Difference between revisions of "3-some! deck"
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| players = 2+ | | players = 2+ | ||
| status = Untested | | status = Untested | ||
| unlocked = true | |||
}} | }} | ||
Steal your opponents' lovers and have a 3-some! Not explicit but probably still not for kids. | Steal your opponents' lovers and have a 3-some! Not explicit but probably still not for kids. | ||
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#The stealing player chooses a lover to 'steal'. The stealing and defending players throw a dice. Whoever throws the highest can choose to go first or last in the next steps. | #The stealing player chooses a lover to 'steal'. The stealing and defending players throw a dice. Whoever throws the highest can choose to go first or last in the next steps. | ||
#Charm points = how many times a player can throw the dice (doesn't count for step | #Charm points = how many times a player can throw the dice (doesn't count for step 1). If you use a Charm point you must destroying a Charm card, unless you have 1 Charm point and no Charm cards. | ||
#The first player throws the dice. If she's not satisfied with the thrown score, she can throw again until she's out of Charm points. The last thrown score counts! | #The first player throws the dice. If she's not satisfied with the thrown score, she can throw again until she's out of Charm points. The last thrown score counts! | ||
#Lost Charm points don't return. | #Lost Charm points don't return. | ||
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|title=Jennifer | |title=Jennifer | ||
|type=Thing - Lover | |type=Thing - Lover | ||
|text=Her nose is crooked, but her eyes are crooked the other way to compensate. | |text=Her nose is crooked, but her eyes are crooked the other way to compensate for this. | ||
|bgcolor=F959FF | |bgcolor=F959FF | ||
}} | }} | ||
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|type=Action- Charm | |type=Action- Charm | ||
|text=You activate an opponent's Thing - Charm, destroying it. | |text=You activate an opponent's Thing - Charm, destroying it. | ||
|bgcolor=FF3A30 | |||
}} | |||
{{card | |||
|title=My Idea | |||
|type=Action- Charm | |||
|text=You act the same as your competitor. You steal a Charm. | |||
|bgcolor=FF3A30 | |bgcolor=FF3A30 | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
==Action - Steals== | ==Action - Steals== | ||
{{card | {{card | ||
|title=Steal System Explanation Card 1 | |title=Steal System Explanation Card 1 | ||
|type= | |type= | ||
|text=1 The stealing player chooses a lover to 'steal'. The stealing and defending players throw a dice. Whoever throws the highest can choose to go first or last in the next steps. - 2 Charm points = how many times a player can throw the dice (doesn't count for step | |text=1 The stealing player chooses a lover to 'steal'. The stealing and defending players throw a dice. Whoever throws the highest can choose to go first or last in the next steps. - 2 Charm points = how many times a player can throw the dice (doesn't count for step 1). If you use a Charm point you must destroying a Charm card, unless you have 1 Charm point and no Charm cards. | ||
|bgcolor=FF8EFB | |bgcolor=FF8EFB | ||
}} | }} | ||
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|title=Candy | |title=Candy | ||
|type=Action - Steal | |type=Action - Steal | ||
|text=You lure a lover over with some candy | |text=You lure a lover over with some candy.<br><br>See the Steal System Explanation Cards. | ||
|bgcolor=FF8EFB | |bgcolor=FF8EFB | ||
}} | }} | ||
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|title=Kissing | |title=Kissing | ||
|type=Action - 3-some! | |type=Action - 3-some! | ||
|text=You start kissing. From 1 thing | |text=You start kissing. From 1 thing comes 2 others, from 2 things come... 3-some! You've won!<br><br>You can only play this card if you have 2 Moods. | ||
|bg color=FFB2F4 | |bg color=FFB2F4 | ||
}} | }} | ||
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{{card | {{card | ||
|title= | |title=Wrong Time | ||
|type=Action | |type=Action | ||
|text= | |text=You notice your watch is ahead, so you have more time to complete your plan. Draw 2 cards. | ||
|bgcolor=61E2A2 | |bgcolor=61E2A2 | ||
}} | }} | ||
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|title=Handcuffs | |title=Handcuffs | ||
|type=Action | |type=Action | ||
|text=You put handcuffs on you and your lover, so she can't be stolen. Destroy 2 charm cards to use this card | |text=You put handcuffs on you and your lover, so she can't be stolen this turn. Destroy 2 charm cards to use this card when your lover is about to be stolen. This doesn't count as an Action. | ||
|bgcolor=61E2A2 | |bgcolor=61E2A2 | ||
}} | }} | ||
<br clear=all> | <br clear=all> |
Latest revision as of 23:04, 19 December 2010
3-some! deck | |
---|---|
Designer | Natanz |
Date | 16/01/2008 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Steal your opponents' lovers and have a 3-some! Not explicit but probably still not for kids.
Objective
Follow these steps to win:
1-Steal lovers
2-Set the mood
3-some!
Setup
Everyone starts with a lover. If there are more lovers than players, it's optional to put the remaining lovers into play.
Everyone starts with 1 Charm point. If someone has 0 Charm points, at the beginning of anyone's next turn this score becomes 1.
1 - Steal lovers
A Increase your Charm points to increase stealing chance (cards make Charm go + and -).
B Use a Steal card to attempt a steal:
- The stealing player chooses a lover to 'steal'. The stealing and defending players throw a dice. Whoever throws the highest can choose to go first or last in the next steps.
- Charm points = how many times a player can throw the dice (doesn't count for step 1). If you use a Charm point you must destroying a Charm card, unless you have 1 Charm point and no Charm cards.
- The first player throws the dice. If she's not satisfied with the thrown score, she can throw again until she's out of Charm points. The last thrown score counts!
- Lost Charm points don't return.
- The second player throws the dice until satisfied with the score/out of Charm points. The last thrown score counts!
- The highest score wins the Lover.
Variation: The winner of step 2 can decide that the other player can only throw once.
Variation: The first player can only throw once.
Variation: The second player can only throw once.
2 - Set the mood
When you have 2+ lovers, play 2 Mood Setters to set the mood so you can advance to the next step!
Use Mood Breakers to destroy other player's Moods.
3-some!
Make a good move to have a 3-some and win!
Cards
Lovers
Thing - Charms
Action: Unfortunately, you didn't brush your teeth (destroy this card).
Action: You fall through your act (destroy this card).
Action: Because you wear it so often, it's worn-out (destroy this card).
Action: You cut yourself and are still bleeding (destroy this card).
Action: It turns out you're not really foreign (destroy this card).
Action: You break one of your nails (destroy this card).
Action: It gets creepy over time (destroy this card).
Action: Your tongue slips (destroy this card).
Action - Bad Charms
Action - Steals
See the Steal System Explanation Cards.
See the Steal System Explanation Cards.
See the Steal System Explanation Cards.
See the Steal System Explanation Cards.
See the Steal System Explanation Cards.
See the Steal System Explanation Cards.
See the Steal System Explanation Cards.
See the Steal System Explanation Cards.
See the Steal System Explanation Cards.
Action - Mood Setters
Action - Mood Breaker
Action! 3-some!
You can only play this card if you have 2 Moods.
You can only play this card if you have 2 Moods.
You can only play this card if you have 2 Moods.
You can only play this card if you have 2 Moods.
You can only play this card if you have 2 Moods.
You can only play this card if you have 2 Moods AND 3+ lovers.
Other