Difference between revisions of "War deck"
(New page: {{Infobox | designer = Gimlear | date = 24/12/2007 | players = 2 | status = Untested }} It is up to you whether to include Double Agent, since it is a very overpowered card. I only had i...) |
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| date = 24/12/2007 | | date = 24/12/2007 | ||
| players = 2 | | players = 2 | ||
| status = | | status = Playable | ||
}} | }} | ||
=Special Rules= | |||
== | ==Definitions and Clarifications== | ||
The word "Order" means a Thing whose title begins with the word "Order". | |||
As long as you have an Order in play, you may not play another. | The word "order" means either to attack or defend, depending on what the Order currently in play says. | ||
Privates, Seargents, Lieutenants, Colonels, and Generals are considered personnel. | |||
==Other Rules== | |||
As long as you have an Order in play, you may not play another. If an Order is destroyed, the player who had it in play now has no order. | |||
==Deleted Cards== | |||
These cards are here purely for reference. If you do not want to include them in a mush output, just omit the cards by the user "Deleted". | |||
{{card | |||
|title=Double Agent | |||
|type=Action | |||
|text=If your opponent owns at least one Private, transfer it to your side and look at your opponent's hand. Then choose one card to put into your own hand. | |||
|creator=Deleted | |||
}} | |||
<br clear=all /> | |||
This is a very overpowered card. I only had it in the deck because players were hogging the Attack and Defend cards (there used to be only one of each and no Change of Order card). | |||
<br clear=all /> | <br clear=all /> | ||
==Card List | {{card | ||
|title=Lost Sheep | |||
|type=Action | |||
|text=If you do not have any personnel and your opponent has at least one Private, move one Private to your side. | |||
|creator=Deleted | |||
}} | |||
<br clear=all /> | |||
This was accepted out of pity for me because my opponent was quickly building his forces while I was scrambling to find a Private. By the time I got this card in my hand, it was useless and became discard fodder. | |||
<br clear=all /> | |||
=Card List= | |||
{{card | {{card | ||
|title=Private | |title=Private | ||
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|title=Sabotage | |title=Sabotage | ||
|type=Action | |type=Action | ||
|text=If you have a Private and a personnel of higher rank, destroy the Private and two of your opponent's personnel of a | |text=If you have a Private and a personnel of higher rank, destroy the Private and up to two of your opponent's lowest ranked personnel. You may not destroy any personnel of a higher rank than your highest ranked personnel in this way. | ||
}} | }} | ||
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|title=Sabotage | |title=Sabotage | ||
|type=Action | |type=Action | ||
|text=If you have a Private and a personnel of higher rank, destroy the Private and two of your opponent's personnel of a | |text=If you have a Private and a personnel of higher rank, destroy the Private and up to two of your opponent's lowest ranked personnel. You may not destroy any personnel of a higher rank than your highest ranked personnel in this way. | ||
}} | }} | ||
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|title=Sabotage | |title=Sabotage | ||
|type=Action | |type=Action | ||
|text=If you have a Private and a personnel of higher rank, destroy the Private and two of your opponent's personnel of a | |text=If you have a Private and a personnel of higher rank, destroy the Private and up to two of your opponent's lowest ranked personnel. You may not destroy any personnel of a higher rank than your highest ranked personnel in this way. | ||
}} | }} | ||
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|title=Sabotage | |title=Sabotage | ||
|type=Action | |type=Action | ||
|text=If you have a Private and a personnel of higher rank, destroy the Private and two of your opponent's personnel of a | |text=If you have a Private and a personnel of higher rank, destroy the Private and up to two of your opponent's lowest ranked personnel. You may not destroy any personnel of a higher rank than your highest ranked personnel in this way. | ||
}} | }} | ||
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|type=Action | |type=Action | ||
|text=If you have an Order in your hand and an Order in play, you may destroy the Order in play and play the Order in your hand. | |text=If you have an Order in your hand and an Order in play, you may destroy the Order in play and play the Order in your hand. | ||
}} | |||
{{card | |||
|title=Regroup | |||
|type=Action | |||
|text=Shuffle your hand and the discard pile into the deck and draw 5 cards. | |||
}} | |||
{{card | |||
|title=Regroup | |||
|type=Action | |||
|text=Shuffle your hand and the discard pile into the deck and draw 5 cards. | |||
}} | |||
{{card | |||
|title=Reinforcements | |||
|type=Action | |||
|text=Draw five cards and play any personnel that you can play out of those five cards; discard the rest. | |||
}} | |||
{{card | |||
|title=Reinforcements | |||
|type=Action | |||
|text=Draw five cards and play any personnel that you can play out of those five cards; discard the rest. | |||
}} | }} |
Latest revision as of 01:13, 17 April 2008
War deck | |
---|---|
Designer | Gimlear |
Date | 24/12/2007 |
Players | 2 |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Definitions and Clarifications
The word "Order" means a Thing whose title begins with the word "Order".
The word "order" means either to attack or defend, depending on what the Order currently in play says.
Privates, Seargents, Lieutenants, Colonels, and Generals are considered personnel.
Other Rules
As long as you have an Order in play, you may not play another. If an Order is destroyed, the player who had it in play now has no order.
Deleted Cards
These cards are here purely for reference. If you do not want to include them in a mush output, just omit the cards by the user "Deleted".
This is a very overpowered card. I only had it in the deck because players were hogging the Attack and Defend cards (there used to be only one of each and no Change of Order card).
This was accepted out of pity for me because my opponent was quickly building his forces while I was scrambling to find a Private. By the time I got this card in my hand, it was useless and became discard fodder.