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| |title=Lesser of two evils | | |title=Lesser of two evils |
| |type=Action | | |type=Action |
| |text=Name a number and choose an Opponent. They must decide which of THEIR Opponents discards that number of cards. If the number you name is higher than the amount of cards in the discarder's hand, ignore the overspill. | | |text=Choose an Opponent. They must decide which of THEIR Opponents discards their hand. |
| |bgcolor=028 | | |bgcolor=028 |
| }} | | }} |
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| |title=Cave of Caboret | | |title=Cave of Caboret |
| |type=Thing | | |type=Thing |
| |text=Action: Discard a Overly-complicated sinister scheme to exterminate an Opponent. You must play another Thing inbetween playing the Cave and using this action. | | |text=Action: Discard two Overly-complicated sinister schemes to exterminate an Opponent. You must play another Thing inbetween playing the Cave and using this action. |
| |bgcolor=578 | | |bgcolor=578 |
| }} | | }} |
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| |title=Putting them out of your misery | | |title=Putting them out of your misery |
| |type=Action | | |type=Action |
| |text=Exterminate a Opponent who has no cards in their hand. | | |text=Exterminate a Opponent who has no cards in their hand. You can also use this to Exterminate an Opponent with only one card in their hand, but you must discard two cards to do so. |
| |bgcolor=500 | | |bgcolor=500 |
| }} | | }} |
My first proper deck: a three-player game full of treachery, conspiracy, and weird card names. Please play it.
Special Rules
Players
There MUST be three players to play this game. No more, no less.
Overcrowding
If a player EVER has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action (For example, if they have to draw three cards and have four already in their hand, they must draw two, discard down to one, then draw another one).
Concepts
Concepts are a category of Thing, but they cannot be destroyed in the same ways.
Extermination
Some cards allow you to Exterminate a player. If this happens, they lose, and the remaining player with most cards in their hand automatically wins. If the survivors have an equal amount of cards, the person who did the Exterminating wins. Stockpiles cannot be cashed in after an Extermination.
Card List
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Etheralistic artfulness
Concept
While you control Etheralistic artfulness, you may play two Actions per turn, but cannot play Things. Action: Destroy Etherealistic Artfulness and draw a card.
Collaboration
Action
You draw two cards, and so does a chosen Opponent.
The enemy of my enemy . . .
Action
A chosen Opponent gets to look at the other Opponent's hand.
Just to be annoying . . .
Action
Your Opponents must switch hands.
Aesthetic asymmetry
Concept
If, at the end of your turn, two players have the same amount of cards in their hands, one of them must discard a card. You get to choose which. If you ever end your turn with either two or four cards in your hand, Aesthetic asymmetry is destroyed.
Discarnated trigonometry
Concept
You can only play this card if you have exactly three Things active. If any two of those Things are destroyed, so is Discarnated trigonometry. While this card is active, you may choose to draw three cards during your draw phase.
Sudden shortage
Action
Destroy any Stockpile. The person who controlled it draws three cards.
Overly-complicated sinister scheme
Action
Discard a card and destroy a Thing.
Overly-complicated sinister scheme
Action
Discard a card and destroy a Thing.
Overly-complicated sinister scheme
Action
Discard a card and destroy a Thing.
Overly-complicated sinister scheme
Action
Discard a card and destroy a Thing.
Overly-complicated sinister scheme
Action
Discard a card and destroy a Thing.
Sneaky guy
Thing
Action: Discard two cards and look at an Opponent's hand. Move one of their cards to your hand.
Sneaky guy
Thing
Action: Discard two cards and look at an Opponent's hand. Move one of their cards to your hand.
Firework-maker
Thing
Action: Destroy a Thing.
Firework-maker
Thing
Action: Destroy a Thing.
Morbid open-mindedness
Concept
Whenever an opponent plays an Action, it is sent to your hand instead of the discard pile. When you get six cards in your hand and have to discard, destroy this card.
Hungry peasants
Action
All players must immediately destroy all their Stockpiles for cards.
Lesser of two evils
Action
Choose an Opponent. They must decide which of THEIR Opponents discards their hand.
Proliferational logic
Concept
If an Opponent directly causes you to discard any number of cards, you must destroy Proliferational logic and force them to discard their entire hand.
Insuranceificationalism
Concept
While this card is active, your Opponents must only discard down to two cards when they have six in their hand, and you must only discard down to three. Action: Destroy Insuranceificationalism and draw two cards.
Sabotage
Action
You must control both Firework-maker and Sneaky Guy to play this card. A chosen Opponent must discard their hand and destroy all their Things (They do not get cards from any of their destroyed Stockpiles).
Better offer
Action
Discard a card. Gain control of an Opponent's Firework-maker or Sneaky Guy.
Semi-intentional sharp-tonguedness
Concept
Any Clever insult played by you counts double. If someone plays Witty comeback on you while this card is in effect, destroy Semi-intentional sharp-toungedness and discard your hand.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Witty comeback
Action
This card can only be played on someone who played Clever insult on you on their last turn. They discard two cards, and you draw two cards.
Act of spite
Action
Discard a card. Force a chosen Opponent to discard three.
Act of spite
Action
Discard a card. Force a chosen Opponent to discard three.
Act of spite
Action
Discard a card. Force a chosen Opponent to discard three.
Act of spite
Action
Discard a card. Force a chosen Opponent to discard three.
Scramble
Action
Shuffle everyone's hands into a pile. Everyone draws from it the same amount of cards they had before.
Seemingly-equivalent relations
Concept
After each of their draw phases, your Opponents give you a card from their hands. After your draw phase, you give a card from your hand to a chosen Opponent. When Aid from Tamoris is played, destroy Seemingly-equivalent relations.
Death by confusion
Action
Exterminate an Opponent. You must have at least three active Concepts to play this card.
Cave of Caboret
Thing
Action: Discard two Overly-complicated sinister schemes to exterminate an Opponent. You must play another Thing inbetween playing the Cave and using this action.
Aid from Tamoris
Action
Discard a card and draw three.
Aid from Tamoris
Action
Discard a card and draw three.
Putting them out of your misery
Action
Exterminate a Opponent who has no cards in their hand. You can also use this to Exterminate an Opponent with only one card in their hand, but you must discard two cards to do so.