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| == Spellcraft deck ==
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| {{Infobox
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| | designer = jftsang
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| | date = 8/11/2007
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| | players = 2-6
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| | status = unfinished
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| }}
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| ===Special Rules===
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| * Each player starts off with 15HP. When a player gets to 0HP he or she dies. If there are many players then the last man standing wins. If all surviving players die at the same time then the game is declared a draw.
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| * You may play two cards per turn.
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| ===Card Types===
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| * ''Spells'' have effects that are instantaneous. They are discarded after the effect resolves.
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| * ''Enchantments'' have effects that last for a period of time. They stay in play for that period. If the Permanancy card is played you may select a non-permanent Enchantment and make it permanent.
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| * ''Monsters'' stay on the field after they are played. Every turn you may direct monsters that you control to attack another player (or you).
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| * ''Elementals'' deal 3 heat/cold damage to each player that does not have a Shield or a Resist Heat/Cold Enchantment on them every turn. They are destroyed by three points of damage and are immune to damage of their own element. (Fire Elementals are immune to Fireballs, for example.)
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| * ''Weapons'' may be equipped to players or Monsters. A weapon lets the Monster with it deal extra damage. A player equipped with a weapon may do melee damage. Currently the only available Weapon is the dagger.
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| ===Card List===
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| {{card | | {{card |
| |title=Fireball | | |title=jftsang |
| |type=Spell
| | |type=User |
| |text=Target player takes 5 heat damage.
| | |text='''Action:''' Create a Dvorak deck. |
| |creator=jftsang
| | |minicard=true |
| |flavortext=A fireball springs from your hand and strikes your target.
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| }}
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| {{card
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| |title=Iceball
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| |type=Spell | |
| |text=Target player takes 5 cold damage. | |
| |creator=jftsang
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| |flavortext=An iceball springs from your hand and strikes your target.
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| }}
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| {{card
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| |title=Lightning Bolt
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| |type=Spell
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| |text=Target player takes 5 damage.
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| |creator=jftsang
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| |flavortext=A chain of electricity comes from your fingertips and hits your target in the chest.
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| }}
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| {{card
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| |title=Magic Missile
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| |type=Spell
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| |text=Target player takes 1 damage.
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| |creator=jftsang
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| |flavortext=A small bolt of pure energy comes from your fingertips and hits your target in the head.
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| }}
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| {{card
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| |title=Summoning
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| |type=Spell
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| |text=Draw 3 cards. Do not discard any cards if you have more than five cards at the end of your turn.
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| |creator=jftsang
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| |flavortext=You call on the Gods for help.
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| }}
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| {{card
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| |title=Shield
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| |type=Enchantment
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| |text=For one turn, you are immune to melee attacks from Monsters/players, the effects of Elementals and from the effect of Magic Missile cards.
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| |creator=jftsang
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| |flavortext=You are covered by a translucent shimmering shield.
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| }}
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| {{card
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| |title=Magic Mirror
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| |type=Enchantment
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| |text=For one turn, all Spells targeted upon you are reflected onto the player of the Spell.
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| |creator=jftsang
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| |flavortext=You are covered by a mirror-like shield.
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| }}
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| {{card
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| |title=AntiSpell
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| |type=Spell
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| |text=Target player discards all his cards and all Enchantments.
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| |creator=jftsang
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| |flavortext=Smoke is emitted from the hands of your target. He has lost his magical abilities.
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| }}
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| {{card
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| |title=Finger of Death
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| |type=Spell
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| |text=Target player, Monster or Elemental dies.
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| |creator=jftsang
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| |flavortext=A green bolt comes from your hand and hits your target. He dies.
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| }}
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| {{card
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| |title=Permanency
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| |type=Spell
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| |text=Choose an Enchantment that is currently in play. This Enchantment (and its effects) stays in play until somebody plays Dispel Magic or the target of the Enchantment dies.
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| |creator=jftsang
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| |flavortext=Your target glows light blue for a moment.
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| }}
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| {{card
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| |title=Resist Heat
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| |type=Enchantment
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| |text=Target player is immune to heat damage. This effect is permanent.
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| |creator=jftsang
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| |flavortext=Your target cools down.
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| }}
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| {{card
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| |title=Resist Cold
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| |type=Enchantment
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| |text=Target player is immune to cold damage. This effect is permanent.
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| |creator=jftsang
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| |flavortext=Your target heats up.
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| }}
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| {{card
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| |title=Dispel Magic
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| |type=Spell
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| |text=All players must discard all cards in their respective hands and all Monsters, Elementals and Enchantments currently in play are discarded.
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| |creator=jftsang
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| |flavortext=The magic around the circle glows red as it is removed.
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| }}
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| {{card
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| |title=Cause Wounds
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| |type=Spell
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| |text=Target player takes 4 damage.
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| |creator=jftsang
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| |flavortext=Wounds appear all over the target's body.
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| }}
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| {{card
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| |title=Cure Wounds
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| |type=Spell
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| |text=Target player heals 4 damage. If the target has the Disease Enchantment he or she is cured of it.
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| |creator=jftsang
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| |flavortext=Wounds on the target's body are cleared.
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| }}
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| {{card
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| |title=Disease
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| |type=Enchantment
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| |text=This effect lasts for five turns. Each turn the target takes 3 damage. This effect cannot be made permanent.
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| |creator=jftsang | |
| |flavortext=The target starts to look pale and looks sick.
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| }} | | }} |