Difference between revisions of "No One Lives Forever 3 deck"
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| players = 2+ | | players = 2+ | ||
| status = Unfinished | | status = Unfinished | ||
| unlocked = true | |||
}} | }} | ||
Based on No One Lives Forever! | Based on No One Lives Forever! | ||
Avoid bananas, security cameras, guards and more to attack your enemies! | |||
=Rules= | =Rules= | ||
If a player's character is out of HP, that player loses the game. | |||
You can draw 2 cards each turn. | |||
==Setup== | |||
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck. | |||
==Your Base== | |||
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid, viewed top down: | |||
x x x | |||
x x x | |||
x x x | |||
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or enemy guard moves into the same room. In your own base, you CAN'T move guards or non-player characters without a card. | |||
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | |||
==Attacking== | |||
This is how you attack | |||
#Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking. | |||
#You put your attacker in the entrance room of an enemy's base. | |||
#Before moving into any room (including the entrance) you can play an Action card on an obstacle in the next room. | |||
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn. | |||
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base entrance if it's 'your character'. | |||
==Attack Strength, Health Points== | |||
The value in the top right corner is the attack strength/health points. | |||
=Variations= | |||
Use a different grid size: 4x7, 5x5 etc. | |||
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base. | |||
You can only place an Obstacle in a room where 'your character' is. | |||
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack. | |||
<br clear=all> | <br clear=all> | ||
=Cards= | =Cards= | ||
==Obstacles== | ==Things - Obstacles== | ||
{{Card | |||
|title=Security Camera | |||
|text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | {{Card | ||
|title=Security Camera | |title=Security Camera | ||
|text= | |text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor= | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 35: | Line 69: | ||
{{Card | {{Card | ||
|title=Banana | |title=Banana | ||
|text= | |text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. | ||
|type=Thing | |type=Thing - Obstacle | ||
|bgcolor= | |bgcolor=FF66A5 | ||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Banana | |||
|text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Banana | |||
|text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Locked! | |||
|text=The entrance to this room is locked. Now what? | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Locked! | ||
|text= | |text=The entrance to this room is locked and you don't have the key. | ||
|type=Thing | |type=Thing - Obstacle | ||
|bgcolor= | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 51: | Line 109: | ||
{{Card | {{Card | ||
|title=Alarm Button | |title=Alarm Button | ||
|text=Place this on a guard. If this guard is killed, all guards are alerted and this card is destroyed. | |text=Oh no... just before you killed this guard s/he pressed an alarm button!<br><br>Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor= | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 59: | Line 117: | ||
{{Card | {{Card | ||
|title=Top Secret Files | |title=Top Secret Files | ||
|text=You can't ignore these Top Secret Files! | |text=You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor= | |bgcolor=FF66A5 | ||
|flavortext= | |||
}} | |||
{{Card | |||
|title=File Cabinet | |||
|text=You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Bear Trap | |||
|text=You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext=Hey, aren't these only supposed to work on bears?! | |||
}} | |||
{{Card | |||
|title=Bear Trap | |||
|text=You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext=Hey, aren't these only supposed to work on bears?! | |||
}} | |||
{{Card | |||
|title=Angry Kitty Proximity Device | |||
|text=Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Science Lab | |||
|text=These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|cornervalue=0/1 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Science Lab | |||
|text=These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. HP 1 | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|cornervalue=0/1 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Glue | |||
|text=What?! There's glue on the floor! This character is unavailable the next turn. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Lockpad | |||
|text=You need the key to open the door to this room... | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Combination Lock | |||
|text=You need the combination to open the door to this room... | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Spotlight | |||
|text=You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 68: | Line 208: | ||
|title= | |title= | ||
|text= | |text= | ||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
<br clear=all> | |||
==Things - Characters== | |||
{{Card | |||
|title=Cate | |||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency. | |||
|type=Character | |||
|cornervalue=3/3 | |||
|bgcolor=4F75FF | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Bruno Lawrie | |||
|text=When killed and not someone's character, move him to a random player's hand. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency. | |||
|type=Character | |||
|cornervalue=3/3 | |||
|bgcolor=4F75FF | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Tom Goodman | |||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency. | |||
|type=Character | |||
|cornervalue=3/3 | |||
|bgcolor=4F75FF | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Magnus Armstrong | |||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency. | |||
|type=Character | |||
|cornervalue=3/3 | |||
|bgcolor=4F75FF | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Dmitrij Volkov | |||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency. | |||
|type=Character | |||
|cornervalue=3/3 | |||
|bgcolor=4F75FF | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Santa | |||
|text=Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency. | |||
|type= | |||
|bgcolor=4F75FF | |||
|cornervalue=2/2 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=The Director | |||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency. | |||
|type= | |||
|cornervalue=2/3 | |||
|bgcolor=4F75FF | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Isako | |||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency. | |||
|type= | |||
|bgcolor=4F75FF | |||
|cornervalue=3/3 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Pierre | |||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency. | |||
|type= | |||
|bgcolor=4F75FF | |||
|cornervalue=3/3 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=J.A.C.K. | |||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency. | |||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=3/3 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=HARM Scientist | ||
|text= | |text=This scientist alerts guards up to 1 room away when seeing an attacker. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=0/1 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Monkey | ||
|text= | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=1/2 | |||
|flavortext= | |||
}} | |||
<br clear=all> | |||
==Things - Guards== | |||
{{Card | |||
|title=Russian Guard | |||
|text=Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks. | |||
|type=Thing | |||
|cornervalue=1/1 | |||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Indian Guard | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=1/2 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Moroccan Guard | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=1/1 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=HARM Guard | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=2/2 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Space Guard | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=2/1 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Ninja Guard | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=1/1 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Mime | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=2/2 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 146: | Line 415: | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue= | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 154: | Line 424: | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue= | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 162: | Line 433: | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue= | ||
|bgcolor=E2E058 | |||
|flavortext= | |||
}} | |||
<br clear=all> | |||
==Actions== | |||
{{Card | |||
|title=Hide | |||
|text=You hide, so a character, guard or Security Camera doesn't see you. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Explosives | |||
|text=You blow up the obstacle/person in this/the next room, alerting all guards in the base. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Stealth | |||
|text=You sneak past everyone in the next room and enter a room after that. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Coin | |||
|text=You throw a coin and a character/guard investigates. You KO the character/guard from behind. | |||
|type= | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Monkey | |||
|text=A Monkey distracts a character/guard, so s/he doesn't see you. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Drag | |||
|text=You drag a dead character/guard to a hidden spot, so nobody sees her/him. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Switch | |||
|text=You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Karate Chop | |||
|text=You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Funny Conversation | |||
|text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Funny Conversation | |||
|text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Surprise | |||
|text=Next time the target attacks, s/he misses. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 169: | Line 530: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 177: | Line 538: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |||
}} | |||
<br clear=all> | |||
==Action - Unexpected== | |||
{{Card | |||
|title=Security Camera | |||
|text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base. | |||
|type=Action | |||
|bgcolor=4F75FF | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Sudden Movement | |||
|text=One of your guards in your base walks to an adjoining room. | |||
|type=Action | |||
|bgcolor=4F75FF | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text=One of your guards in your base walks 2 rooms away. | |||
|type=Action | |||
|bgcolor=4F75FF | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text=One of your guards in your base walks 3 rooms away. | |||
|type=Action | |||
|bgcolor=4F75FF | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 185: | Line 580: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 193: | Line 588: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 201: | Line 596: | ||
|title= | |title= | ||
|text= | |text= | ||
|type=Action | |||
|bgcolor=4F75FF | |||
|flavortext= | |||
}} | |||
<br clear=all> | |||
==Action - Gadgets== | |||
{{Card | |||
|title=Lock Pick | |||
|text=Pick a lock or stealthily kill a guard. | |||
|type=Action - Gadget | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Compact Code Breaker | |||
|text=Destroy a lock. | |||
|type=Action - Gadget | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Hairspray Welder | |||
|text=Destroy a lock. | |||
|type=Action - Gadget | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Nail Clipper Lock Pick | |||
|text=Destroy a lock. | |||
|type=Action - Gadget | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Mascara Stun Gun | |||
|text=Stealthily KO a guard. This guard wakes up at your next turn. | |||
|type=Action - Gadget | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=CT-180 Utility Launcher | |||
|text=You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you. | |||
|type=Action - Gadget | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Lipstick Camera | |||
|text=You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage. | |||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 210: | Line 664: | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |||
}} | |||
<br clear=all> | |||
==Action - Weapons== | |||
{{Card | |||
|title=Cross Bow | |||
|text=Stealthily kill an enemy. | |||
|type=Action - Weapon | |||
|bgcolor=46BC25 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Colt | ||
|text= | |text=Kill the next enemy, alerting enemies up to 1 room away. | ||
|type=Action | |type=Action - Weapon | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Bacalov Instigator Combat shotgun | ||
|text=You | |text=You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Micromissile Launcher | ||
|text= | |text=Destroy everything in the current or adjoining room. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Laughing Gas Grenade | ||
|text= | |text=Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext=Great invention! | |||
}} | |||
{{Card | |||
|title=Sleeping Gas Grenade | |||
|text=You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep. | |||
|type= | |||
|bgcolor=46BC25 | |||
|flavortext=Zzzzzzz | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type= | |||
|bgcolor=46BC25 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> |
Latest revision as of 23:04, 19 December 2010
No One Lives Forever 3 deck | |
---|---|
Designer | Natanz |
Date | 10/02/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Based on No One Lives Forever!
Avoid bananas, security cameras, guards and more to attack your enemies!
Rules
If a player's character is out of HP, that player loses the game.
You can draw 2 cards each turn.
Setup
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck.
Your Base
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid, viewed top down:
x x x x x x x x x
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or enemy guard moves into the same room. In your own base, you CAN'T move guards or non-player characters without a card.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
Attacking
This is how you attack
- Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking.
- You put your attacker in the entrance room of an enemy's base.
- Before moving into any room (including the entrance) you can play an Action card on an obstacle in the next room.
- Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base entrance if it's 'your character'.
Attack Strength, Health Points
The value in the top right corner is the attack strength/health points.
Variations
Use a different grid size: 4x7, 5x5 etc.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
You can only place an Obstacle in a room where 'your character' is.
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.
Cards
Things - Obstacles
Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Hey, aren't these only supposed to work on bears?!
Hey, aren't these only supposed to work on bears?!
Things - Characters
Things - Guards
Actions
Action - Unexpected
Play this when an enemy is in your base.
Action - Gadgets
Action - Weapons
Great invention!
Zzzzzzz