Difference between revisions of "Magical Girl Battle Tournament CCG card set"

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Magical Girl Battle Tournament
Designer Adamsk
Date 21st December 2005
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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From all over, Magical Girls are appearing to do battle with the various Forces of Evil that plague humanity. Unfortunately, they're not getting along too well. Some are even picking up some skills from the evil beings that they normally fight. The power of Love, and a great outfit, is what fuels these Scions of Power in the modern age. So, pick up your cosmic rod and cute furry companion and join in the battle.

Special Rules

Deck Construction

Decks must contain exactly forty cards. No more than three of the same card may be included in the deck.

Clothing Levels

Every player has five clothing levels and starts out at Clothed. A player is eliminated when they are at Naked and a card marked Deadly is played on them and it is not blocked, dodged or avoided in some other way. (Like, through Power of Love)

Play Phase

Only one card may be played a turn on a player's Play phase, instead of one thing and one action.

Draw Phase

The Draw phase happens at the end of a player's turn, rather than at the beginning. Also, each player draws as many cards as necessary to bring them back up to five. There is no Discard phase, as no cards are drawn if a player already has five cards in his hand.

Reaction Cards

Any player may only play one Reaction card per card played. For example, if Player A plays Special Sword Technique, Player B may block the attack. Player A can play a dodge or block to ignore the damage he would then take. Player B, however, could not play a second Block card on the Special Sword Technique to ignore the extra damage. Galactic Tsunami is an exception, and any player may play as many dodge or block cards as she wishes on that particular card.

Running Out of Cards

If a player runs out of cards in his draw pile, that player automatically loses one clothing level, unless already at Naked, and reshuffles her discard pile to make a new draw pile.

Card List

Armor Transformation
Action
Regain all clothing levels up to Armored.
A. T. Defense
Thing
While this card is in play, you may choose to skip a turn to block one of your opponent's attacks. You may only have one skipped turn at a time. Discard this card when you lose at least one clothing level.
Block
Action - Reaction
Prevent one attack.
Body Double
Action
Switch clothing levels with target player.
Bright Idea
Action
Choose any card from either your draw or discard pile, reveal it to everyone and put it in your hand. Reshuffle your draw pile if necessary.
Chains
Action - Attack
Target player loses one clothing level unless armored. Opponent skips their next turn.
Combination Attack
Action - Attack
Opponent loses one clothing level.
Disguise
Action
Target player skips their next turn.
Distraction
Action
Opponent cannot block or dodge the next card that you play.
Dodge
Action - Reaction
Prevent one attack.
Energy Lazer
Action - Attack
Target player loses one clothing level. Deadly. Cannot be blocked.
Enhanced Attack
Action - Reaction
If an attack you made was not dodged or blocked then your opponent loses one clothing level.
Galactic Tsunami
Action - Attack
Remove any number of clothing levels. Target player loses the same amount of clothing levels. Any block or dodge cards played only prevent a single clothing level from being lost. Additional effects from block or dodge cards are ignored.
Henshin
Action
Regain all clothing levels up to Clothed. If already Clothed, then gain Armored clothing level instead.
Large Energy Blast
Action - Attack
Target player loses two clothing levels unless Armored. If Armored, then target player loses one clothing level.
Love Shield
Thing
Block opponent's next attack, then discard this card.
Missiles
Action - Attack
Removes Armored clothing level from target player. If opponent is not Armored, then their next turn is skipped instead.
Nano-bots
Thing
Regain one clothing level up to Clothed every turn on your draw phase. Discard this card if you are reduced to Naked.
Nova Blast
Action - Attack
Every player loses three clothing levels. A player who blocks this card only loses two. A player who dodges this card only loses one. Additional effects from block or dodge cards are ignored.
Power of Love
Action - Reaction
Ignore one card, even if it cannot be blocked or dodged.
Riposte
Action - Reaction
Dodge an attack and immediately play an attack card on the opponent who played the dodged card.
Special Sword Technique
Action - Attack
Target player loses two clothing levels. If blocked, then both you and your opponent lose one clothing level each.
Super Speed
Thing
Dodge opponent's next attack, then discard this card.
Surprise
Action - Reaction
Your turn is no longer skipped.
Sword Slash
Action - Attack
Target player loses one clothing level. Deadly.
Temporary Fix
Action
Regain one clothing level unless Clothed or Armored.
Tentacles
Action - Attack
Target player loses one clothing level. Deadly. Opponent cannot block or dodge the next card you play.
Time Distortion
Action
Remove a number of clothing levels. You can play one plus that number of extra cards this turn.
Turn Around
Action - Reaction
Block an attack. That card now acts as if just played on the player who originally played it.
Virus Attack
Thing
Play on one opponent. Every turn your opponent loses one clothing level on their draw phase. Discard this card when your opponent is Naked.
Whirlwind Attack
Action - Attack
Shuffle both target player's and your hands together and deal them back out evenly, starting with your opponent.
5
Armored
Clothing Level
4
Clothed
Clothing Level
3
Missing a Little
Clothing Level
2
Missing a Lot
Clothing Level
1
Naked
Clothing Level