Difference between revisions of "War deck"

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==Special Rules==
=Special Rules=


'''Definitions and Clarifications'''
==Definitions and Clarifications==


The word "Order" means a Thing whose title begins with the word "Order".
The word "Order" means a Thing whose title begins with the word "Order".
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The word "order" means either to attack or defend, depending on what the Order currently in play says.
The word "order" means either to attack or defend, depending on what the Order currently in play says.


All Things except for Orders are considered personnel.
Privates, Seargents, Lieutenants, Colonels, and Generals are considered personnel.


If a player controls a personnel, he is said to own him.
==Other Rules==


'''Other Rules'''
As long as you have an Order in play, you may not play another.  If an Order is destroyed, the player who had it in play now has no order.


As long as you have an Order in play, you may not play another.  If an Order is destroyed, the player who had it in play now has no order.
==Deleted Cards==


'''Optional Cards'''
These cards are here purely for reference.  If you do not want to include them in a mush output, just omit the cards by the user "Deleted".


{{card
{{card
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|type=Action
|type=Action
|text=If your opponent owns at least one Private, transfer it to your side and look at your opponent's hand.  Then choose one card to put into your own hand.
|text=If your opponent owns at least one Private, transfer it to your side and look at your opponent's hand.  Then choose one card to put into your own hand.
|creator=Deleted
}}
}}
<br clear=all />
<br clear=all />
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<br clear=all />
<br clear=all />
{{cards
{{card
|title=Lost Sheep
|title=Lost Sheep
|type=Action
|type=Action
|text=If you do not have any personnel and your opponent has at least one Private, move one Private to your side.
|text=If you do not have any personnel and your opponent has at least one Private, move one Private to your side.
|creator=Deleted
}}
}}
<br clear=all />
<br clear=all />


This was accepted out of pity for me because my opponent was quickly building his forces while I was scrambling to find a Private.  By the time I got this card in my hand, it was useless and became discard fodder.
This was accepted out of pity for me because my opponent was quickly building his forces while I was scrambling to find a Private.  By the time I got this card in my hand, it was useless and became discard fodder.
<br clear=all />
<br clear=all />
==Card List==
 
=Card List=
{{card
{{card
|title=Private
|title=Private
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|text=If you have a Private and a personnel of higher rank, destroy the Private and up to two of your opponent's lowest ranked personnel.  You may not destroy any personnel of a higher rank than your highest ranked personnel in this way.
|text=If you have a Private and a personnel of higher rank, destroy the Private and up to two of your opponent's lowest ranked personnel.  You may not destroy any personnel of a higher rank than your highest ranked personnel in this way.
}}
}}


{{card
{{card

Latest revision as of 01:13, 17 April 2008

War deck
Designer Gimlear
Date 24/12/2007
Players 2
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Special Rules

Definitions and Clarifications

The word "Order" means a Thing whose title begins with the word "Order".

The word "order" means either to attack or defend, depending on what the Order currently in play says.

Privates, Seargents, Lieutenants, Colonels, and Generals are considered personnel.

Other Rules

As long as you have an Order in play, you may not play another. If an Order is destroyed, the player who had it in play now has no order.

Deleted Cards

These cards are here purely for reference. If you do not want to include them in a mush output, just omit the cards by the user "Deleted".

Double Agent
Action
If your opponent owns at least one Private, transfer it to your side and look at your opponent's hand. Then choose one card to put into your own hand.
Card by Deleted


This is a very overpowered card. I only had it in the deck because players were hogging the Attack and Defend cards (there used to be only one of each and no Change of Order card).


Lost Sheep
Action
If you do not have any personnel and your opponent has at least one Private, move one Private to your side.
Card by Deleted


This was accepted out of pity for me because my opponent was quickly building his forces while I was scrambling to find a Private. By the time I got this card in my hand, it was useless and became discard fodder.


Card List

Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Sergeant
Thing
You may only play this if you own a Private. Action: Search the deck for a Private and play it.
Sergeant
Thing
You may only play this if you own a Private. Action: Search the deck for a Private and play it.
Sergeant
Thing
You may only play this if you own a Private. Action: Search the deck for a Private and play it.
Sergeant
Thing
You may only play this if you own a Private. Action: Search the deck for a Private and play it.
Sergeant
Thing
You may only play this if you own a Private. Action: Search the deck for a Private and play it.
Lieutenant
Thing
You may only play this if you own a Sergeant. Action: Search the deck for a Sergeant and play it.
Lieutenant
Thing
You may only play this if you own a Sergeant. Action: Search the deck for a Sergeant and play it.
Lieutenant
Thing
You may only play this if you own a Sergeant. Action: Search the deck for a Sergeant and play it.
Lieutenant
Thing
You may only play this if you own a Sergeant. Action: Search the deck for a Sergeant and play it.
Colonel
Thing
You may only play this if you own a Lieutenant. Action: Search the deck for a Lieutenant and play it.
Colonel
Thing
You may only play this if you own a Lieutenant. Action: Search the deck for a Lieutenant and play it.
Colonel
Thing
You may only play this if you own a Lieutenant. Action: Search the deck for a Lieutenant and play it.
General
Thing
You may only play this if you own a Colonel. Action: Search the deck for a Colonel and play it.
General
Thing
You may only play this if you own a Colonel. Action: Search the deck for a Colonel and play it.
Promotion
Action
Search the deck for a personnel one rank above one of your personnel. If you find one, play it then destroy the other personnel.
Promotion
Action
Search the deck for a personnel one rank above one of your personnel. If you find one, play it then destroy the other personnel.
Order - Attack
Thing
Your order is to attack.
Order - Attack
Thing
Your order is to attack.
Order - Defend
Thing
Your order is to defend.
Order - Defend
Thing
Your order is to defend.
Order - Good Faith
Thing
When you play this card, choose whether to attack or defend. This is your order.
Order - Good Faith
Thing
When you play this card, choose whether to attack or defend. This is your order.
Resurrect
Action
Take a card from the discard pile and place it in your hand.
Resurrect
Action
Take a card from the discard pile and place it in your hand.
Receive Order
Action
Search the deck for an Order and play it.
Receive Order
Action
Search the deck for an Order and play it.
Attack
Action
If you own one of each personnel (Private through General) and your order is to attack, you win.
Attack
Action
If you own one of each personnel (Private through General) and your order is to attack, you win.
Defend
Action
If you own one of each personnel (Private through General) and your order is to defend, you win.
Defend
Action
If you own one of each personnel (Private through General) and your order is to defend, you win.
Sabotage
Action
If you have a Private and a personnel of higher rank, destroy the Private and up to two of your opponent's lowest ranked personnel. You may not destroy any personnel of a higher rank than your highest ranked personnel in this way.
Sabotage
Action
If you have a Private and a personnel of higher rank, destroy the Private and up to two of your opponent's lowest ranked personnel. You may not destroy any personnel of a higher rank than your highest ranked personnel in this way.
Sabotage
Action
If you have a Private and a personnel of higher rank, destroy the Private and up to two of your opponent's lowest ranked personnel. You may not destroy any personnel of a higher rank than your highest ranked personnel in this way.
Sabotage
Action
If you have a Private and a personnel of higher rank, destroy the Private and up to two of your opponent's lowest ranked personnel. You may not destroy any personnel of a higher rank than your highest ranked personnel in this way.
Attack Reserves
Action
If you own 2 Privates and a Sergeant, destroy all three to force your opponent to discard all cards in his hand.
Attack Reserves
Action
If you own 2 Privates and a Sergeant, destroy all three to force your opponent to discard all cards in his hand.
Mix-up
Action
If you own a Private and your opponent has an Order in play, destroy both.
Mix-up
Action
If you own a Private and your opponent has an Order in play, destroy both.
Stripped of Rank
Action
Search the deck for a personnel one rank below one of your opponent's personnel. If you find one, play it on your opponent then destroy the other personnel.
Stripped of Rank
Action
Search the deck for a personnel one rank below one of your opponent's personnel. If you find one, play it on your opponent then destroy the other personnel.
Change of Order
Action
If you have an Order in your hand and an Order in play, you may destroy the Order in play and play the Order in your hand.
Change of Order
Action
If you have an Order in your hand and an Order in play, you may destroy the Order in play and play the Order in your hand.
Regroup
Action
Shuffle your hand and the discard pile into the deck and draw 5 cards.
Regroup
Action
Shuffle your hand and the discard pile into the deck and draw 5 cards.
Reinforcements
Action
Draw five cards and play any personnel that you can play out of those five cards; discard the rest.
Reinforcements
Action
Draw five cards and play any personnel that you can play out of those five cards; discard the rest.