Difference between revisions of "No One Lives Forever 3 deck"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
m
m
 
(8 intermediate revisions by the same user not shown)
Line 4: Line 4:
| players = 2+
| players = 2+
| status = Unfinished
| status = Unfinished
| unlocked = true
}}
}}
Based on No One Lives Forever!
Based on No One Lives Forever!


Avoid bananas, security cameras, guards etc and attack your enemies!
Avoid bananas, security cameras, guards and more to attack your enemies!


=Rules=
=Rules=
If a player's character is out of HP, they're dead. Whoever is left, wins.
If a player's character is out of HP, that player loses the game.


You can draw 3 cards each turn.
You can draw 2 cards each turn.
==Setup==
==Setup==
At the beginning of the game, each player takes a Thing - Character and places it in their base. The player is this character.
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck.
==Defending==
The space in front of each player is their base. You put obstacles, guards and characters in your base so players can't directly attack you. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:


==Your Base==
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid, viewed top down:


                                              x
                                            x  x
                                          x  x  x
                                            x  x
                                              x


              x x x
              x x x
              x x x


Each player says which room is their base entrance. In each room (x) you can put 1 Thing. Your character can move to rooms with Things. Order your obstacles in a smart way!
 
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or enemy guard moves into the same room. In your own base, you CAN'T move guards or non-player characters without a card.


You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
==Attacking==
==Attacking==
While attacking, you can play unlimited Actions as long as they're related to the attack.
This is how you attack
 
1 Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say who's base you're attacking.
 
2 Before moving into the entrance room you can play an action card to get rid of any obstacles there.
 
3 Enter the entrance room.
 
4 Play Action cards or move to the next room and try to get to your enemy.
 
5 An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).


6 End your turn whenever you like.
#Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking.
#You put your attacker in the entrance room of an enemy's base.
#Before moving into any room (including the entrance) you can play an Action card on an obstacle in the next room.
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.


An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand.
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base entrance if it's 'your character'.
==Guards==
==Attack Strength, Health Points==
When an alarm is sounded all guards are alerted. When a guard is alerted, s/he takes the shortest route to the room the emergency is in and attacks.
The value in the top right corner is the attack strength/health points.
==Playing==
=Variations=
Draw 3 cards.
Play 1 Thing and 1 Action. Moving your character counts as an Action.
==Variations==
Use a different grid size: 4x7, 5x5 etc.
Use a different grid size: 4x7, 5x5 etc.


Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.


Each turn you can only move to 1 room.
You can only place an Obstacle in a room where 'your character' is.


You can only place a Thing in a room where your character is.
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.
<br clear=all>
<br clear=all>
=Cards=
=Cards=
==Obstacles==
==Things - Obstacles==
{{Card
{{Card
|title=Security Camera
|title=Security Camera
|text=Security Camera doesn't have to be avoided, but then all guards in the base will move to you and attack you. If the previous obstacle was a guard and Security Camera isn't disabled, all guards will be alerted. If destroyed, all guards will be alerted.
|text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
 
{{Card
|title=Security Camera
|text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
 
{{Card
|title=Banana
|text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
 
{{Card
|title=Banana
|text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 71: Line 85:
{{Card
{{Card
|title=Banana
|title=Banana
|text=Trips an attacker, who gets HP-1 and wakes up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
|text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
 
{{Card
|title=Locked!
|text=The entrance to this room is locked. Now what?
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 78: Line 100:


{{Card
{{Card
|title=Lock
|title=Locked!
|text=Now what? You can't continue now!
|text=The entrance to this room is locked and you don't have the key.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 87: Line 109:
{{Card
{{Card
|title=Alarm Button
|title=Alarm Button
|text=Place this on a guard. If this guard is killed, all guards are alerted and this card is destroyed.
|text=Oh no... just before you killed this guard s/he pressed an alarm button!<br><br>Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 95: Line 117:
{{Card
{{Card
|title=Top Secret Files
|title=Top Secret Files
|text=You can't ignore these Top Secret Files! End your turn and continue from here your next turn. Destroy Top Secret Files.
|text=You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
 
{{Card
|title=File Cabinet
|text=You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 103: Line 133:
{{Card
{{Card
|title=Bear Trap
|title=Bear Trap
|text=
|text=You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=Hey, aren't these only supposed to work on bears?!
}}
 
{{Card
|title=Bear Trap
|text=You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=Hey, aren't these only supposed to work on bears?!
}}
 
{{Card
|title=Angry Kitty Proximity Device
|text=Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty.
|type=Thing - Obstacle
|bgcolor=FF66A5
|flavortext=
}}
 
{{Card
|title=Science Lab
|text=These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
|cornervalue=0/1
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Angry Kitty Proximity Device
|title=Science Lab
|text=
|text=These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.  HP 1
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
|cornervalue=0/1
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Glue
|text=
|text=What?! There's glue on the floor! This character is unavailable the next turn.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 126: Line 182:


{{Card
{{Card
|title=
|title=Lockpad
|text=
|text=You need the key to open the door to this room...
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 134: Line 190:


{{Card
{{Card
|title=
|title=Combination Lock
|text=
|text=You need the combination to open the door to this room...
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 142: Line 198:


{{Card
{{Card
|title=
|title=Spotlight
|text=
|text=You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
Line 182: Line 238:
<br clear=all>
<br clear=all>


==Actions==
==Things - Characters==
{{Card
|title=Cate
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency.
|type=Character
|cornervalue=3/3
|bgcolor=4F75FF
|flavortext=
}}
 
{{Card
|title=Bruno Lawrie
|text=When killed and not someone's character, move him to a random player's hand. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency.
|type=Character
|cornervalue=3/3
|bgcolor=4F75FF
|flavortext=
}}
 
{{Card
{{Card
|title=Stealth
|title=Tom Goodman
|text=Sneak past the next guard or Security Camera OR attack the next guard with an Action - Weapon/Action - Gadget without her seeing you.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency.
|type=
|type=Character
|bgcolor=46BC25
|cornervalue=3/3
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Explosives
|title=Magnus Armstrong
|text=
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency.
|type=
|type=Character
|bgcolor=46BC25
|cornervalue=3/3
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Alternative route
|title=Dmitrij Volkov
|text=You take an alternative route, avoiding the next obstacle.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency.
|type=Action
|type=Character
|bgcolor=46BC25
|cornervalue=3/3
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Coin
|title=Santa
|text=You throw a coin and the guard in the next area investigates. You KO the guard from behind (destroy).
|text=Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency.
|type=
|type=
|bgcolor=46BC25
|bgcolor=4F75FF
|cornervalue=2/2
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Monkey
|title=The Director
|text=A Monkey distracts a guard.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency.
|type=Action
|type=
|bgcolor=46BC25
|cornervalue=2/3
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}
<br clear=all>
 
==Action - Unexpected==
{{Card
{{Card
|title=Security Camera
|title=Isako
|text=Oops... you didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency.
|type=Action
|type=
|bgcolor=
|bgcolor=4F75FF
|cornervalue=3/3
|flavortext=
|flavortext=
}}
}}
<br clear=all>
 
==Action - Gadgets==
{{Card
{{Card
|title=Lock Pick
|title=Pierre
|text=Pick a lock or stealthily kill a guard.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency.
|type=Action - Gadget
|type=
|bgcolor=
|bgcolor=4F75FF
|cornervalue=3/3
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Compact Code Breaker
|title=J.A.C.K.
|text=Destroy a lock.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency.
|type=Action - Gadget
|type=
|bgcolor=46BC25
|bgcolor=4F75FF
|cornervalue=3/3
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Hairspray Welder
|title=HARM Scientist
|text=Destroy a lock.
|text=This scientist alerts guards up to 1 room away when seeing an attacker.
|type=Action - Gadget
|type=
|bgcolor=46BC25
|bgcolor=4F75FF
|cornervalue=0/1
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Nail Clipper Lock Pick
|title=Monkey
|text=Destroy a lock.
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency.
|type=Action - Gadget
|type=
|bgcolor=46BC25
|bgcolor=4F75FF
|cornervalue=1/2
|flavortext=
}}
<br clear=all>
==Things - Guards==
{{Card
|title=Russian Guard
|text=Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks.
|type=Thing
|cornervalue=1/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Body Remover Perfume
|title=Indian Guard
|text=A Security Camera won't see this guard. Use on dead characters and guards only.
|text=
|type=Action - Gadget
|type=
|bgcolor=46BC25
|cornervalue=1/2
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Mascara Stun Gun
|title=Moroccan Guard
|text=
|text=
|type=Action - Gadget
|type=
|bgcolor=
|cornervalue=1/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=CT-180 Utility Launcher
|title=HARM Guard
|text=
|text=
|type=Action - Gadget
|type=
|bgcolor=
|cornervalue=2/2
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Space Guard
|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=2/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Ninja Guard
|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=1/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Mime
|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=2/2
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
Line 317: Line 415:
|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
Line 325: Line 424:
|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
Line 333: Line 433:
|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
<br clear=all>
<br clear=all>
==Action - Weapons==
==Actions==
{{Card
{{Card
|title=Cross Bow
|title=Hide
|text=Stealthily kill an enemy.
|text=You hide, so a character, guard or Security Camera doesn't see you.
|type=Action - Weapon
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Colt
|title=Explosives
|text=Kill the next enemy, alerting enemies up to 2 areas away.
|text=You blow up the obstacle/person in this/the next room, alerting all guards in the base.
|type=Action - Weapon
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Bacalov Instigator Combat shotgun
|title=Stealth
|text=
|text=You sneak past everyone in the next room and enter a room after that.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Micromissile Launcher
|title=Coin
|text=
|text=You throw a coin and a character/guard investigates. You KO the character/guard from behind.
|type=
|type=
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Laughing Gas Grenade
|title=Monkey
|text=
|text=A Monkey distracts a character/guard, so s/he doesn't see you.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Sleeping Gas Grenade
|title=Drag
|text=
|text=You drag a dead character/guard to a hidden spot, so nobody sees her/him.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Switch
|text=
|text=You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}
<br clear=all>
 
==Things - Characters==
{{Card
{{Card
|title=Cate
|title=Karate Chop
|text=
|text=You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage.
|type=Character
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Bruno Lawrie
|title=Funny Conversation
|text=When killed, move him to a random player's hand.
|text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
|type=Character
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Tom Goodman
|title=Funny Conversation
|text=
|text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
|type=Character
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Magnus Armstrong
|title=Surprise
|text=
|text=Next time the target attacks, s/he misses.
|type=Character
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Dmitrij Volkov
|title=
|text=
|text=
|type=Character
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Santa
|title=
|text=
|text=
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


<br clear=all>
==Action - Unexpected==
{{Card
{{Card
|title=The Director
|title=Security Camera
|text=
|text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base.
|type=
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Isake
|title=Sudden Movement
|text=
|text=One of your guards in your base walks to an adjoining room.
|type=
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Pierre
|title=
|text=
|text=One of your guards in your base walks 2 rooms away.
|type=
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=J.A.C.K.
|title=
|text=
|text=One of your guards in your base walks 3 rooms away.
|type=
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=HARM Scientist
|title=
|text=This scientist alerts guards up to 2 areas away when seeing an attacker.
|text=
|type=
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}
Line 487: Line 588:
|title=
|title=
|text=
|text=
|type=
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}
Line 495: Line 596:
|title=
|title=
|text=
|text=
|type=
|type=Action
|bgcolor=
|bgcolor=4F75FF
|flavortext=
|flavortext=
}}
}}
Line 502: Line 603:


<br clear=all>
<br clear=all>
==Action - Gadgets==
{{Card
|title=Lock Pick
|text=Pick a lock or stealthily kill a guard.
|type=Action - Gadget
|bgcolor=46BC25
|flavortext=
}}
{{Card
|title=Compact Code Breaker
|text=Destroy a lock.
|type=Action - Gadget
|bgcolor=46BC25
|flavortext=
}}
{{Card
|title=Hairspray Welder
|text=Destroy a lock.
|type=Action - Gadget
|bgcolor=46BC25
|flavortext=
}}
{{Card
|title=Nail Clipper Lock Pick
|text=Destroy a lock.
|type=Action - Gadget
|bgcolor=46BC25
|flavortext=
}}
{{Card
|title=Mascara Stun Gun
|text=Stealthily KO a guard. This guard wakes up at your next turn.
|type=Action - Gadget
|bgcolor=46BC25
|flavortext=
}}


==Things - Guards==
{{Card
{{Card
|title=Russian Guard
|title=CT-180 Utility Launcher
|text=
|text=You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you.
|type=
|type=Action - Gadget
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Indian Guard
|title=Lipstick Camera
|text=
|text=You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage.
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Moroccan Guard
|title=
|text=
|text=
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


<br clear=all>
==Action - Weapons==
{{Card
{{Card
|title=HARM Guard
|title=Cross Bow
|text=
|text=Stealthily kill an enemy.
|type=
|type=Action - Weapon
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Space Guard
|title=Colt
|text=
|text=Kill the next enemy, alerting enemies up to 1 room away.
|type=
|type=Action - Weapon
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Ninja Guard
|title=Bacalov Instigator Combat shotgun
|text=
|text=You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away.
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Mime
|title=Micromissile Launcher
|text=
|text=Destroy everything in the current or adjoining room.
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Laughing Gas Grenade
|text=
|text=Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person.
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=Great invention!
}}
}}


{{Card
{{Card
|title=
|title=Sleeping Gas Grenade
|text=
|text=You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep.
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=Zzzzzzz
}}
}}


Line 580: Line 722:
|text=
|text=
|type=
|type=
|bgcolor=E2E058
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}
<br clear=all>
<br clear=all>

Latest revision as of 23:04, 19 December 2010

No One Lives Forever 3 deck
Designer Natanz
Date 10/02/2008
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Based on No One Lives Forever!

Avoid bananas, security cameras, guards and more to attack your enemies!

Rules

If a player's character is out of HP, that player loses the game.

You can draw 2 cards each turn.

Setup

At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck.

Your Base

The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid, viewed top down:


             x x x
             x x x
             x x x


At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or enemy guard moves into the same room. In your own base, you CAN'T move guards or non-player characters without a card.

You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.

Attacking

This is how you attack

  1. Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking.
  2. You put your attacker in the entrance room of an enemy's base.
  3. Before moving into any room (including the entrance) you can play an Action card on an obstacle in the next room.
  4. Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.

An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base entrance if it's 'your character'.

Attack Strength, Health Points

The value in the top right corner is the attack strength/health points.

Variations

Use a different grid size: 4x7, 5x5 etc.

Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.

You can only place an Obstacle in a room where 'your character' is.

When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.

Cards

Things - Obstacles

Security Camera
Thing - Obstacle
All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
Security Camera
Thing - Obstacle
All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
Locked!
Thing - Obstacle
The entrance to this room is locked. Now what?
Locked!
Thing - Obstacle
The entrance to this room is locked and you don't have the key.
Alarm Button
Thing - Obstacle
Oh no... just before you killed this guard s/he pressed an alarm button!

Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Top Secret Files
Thing - Obstacle
You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read.
File Cabinet
Thing - Obstacle
You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read.
Bear Trap
Thing - Obstacle
You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.
Hey, aren't these only supposed to work on bears?!
Bear Trap
Thing - Obstacle
You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.
Hey, aren't these only supposed to work on bears?!
Angry Kitty Proximity Device
Thing - Obstacle
Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty.
0/1
Science Lab
Thing - Obstacle
These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.
0/1
Science Lab
Thing - Obstacle
These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. HP 1
Glue
Thing - Obstacle
What?! There's glue on the floor! This character is unavailable the next turn.
Lockpad
Thing - Obstacle
You need the key to open the door to this room...
Combination Lock
Thing - Obstacle
You need the combination to open the door to this room...
Spotlight
Thing - Obstacle
You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted.
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle


Things - Characters

3/3
Cate
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency.
3/3
Bruno Lawrie
Character
When killed and not someone's character, move him to a random player's hand. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency.
3/3
Tom Goodman
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency.
3/3
Magnus Armstrong
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency.
3/3
Dmitrij Volkov
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency.
2/2
Santa
Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency.
2/3
The Director
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency.
3/3
Isako
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency.
3/3
Pierre
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency.
3/3
J.A.C.K.
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency.
0/1
HARM Scientist
This scientist alerts guards up to 1 room away when seeing an attacker.
1/2
Monkey
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency.


Things - Guards

1/1
Russian Guard
Thing
Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks.
1/2
Indian Guard
1/1
Moroccan Guard
2/2
HARM Guard
2/1
Space Guard
1/1
Ninja Guard
2/2
Mime


Actions

Hide
Action
You hide, so a character, guard or Security Camera doesn't see you.
Explosives
Action
You blow up the obstacle/person in this/the next room, alerting all guards in the base.
Stealth
Action
You sneak past everyone in the next room and enter a room after that.
Coin
You throw a coin and a character/guard investigates. You KO the character/guard from behind.
Monkey
Action
A Monkey distracts a character/guard, so s/he doesn't see you.
Drag
Action
You drag a dead character/guard to a hidden spot, so nobody sees her/him.
Switch
Action
You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage.
Karate Chop
Action
You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage.
Funny Conversation
Action
Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
Funny Conversation
Action
Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
Surprise
Action
Next time the target attacks, s/he misses.
Action
Action


Action - Unexpected

Security Camera
Action
Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.

Play this when an enemy is in your base.
Sudden Movement
Action
One of your guards in your base walks to an adjoining room.
Action
One of your guards in your base walks 2 rooms away.
Action
One of your guards in your base walks 3 rooms away.
Action
Action
Action



Action - Gadgets

Lock Pick
Action - Gadget
Pick a lock or stealthily kill a guard.
Compact Code Breaker
Action - Gadget
Destroy a lock.
Hairspray Welder
Action - Gadget
Destroy a lock.
Nail Clipper Lock Pick
Action - Gadget
Destroy a lock.
Mascara Stun Gun
Action - Gadget
Stealthily KO a guard. This guard wakes up at your next turn.
CT-180 Utility Launcher
Action - Gadget
You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you.
Lipstick Camera
You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage.


Action - Weapons

Cross Bow
Action - Weapon
Stealthily kill an enemy.
Colt
Action - Weapon
Kill the next enemy, alerting enemies up to 1 room away.
Bacalov Instigator Combat shotgun
You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away.
Micromissile Launcher
Destroy everything in the current or adjoining room.
Laughing Gas Grenade
Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person.
Great invention!
Sleeping Gas Grenade
You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep.
Zzzzzzz