Difference between revisions of "No One Lives Forever 3 deck"

From Dvorak - A Blank-Card Game
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| players = 2+
| players = 2+
| status = Unfinished
| status = Unfinished
| unlocked = true
}}
}}
Based on No One Lives Forever!
Based on No One Lives Forever!
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=Rules=
=Rules=
If a player's character is out of HP, they're dead. Whoever is left, wins.
If a player's character is out of HP, that player loses the game.


You can draw 3 cards each turn.
You can draw 2 cards each turn.
==Setup==
==Setup==
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character AKA 'your character'.
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck.
 
==Your Base==
==Your Base==
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid, viewed top down:




                                              x
              x x x
                                            x   x
              x x x
                                          x   x   x
              x x x
                                            x   x
                                              x




At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Your obstacles don't affect your own characters and guards.
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or enemy guard moves into the same room. In your own base, you CAN'T move guards or non-player characters without a card.


You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
Line 32: Line 32:
This is how you attack
This is how you attack


#Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking.
#Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking.
#Before moving into a room you can play an Action card to get rid of any obstacles there.
#You put your attacker in the entrance room of an enemy's base.
#Your 1st room is the entrance room, after that choose your own way.
#Before moving into any room (including the entrance) you can play an Action card on an obstacle in the next room.
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.


An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base entrance if it's 'your character'.
 
==Attack Strength, Health Points==
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'.
==Attack strength, health points==
The value in the top right corner is the attack strength/health points.
The value in the top right corner is the attack strength/health points.
=Variations=
=Variations=
Line 47: Line 45:
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.


You can only place a Thing in a room where 'your character' is.
You can only place an Obstacle in a room where 'your character' is.


When attacking, you can play unlimited Actions as long as they're related to the attack.
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.
<br clear=all>
<br clear=all>
=Cards=
=Cards=
==Obstacles==
==Things - Obstacles==
{{Card
|title=Security Camera
|text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
 
{{Card
{{Card
|title=Security Camera
|title=Security Camera
|text=All guards in the base will move to you and attack you if (A) You're in the same room as a Security Camera. (B) An enemy guard is killed in the same room as a Security Camera, (C) A Security Camera is destroyed.
|text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
 
{{Card
|title=Banana
|text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
 
{{Card
|title=Banana
|text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 70: Line 92:


{{Card
{{Card
|title=Lock
|title=Locked!
|text=The entrance to this room is locked. Now what?
|text=The entrance to this room is locked. Now what?
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
{{Card
|title=Locked!
|text=The entrance to this room is locked and you don't have the key.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 91: Line 121:
|bgcolor=FF66A5
|bgcolor=FF66A5
|flavortext=
|flavortext=
}}
{{Card
|title=File Cabinet
|text=You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
{{Card
|title=Bear Trap
|text=You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=Hey, aren't these only supposed to work on bears?!
}}
}}


{{Card
{{Card
|title=Bear Trap
|title=Bear Trap
|text=HP-2, destroy Bear Trap.
|text=You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
|flavortext=
|flavortext=Hey, aren't these only supposed to work on bears?!
}}
}}


Line 106: Line 152:
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
|flavortext=
}}
{{Card
|title=Science Lab
|text=These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.
|type=Thing - Obstacle
|bgcolor=FF66A5
|cornervalue=0/1
|flavortext=
|flavortext=
}}
}}
Line 114: Line 169:
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
|cornervalue=0/1
|flavortext=
|flavortext=
}}
}}
Line 126: Line 182:


{{Card
{{Card
|title=
|title=Lockpad
|text=
|text=You need the key to open the door to this room...
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
 
{{Card
|title=Combination Lock
|text=You need the combination to open the door to this room...
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 134: Line 198:


{{Card
{{Card
|title=
|title=Spotlight
|text=
|text=You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 174: Line 238:
<br clear=all>
<br clear=all>


==Actions==
==Things - Characters==
{{Card
{{Card
|title=Stealth
|title=Cate
|text=Use before confronted with an obstacle/character/guard. The character, guard or Security Camera doesn't see you OR attack the next guard with an Action - Weapon/Action - Gadget without her seeing you.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency.
|type=
|type=Character
|bgcolor=46BC25
|cornervalue=3/3
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Explosives
|title=Bruno Lawrie
|text=You blow up the obstacle/person in the next room, alerting all guards in the base.
|text=When killed and not someone's character, move him to a random player's hand. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency.
|type=
|type=Character
|bgcolor=46BC25
|cornervalue=3/3
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Alternative route
|title=Tom Goodman
|text=You take an alternative route, avoiding the next obstacle.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency.
|type=Action
|type=Character
|bgcolor=46BC25
|cornervalue=3/3
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Coin
|title=Magnus Armstrong
|text=You throw a coin and the guard in the next area investigates. You KO the guard from behind (destroy).
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency.
|type=
|type=Character
|bgcolor=46BC25
|cornervalue=3/3
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Monkey
|title=Dmitrij Volkov
|text=A Monkey distracts a guard.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency.
|type=Action
|type=Character
|bgcolor=46BC25
|cornervalue=3/3
|flavortext=
|bgcolor=4F75FF
}}
<br clear=all>
==Action - Unexpected==
{{Card
|title=Security Camera
|text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base.
|type=Action
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Sudden Movement
|title=Santa
|text=One of your guards in your base walks to an adjoining room, regardless of what's in that room.
|text=Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency.
|type=Action
|type=
|bgcolor=
|bgcolor=4F75FF
|cornervalue=2/2
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=The Director
|text=One of your guards in your base walks 2 rooms away, regardless of what's in that room.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency.
|type=Action
|type=
|bgcolor=
|cornervalue=2/3
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Isako
|text=One of your guards in your base walks 3 rooms away, regardless of what's in that room.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency.
|type=Action
|type=
|bgcolor=
|bgcolor=4F75FF
|cornervalue=3/3
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Pierre
|text=
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency.
|type=Action
|type=
|bgcolor=
|bgcolor=4F75FF
|cornervalue=3/3
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=J.A.C.K.
|text=
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency.
|type=Action
|type=
|bgcolor=
|bgcolor=4F75FF
|cornervalue=3/3
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=HARM Scientist
|text=
|text=This scientist alerts guards up to 1 room away when seeing an attacker.
|type=Action
|type=
|bgcolor=
|bgcolor=4F75FF
|cornervalue=0/1
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Monkey
|text=
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency.
|type=Action
|type=
|bgcolor=
|bgcolor=4F75FF
|cornervalue=1/2
|flavortext=
|flavortext=
}}
}}
<br clear=all>
<br clear=all>
==Action - Gadgets==
==Things - Guards==
{{Card
{{Card
|title=Lock Pick
|title=Russian Guard
|text=Pick a lock or stealthily kill a guard.
|text=Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks.
|type=Action - Gadget
|type=Thing
|bgcolor=
|cornervalue=1/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Compact Code Breaker
|title=Indian Guard
|text=Destroy a lock.
|text=
|type=Action - Gadget
|type=
|bgcolor=46BC25
|cornervalue=1/2
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Hairspray Welder
|title=Moroccan Guard
|text=Destroy a lock.
|text=
|type=Action - Gadget
|type=
|bgcolor=46BC25
|cornervalue=1/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Nail Clipper Lock Pick
|title=HARM Guard
|text=Destroy a lock.
|text=
|type=Action - Gadget
|type=
|bgcolor=46BC25
|cornervalue=2/2
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Body Remover Perfume
|title=Space Guard
|text=A Security Camera won't see this guard. Use on dead characters and guards only.
|text=
|type=Action - Gadget
|type=
|bgcolor=46BC25
|cornervalue=2/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Mascara Stun Gun
|title=Ninja Guard
|text=
|text=
|type=Action - Gadget
|type=
|bgcolor=
|cornervalue=1/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=CT-180 Utility Launcher
|title=Mime
|text=
|text=
|type=Action - Gadget
|type=
|bgcolor=
|cornervalue=2/2
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
Line 343: Line 415:
|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
Line 351: Line 424:
|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
Line 359: Line 433:
|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=
|bgcolor=E2E058
|flavortext=
}}
<br clear=all>
==Actions==
{{Card
|title=Hide
|text=You hide, so a character, guard or Security Camera doesn't see you.
|type=Action
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Explosives
|text=
|text=You blow up the obstacle/person in this/the next room, alerting all guards in the base.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
}}
 
{{Card
|title=Stealth
|text=You sneak past everyone in the next room and enter a room after that.
|type=Action
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Coin
|text=
|text=You throw a coin and a character/guard investigates. You KO the character/guard from behind.
|type=
|type=
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Monkey
|text=
|text=A Monkey distracts a character/guard, so s/he doesn't see you.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


<br clear=all>
==Action - Weapons==
{{Card
{{Card
|title=Cross Bow
|title=Drag
|text=Stealthily kill an enemy.
|text=You drag a dead character/guard to a hidden spot, so nobody sees her/him.
|type=Action - Weapon
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Colt
|title=Switch
|text=Kill the next enemy, alerting enemies up to 2 areas away.
|text=You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage.
|type=Action - Weapon
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Bacalov Instigator Combat shotgun
|title=Karate Chop
|text=
|text=You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Micromissile Launcher
|title=Funny Conversation
|text=
|text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Laughing Gas Grenade
|title=Funny Conversation
|text=
|text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Sleeping Gas Grenade
|title=Surprise
|text=
|text=Next time the target attacks, s/he misses.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}
Line 440: Line 530:
|title=
|title=
|text=
|text=
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}
<br clear=all>
 
==Things - Characters==
{{Card
{{Card
|title=Cate
|title=
|text=When alerted
|text=
|type=Character
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


<br clear=all>
==Action - Unexpected==
{{Card
{{Card
|title=Bruno Lawrie
|title=Security Camera
|text=When killed and not someone's character, move him to a random player's hand.
|text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base.
|type=Character
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Tom Goodman
|title=Sudden Movement
|text=
|text=One of your guards in your base walks to an adjoining room.
|type=Character
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Magnus Armstrong
|title=
|text=
|text=One of your guards in your base walks 2 rooms away.
|type=Character
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Dmitrij Volkov
|title=
|text=
|text=One of your guards in your base walks 3 rooms away.
|type=Character
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Santa
|title=
|text=
|text=
|type=
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=The Director
|title=
|text=
|text=
|type=
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Isake
|title=
|text=
|text=
|type=
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


<br clear=all>
==Action - Gadgets==
{{Card
{{Card
|title=Pierre
|title=Lock Pick
|text=
|text=Pick a lock or stealthily kill a guard.
|type=
|type=Action - Gadget
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=J.A.C.K.
|title=Compact Code Breaker
|text=
|text=Destroy a lock.
|type=
|type=Action - Gadget
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=HARM Scientist
|title=Hairspray Welder
|text=This scientist alerts guards up to 2 areas away when seeing an attacker.
|text=Destroy a lock.
|type=
|type=Action - Gadget
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Nail Clipper Lock Pick
|text=
|text=Destroy a lock.
|type=
|type=Action - Gadget
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Mascara Stun Gun
|text=
|text=Stealthily KO a guard. This guard wakes up at your next turn.
|type=
|type=Action - Gadget
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


<br clear=all>
==Things - Guards==
{{Card
{{Card
|title=Russian Guard
|title=CT-180 Utility Launcher
|text=Alerted: takes the shortest route to the emergency location.<br><br>Sees an enemy: attacks
|text=You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you.
|type=
|type=Action - Gadget
|cornervalue=1
|bgcolor=46BC25
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Indian Guard
|title=Lipstick Camera
|text=
|text=You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage.
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Moroccan Guard
|title=
|text=
|text=
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


<br clear=all>
==Action - Weapons==
{{Card
{{Card
|title=HARM Guard
|title=Cross Bow
|text=
|text=Stealthily kill an enemy.
|type=
|type=Action - Weapon
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Space Guard
|title=Colt
|text=
|text=Kill the next enemy, alerting enemies up to 1 room away.
|type=
|type=Action - Weapon
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Ninja Guard
|title=Bacalov Instigator Combat shotgun
|text=
|text=You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away.
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Mime
|title=Micromissile Launcher
|text=
|text=Destroy everything in the current or adjoining room.
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Laughing Gas Grenade
|text=
|text=Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person.
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=Great invention!
}}
}}


{{Card
{{Card
|title=
|title=Sleeping Gas Grenade
|text=
|text=You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep.
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=Zzzzzzz
}}
}}


Line 631: Line 722:
|text=
|text=
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}
<br clear=all>
<br clear=all>

Latest revision as of 23:04, 19 December 2010

No One Lives Forever 3 deck
Designer Natanz
Date 10/02/2008
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Based on No One Lives Forever!

Avoid bananas, security cameras, guards and more to attack your enemies!

Rules

If a player's character is out of HP, that player loses the game.

You can draw 2 cards each turn.

Setup

At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck.

Your Base

The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid, viewed top down:


             x x x
             x x x
             x x x


At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or enemy guard moves into the same room. In your own base, you CAN'T move guards or non-player characters without a card.

You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.

Attacking

This is how you attack

  1. Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking.
  2. You put your attacker in the entrance room of an enemy's base.
  3. Before moving into any room (including the entrance) you can play an Action card on an obstacle in the next room.
  4. Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.

An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base entrance if it's 'your character'.

Attack Strength, Health Points

The value in the top right corner is the attack strength/health points.

Variations

Use a different grid size: 4x7, 5x5 etc.

Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.

You can only place an Obstacle in a room where 'your character' is.

When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.

Cards

Things - Obstacles

Security Camera
Thing - Obstacle
All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
Security Camera
Thing - Obstacle
All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
Locked!
Thing - Obstacle
The entrance to this room is locked. Now what?
Locked!
Thing - Obstacle
The entrance to this room is locked and you don't have the key.
Alarm Button
Thing - Obstacle
Oh no... just before you killed this guard s/he pressed an alarm button!

Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Top Secret Files
Thing - Obstacle
You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read.
File Cabinet
Thing - Obstacle
You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read.
Bear Trap
Thing - Obstacle
You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.
Hey, aren't these only supposed to work on bears?!
Bear Trap
Thing - Obstacle
You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.
Hey, aren't these only supposed to work on bears?!
Angry Kitty Proximity Device
Thing - Obstacle
Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty.
0/1
Science Lab
Thing - Obstacle
These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.
0/1
Science Lab
Thing - Obstacle
These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. HP 1
Glue
Thing - Obstacle
What?! There's glue on the floor! This character is unavailable the next turn.
Lockpad
Thing - Obstacle
You need the key to open the door to this room...
Combination Lock
Thing - Obstacle
You need the combination to open the door to this room...
Spotlight
Thing - Obstacle
You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted.
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle


Things - Characters

3/3
Cate
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency.
3/3
Bruno Lawrie
Character
When killed and not someone's character, move him to a random player's hand. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency.
3/3
Tom Goodman
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency.
3/3
Magnus Armstrong
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency.
3/3
Dmitrij Volkov
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency.
2/2
Santa
Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency.
2/3
The Director
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency.
3/3
Isako
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency.
3/3
Pierre
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency.
3/3
J.A.C.K.
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency.
0/1
HARM Scientist
This scientist alerts guards up to 1 room away when seeing an attacker.
1/2
Monkey
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency.


Things - Guards

1/1
Russian Guard
Thing
Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks.
1/2
Indian Guard
1/1
Moroccan Guard
2/2
HARM Guard
2/1
Space Guard
1/1
Ninja Guard
2/2
Mime


Actions

Hide
Action
You hide, so a character, guard or Security Camera doesn't see you.
Explosives
Action
You blow up the obstacle/person in this/the next room, alerting all guards in the base.
Stealth
Action
You sneak past everyone in the next room and enter a room after that.
Coin
You throw a coin and a character/guard investigates. You KO the character/guard from behind.
Monkey
Action
A Monkey distracts a character/guard, so s/he doesn't see you.
Drag
Action
You drag a dead character/guard to a hidden spot, so nobody sees her/him.
Switch
Action
You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage.
Karate Chop
Action
You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage.
Funny Conversation
Action
Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
Funny Conversation
Action
Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
Surprise
Action
Next time the target attacks, s/he misses.
Action
Action


Action - Unexpected

Security Camera
Action
Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.

Play this when an enemy is in your base.
Sudden Movement
Action
One of your guards in your base walks to an adjoining room.
Action
One of your guards in your base walks 2 rooms away.
Action
One of your guards in your base walks 3 rooms away.
Action
Action
Action



Action - Gadgets

Lock Pick
Action - Gadget
Pick a lock or stealthily kill a guard.
Compact Code Breaker
Action - Gadget
Destroy a lock.
Hairspray Welder
Action - Gadget
Destroy a lock.
Nail Clipper Lock Pick
Action - Gadget
Destroy a lock.
Mascara Stun Gun
Action - Gadget
Stealthily KO a guard. This guard wakes up at your next turn.
CT-180 Utility Launcher
Action - Gadget
You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you.
Lipstick Camera
You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage.


Action - Weapons

Cross Bow
Action - Weapon
Stealthily kill an enemy.
Colt
Action - Weapon
Kill the next enemy, alerting enemies up to 1 room away.
Bacalov Instigator Combat shotgun
You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away.
Micromissile Launcher
Destroy everything in the current or adjoining room.
Laughing Gas Grenade
Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person.
Great invention!
Sleeping Gas Grenade
You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep.
Zzzzzzz