round and permanently get double damage. Uses Flares as ammo. Flare gun uses 2 Universal Ammo to reload. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=4/1 | |cornervalue=4+/1 | ||
|flavortext= | |flavortext=It's for emergency situations only | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Shotgun | |title=Shotgun | ||
|text=Action: Fire. Action: | |text=Action: Fire. Action: Melee attack - throw a dice, odds: 2 damage to an attacker. This does 3 damage to bosses. You can't attack KO'd people. Uses shotgun ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=5/3 | |cornervalue=5/3 | ||
|flavortext= | |flavortext=I wish this thing would shoot faster | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Sub-Machine Gun | |title=Sub-Machine Gun | ||
|text=Action: Fire up to 4 times total at 1 or 2 attackers. Action: Cover fire. Fire | |text=Action: Fire up to 4 times total at 1 or 2 attackers. Action: Cover fire. Fire 4 bullets (miss) so your friends can play 2 extra Actions (not each). Uses Sub-Machine Gun ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=1/10 | |cornervalue=1/10 | ||
|flavortext= | |flavortext=Yeah! Take that! | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Assault Rifle | |title=Assault Rifle | ||
|text=Action: Fire up to 3 times total at 1 or 2 attackers. Action: | |text=Action: Fire up to 3 times total at 1 or 2 attackers. Action: Melee attack - throw a dice, if odds: KO an attacker, who wakes up the next round. You can't attack KO'd people. Uses Assault rifle ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=2/10 | |cornervalue=2/10 | ||
|flavortext= | |flavortext=It would be easier if they didn't shoot back | ||
}} | }} | ||
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|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=5 | |cornervalue=5 | ||
|flavortext= | |flavortext=Go look... what's the serial number on that grenade? | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Bazooka | |title=Bazooka | ||
|text=Action: Fire at 1 attacker and do | |text=Action: Fire at 1 attacker with 10 damage and do 3 damage to other attackers. Throw a dice: 2: you held the bazooka backwards and missed. Bazooka uses 4 Universal Ammo or 2 Flares (or a combination) to reload (counts as 1 Action). | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=10/1 | |cornervalue=10/1 | ||
|flavortext= | |flavortext=They should invent these with built-in cameras! | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
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{{Card | {{Card | ||
|title=Flare | |title=Flare | ||
|text=1 Flare | |text=1 Flare. Action: reload. | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
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{{Card | {{Card | ||
|title=Flare | |title=Flare | ||
|text=1 Flare | |text=1 Flare. Action: reload. | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
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|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
===Friends - Actions=== | ===Friends - Actions=== | ||
{{Card | {{Card | ||
|title=Spotlight | |title=Spotlight | ||
|text=You put yourself in the spotlight, distracting the attackers so | |text=You put yourself in the spotlight, dancing and distracting the attackers so each of your friends can play 1 extra Action or Thing. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
| | |flavortext=Hey look at me! | ||
|flavortext= | }} | ||
{{Card | |||
|title=Jump | |||
|text=Choose one: (A) You jump in front of a player, taking the damage she gets this round. (B) You jump behind a player, who gets all the damage you otherwise would. (C) You push a player in front of another player, who gets all the damage the latter otherwise would. Whatever you choose, this round you get 1 additional Action to attack or reload. | |||
|type=Action | |||
|bgcolor=F39EFF | |||
|flavortext=Stop the bullets for me! | |||
}} | }} | ||
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|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
|flavortext=Wait, that isn't snow, that is... | |flavortext=Wait, that isn't snow, that is... | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Ice Cream Stand | |title=Ice Cream Stand | ||
|text=Any time, anyone can hide behind the Ice Cream Stand so it takes damage for them. HP 5. | |text=Any time, anyone can hide behind the Ice Cream Stand so it takes damage for them. This doesn't count as an Action. HP 5. | ||
|type=Thing | |type=Thing | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
|flavortext=Yum! Wow they have coconut flavor too! | |flavortext=Yum! Wow they have coconut flavor too! | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Coconut | |title=Coconut | ||
|text=You or another player | |text=A monkey drops a coconut from a palm tree. You or another player eat it, block all attacks with the coconut, and get HP+3. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
|flavortext=Give that monkey a weapon | |||
|flavortext= | |||
}} | }} | ||
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|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
|flavortext=Who's going to analyze the crime scene now? | |||
|flavortext= | |||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
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{{Card | {{Card | ||
|title=Crocodile | |title=Crocodile | ||
|text=A crocodile bites everyone, including the thugs! The crocodile attacks at the end of the round. | |text=A crocodile bites everyone, including the thugs! The crocodile attacks at the end of the round before the gang does. | ||
|type=Thing - Event - Crocodile | |type=Thing - Event - Crocodile | ||
|bgcolor= | |bgcolor=FF70E4 | ||
|cornervalue=3/6 | |cornervalue=3/6 | ||
|flavortext= | |flavortext=Can't it go to a restaurant instead? They have more food! | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Lost Count | |title=Lost Count | ||
|text=Because of the stress, everyone lost count of their ammo. Of each weapon except Flare Gun, the ammo goes –1. | |text=Because of the stress, everyone lost count of their ammo. Of each weapon except Flare Gun and Bazooka, the ammo goes –1. | ||
|type=Event | |type=Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|flavortext=1... 4... 7... 5... ? | |||
|flavortext= | |||
}} | }} | ||
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|type=Event | |type=Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|flavortext=I told you to get me a strawberry cone, not this! | |||
|flavortext= | |||
}} | }} | ||
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|type=Event | |type=Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|flavortext=Hey! What are you pointing at me for?! | |flavortext=Hey! What are you pointing at me for?! | ||
}} | }} | ||
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|type=Thing - Event | |type=Thing - Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|flavortext=You'll send it back to the factory after this | |||
|flavortext= | |||
}} | }} | ||
{{Card | {{Card | ||
|title=Time-out! | |title=Time-out! | ||
|text=Britney Spears walks by, so the gang starts shooting at her. Time-out for you! Players can (A) reload as much they want OR (B) 1 player can play 1 extra action. | |text=Britney Spears walks by, so the gang starts shooting at her. Time-out for you! Players can (A) divide their ammo and reload as much as they want OR (B) 1 player can play 1 extra action. | ||
|type=Event | |type=Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|flavortext=What excellent marksmanship, they're shooting right around her baby. | |||
|flavortext= | |||
}} | }} | ||
{{Card | {{Card | ||
|title=The News | |title=The News | ||
|text=A news crew | |text=A news crew interviews you for their news program. You want to be on TV so you don't play any Actions or Things this round. | ||
|type=Event | |type=Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
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|type=Event | |type=Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|flavortext=Go shoot someone else! | |||
|flavortext= | |||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Fast Thief | ||
|text=A thug steals your lightest weapon and fires/uses it on you once (using the ammo in the weapon). She then drops the weapon and you pick it up, but she's out of sight already. If you have no weapon, this thug punches you with 2 damage. If it's a fire weapon without ammo, you don't get damage. If it's flare gun, you | |text=A thug steals your lightest weapon and fires/uses it on you once (using the ammo in the weapon). She then drops the weapon and you pick it up, but she's ran out of sight already. If you have no weapon, this thug punches you with 2 damage. If it's a fire weapon without ammo, you don't get damage. If it's flare gun, you only get double damage next round. | ||
|type=Event | |type=Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|flavortext=Get back here! I want to shoot you! | |||
|flavortext= | |||
}} | }} | ||
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|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|cornervalue= | |cornervalue= | ||
|flavortext= | |flavortext=Ehm... forgive me? | ||
}} | }} | ||
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|type=Event | |type=Event | ||
|bgcolor=1E61FF | |bgcolor=1E61FF | ||
|flavortext=Meow! | |||
|flavortext= | |||
}} | }} | ||
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|bgcolor=1E61FF | |bgcolor=1E61FF | ||
|cornervalue= | |cornervalue= | ||
|flavortext=Take 3 lefts, then a right and turn 180 | |flavortext=Take 3 lefts, then a right and turn 180 | ||
}} | }} | ||
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|type=Event | |type=Event | ||
|bgcolor=1E61FF | |bgcolor=1E61FF | ||
|flavortext=You pretend you didn't see that | |||
|flavortext= | |||
}} | }} | ||
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|type=Event | |type=Event | ||
|bgcolor=1E61FF | |bgcolor=1E61FF | ||
|flavortext=They could help us! | |||
|flavortext= | |||
}} | }} | ||
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|type=Event | |type=Event | ||
|bgcolor=1E61FF | |bgcolor=1E61FF | ||
|flavortext=How is that possible with all those monkeys? | |||
|flavortext= | |||
}} | }} | ||
{{Card | {{Card | ||
|title=10:45 | |title=10:45 | ||
|text=It's 10:45. You're usually having a smoothie now | |text=It's 10:45. You're usually having a smoothie now. | ||
|type=Event | |type=Event | ||
|bgcolor=1E61FF | |bgcolor=1E61FF | ||
|flavortext=You'll have ice cream | |||
|flavortext= | |||
}} | }} | ||
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|type=Event | |type=Event | ||
|bgcolor=1E61FF | |bgcolor=1E61FF | ||
|flavortext=I like everything about you! | |||
|flavortext= | |||
}} | }} | ||
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|type=Event | |type=Event | ||
|bgcolor=1E61FF | |bgcolor=1E61FF | ||
|flavortext=What shall I buy? | |||
|flavortext= | |||
}} | }} |
Latest revision as of 16:16, 25 January 2014
Miami Beach Fight: Gang Attack | |
---|---|
Designer | Natanz |
Date | March 1 2008 |
Players | 2-5 most fun 4+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
You're on vacation in Miami when you accidentally step on someone's foot because you were looking at a model on the beach. Next thing you know, you and your friends are being attacked by a gang! You see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it!
After KO-ing the ice cream stand operator you work together with your friends, the other players, to survive. Divide your weapons well and balance your ammo. Watch out for the 3 mean bosses!
Gameplay
Setup
Everyone starts with HP 10. Divide the cards:
1 Shuffle the deck. Take the deck and hold it face-up so you can see the cards. Take every non-Event and non-Gang card you see until you have 5 cards. You can re-draw if you feel all players together don't have enough weapons to begin the game with.
2 If you encounter an Event or Gang card, shuffle once and draw again. If it takes too long, browse through the deck and take the first non-Event non-Gang card you see, then shuffle to make sure the remaining non-Event non-Gang cards are well-mixed, then draw another card.
3 Now the next player does this until everyone has 5 non-Event non-Gang cards.
4 Shuffle the deck and make sure there are no Thing - Weapons in the bottom 10 cards.
If you use another method to setup it'll take more time because most cards are Event or Gang cards.
Counters
It's easiest to:
Put counters (dices) on weapons to track your ammo. Use counters (dices) to track the attackers' health and a piece of paper to track the players' health. You'll need about 10 dices for 4 players.
Rounds
During any part of round 1, shuffle Event cards back in the pile. One round goes like this:
1 Each player takes a card. If it's an Event card, whatever it says happens immediately, but other players can still draw their cards before the event takes place. If it's a Gang card, place it in the middle of the table in a way so you can see who took which card. Event and Gang cards don't count towards your 1 Action 1 Thing limit. Put other cards in your hand.
2 Players are free to play 1 Action and 1 Thing whenever they want. For example you can play an Action, someone else does something and then you play a Thing. You can discuss who attacks who. It's possible to attack attackers attacking other players :)
3 When everyone's done with their turn, if a Gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
When the pile is empty you've killed the entire gang and win!
Special rules
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!
Ammo is an Action or a Thing, whatever you choose.
When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
When a player is dead, she puts all her Things in her inventory. For 1 Action, others can take Things from her. Shuffle the Actions back in the pile.
Where you place cards is your 'inventory'.
Variations
Everyone tries to survive on their own and wants the others to die! Now trading items becomes a strategy.
If you don't like that sometimes you get some weapons near the end of the game, use 2 piles: 1 with the Friends cards and 1 with the remaining cards. In this case, draw a card from each pile each round. You'll be attacked more, so you may want to use the rule: each round, 1 player can play 1 extra Action.
Difficulty levels
To make it easier:
Start with HP 15.
Each round, 1 player can play 1 extra turn (much easier).
To increase the difficulty:
Start with 4 cards.
Don't use the Events - Nothing cards. This are Event cards that have no effect.
Cards
Gang
Gang - Thugs
Grrr
Hey! You missed!
You taste odd... now
Strike!
Clunk!
I don't need a gun!
You're number 17
It's not really her fault, she takes her examples from celebrities
Hands up!
That's resourceful of you
I hope someone's filming this
Watch out you, I've seen 5 kung fu movies!
I'm a blue belt!
Want a drink?
What was my line again?
Die @#%$!
I can do whatever I want!
What's the matter? Too fast?
Ouch! I wish that hard disk was empty!
Aaaah!
Clueless? I've already seen that movie!
You can't touch me! I'm untouchable!
You're lucky she's not fat
You're in trouble now!
Don't move, these bullets are expensive!
Who am I supposed to shoot?
I've killed 5 people today, so you'd better run!
I thought it was powder sugar!
Too bad we don't have enough money to buy missiles
Hey! You can't borrow that!
Gang - Bosses
This is what all you men deserve!
Have a taste of my chain gun!
I don't understand, why don't you run away in fear?
Friends
Friends - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time?
Take this!
Just like the cavemen!
Why do these things have to make so much noise?
Now this is a real gun
It's for emergency situations only
I wish this thing would shoot faster
Yeah! Take that!
It would be easier if they didn't shoot back
Go look... what's the serial number on that grenade?
They should invent these with built-in cameras!
Friends - Ammo
Friends - Actions
Hey look at me!
Stop the bullets for me!
Wait, that isn't snow, that is...
Yum! Wow they have coconut flavor too!
Give that monkey a weapon
Who's going to analyze the crime scene now?
Events
Events - Something
Can't it go to a restaurant instead? They have more food!
1... 4... 7... 5... ?
I told you to get me a strawberry cone, not this!
Hey! What are you pointing at me for?!
You'll send it back to the factory after this
What excellent marksmanship, they're shooting right around her baby.
Hey I'm on TV!
Go shoot someone else!
Get back here! I want to shoot you!
Ehm... forgive me?
Surprise!
Hey! Not fair!
Events - Nothing
Meow!
Take 3 lefts, then a right and turn 180
You pretend you didn't see that
They could help us!
Yay!
How is that possible with all those monkeys?
You'll have ice cream
I like everything about you!
What shall I buy?