Difference between revisions of "Talk:Miami Beach Fight deck"

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(New page: '''Gamplay concept''' A fighting game where you don't get to hide behind your friends so much. '''Feedback''' Please give '''feedback''' on anything! I'm especially thinking about chan...)
 
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'''Gamplay concept'''
'''Test Findings'''
Not enough cards to attack players.


A fighting game where you don't get to hide behind your friends so much.
You usually have many cards you can't use.
 
-> compress character actions
 
'''Todo'''
 
5 Add more Actions (& maybe Characters)
 
1 Add Actions - Attacks [after test 1]
 
1 Add Actions - Special Events [after test 1]




'''Feedback'''
'''Feedback'''


Please give '''feedback''' on anything! I'm especially thinking about changing the areas below, let me know what you think:
Please give feedback on anything! I'm especially thinking about:


'''Rules'''


How many of each card should there be?
How many of each card should there be?
Money disappears after using/money stays forever?
 
Can use action cards on Friends/Lovers/Surf Chick?
If Surf Chick is KO, your jealous Lover/Friend comes back?
Can use Re-Action cards on Friends/Lovers/Surf Chick?
If Surf Chick is KO, your Friend comes back?




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These variations are all untested.
These variations are all untested.


'''Variation''': It's always everyone's turn: Each player decides what to do and all players simultaneously
'''Variation''': It's always everyone's turn: Each player decides what to do and all players simultaneously


- Say what they're doing
- Say what they're doing
or
or
- Touch or show the cards they're playing.
- Touch or show the cards they're playing.


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- Teams have a collective HP count.
- Teams have a collective HP count.
- Team mates can use Re-Action cards to protect other team mates.
- Team mates can use Re-Action cards to protect other team mates.
- Team mates can also transfer Friends to other team mates, not just to enemies.
- Team mates can also transfer Friends to other team mates, not just to enemies.


The turns are different when playing in teams. If there are 4 players, the turns go like this:
The turns are different when playing in teams. If there are 4 players, the turns go like this:


Team A, player 1
Team A, player 1
Team B, player 1
Team B, player 1
Team A, player 2
Team A, player 2
Team B, player 2
Team B, player 2


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A 1
A 1
B 1
B 1
C 1
C 1
A 2
A 2
B 2
B 2
C 2
C 2


Or 6 players and 2 teams
Or 6 players and 2 teams


A 1
A 1
B 1
B 1
A 2
A 2
B 2
B 2
A 3
A 3
B 3
B 3


You get the idea.
You get the idea.
'''Cards'''
Different fighting system: you need a kung-fu book to use kung-fu Action cards, a karate-book for karate Action cards, etc. Some Action cards don't require a book.
Are weapons a good idea for players? Would these weapons be Actions or Things?
Are weapons a good idea for Friends?
Are weapons a good idea for Surf Chick?
Feel free to add your own cards! Make sure they are in sync with the theme of the game and have a good, fun description that's streamlined so people don't have to read much.
Also, the game is hand-to-hand combat so add long distance weapons only as an exception. But that's probably not really in sync with the theme.
'''Send your feedback to natanzz hotmail.com or do it here'''
Thank you and goodbye

Latest revision as of 21:34, 14 February 2008

Test Findings Not enough cards to attack players.

You usually have many cards you can't use.

-> compress character actions

Todo

5 Add more Actions (& maybe Characters)

1 Add Actions - Attacks [after test 1]

1 Add Actions - Special Events [after test 1]


Feedback

Please give feedback on anything! I'm especially thinking about:


How many of each card should there be?

If Surf Chick is KO, your jealous Lover/Friend comes back?


Variations

These variations are all untested.


Variation: It's always everyone's turn: Each player decides what to do and all players simultaneously

- Say what they're doing

or

- Touch or show the cards they're playing.

This way players should anticipate more.


Variation: play without Friends and Surf Chick


Variation: play in teams. With teams, just turn on/off any of these rules, and make your own rules!

- Teams have a collective HP count.

- Team mates can use Re-Action cards to protect other team mates.

- Team mates can also transfer Friends to other team mates, not just to enemies.


The turns are different when playing in teams. If there are 4 players, the turns go like this:

Team A, player 1

Team B, player 1

Team A, player 2

Team B, player 2

If there are 6 players and 3 teams:

A 1

B 1

C 1

A 2

B 2

C 2


Or 6 players and 2 teams

A 1

B 1

A 2

B 2

A 3

B 3

You get the idea.