Difference between revisions of "Talk:Invader Zim deck"

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:I think it would be cool if you added a card which allows youo to draw one and have an opponent discard one, but I think Mall Security should stay "discard two." That's just because, thinking about the title, it seems more logical. I don't have any ideas for what the other card might be, though. I need to watch more Zim, haha. --[[User:Brad soup|Brad soup]] 00:38, 24 May 2007 (BST)
:I think it would be cool if you added a card which allows youo to draw one and have an opponent discard one, but I think Mall Security should stay "discard two." That's just because, thinking about the title, it seems more logical. I don't have any ideas for what the other card might be, though. I need to watch more Zim, haha. --[[User:Brad soup|Brad soup]] 00:38, 24 May 2007 (BST)
Idea for the tallest
You said you needed an idea for the tallest card you should make the card be an action that sends zim to the fast food planet <small>—The preceding [http://en.wikipedia.org/wiki/Wikipedia:Sign_your_posts_on_talk_pages unsigned] comment was added by [[User:Pyrolunatic3|Pyrolunatic3]] ([[User talk:Pyrolunatic3|talk]] • [[Special:Contributions/Pyrolunatic3|contribs]]){{#if:{{{2|}}}|&#32;{{{2}}}|}}.</small>
==Hi==
Great minds think a like I have been wanting to make an Invader Zim Card Game for sometime and you have given me some good ideas.  Im making my own deck here as well, I have borrowed some of your cards, trying to make them my own. --[[User:Jchasa|Jchasa]] 10:16, 8 April 2012 (UTC)

Latest revision as of 10:16, 8 April 2012

Is The Skool intended to let a player move a Person off it if he already has another Person in play off The Skool? -Bucky 05:34, 1 March 2007 (UTC)

You should only have (at most) one person off of The Skool before and after using its action. Should I try to rewrite the text? MagiMaster 06:42, 1 March 2007 (UTC)

How about:

The Skool
Thing
Any person can be played on The Skool without the usual restrictions on the number of person cards that a player can control. Person cards on The Skool cannot be used to win the game.
Action: Move target person you control onto The Skool.
Action: Move target person off the Skool, as long as you do not already control a person not on The Skool.


Also, what happens to Persons on The Skool in the event of a Giant Water Balloon attack? -Bucky 06:56, 1 March 2007 (UTC)

That works. As for the water balloon, isn't it a general rule that if something is destroyed, everything on it is too? If not, I think it applies for this game. For example, if you destroy Zim while he's wearing his disguise, the disguise can't be anywhere else. MagiMaster 07:29, 1 March 2007 (UTC)
Scenerio:Play The PAK on Dib and move Dib to The Skool. Then play Miss Bitters. Then destroy The Skool.-Bucky 16:48, 1 March 2007 (UTC)
I think both Dib and The PAK should be destroyed. (Since The PAK is destroyed, it can't protect Dib.) I'll add this to the rules section. MagiMaster 20:30, 1 March 2007 (UTC)

People

One of the problems with this deck is the limited number of people cards. (Duplicating the cards doesn't really fit the style of play.) Unfortunately, Zim, Dib, Gaz and Miss Bitters nearly covers all of the main characters (and Miss Bitters is stretching it a bit). Perhaps I could make Tak a person card, but I don't really know what a good goal would be for her. Does anyone have any suggestions for person cards or for a victory condition for Tak? MagiMaster 07:50, 4 March 2007 (UTC)

Actually, I was just thinking I could (also) change Professor Membrane to be a person card, but then I'd have to make a new card to do his old job (probably). MagiMaster 08:20, 4 March 2007 (UTC)

The PAK

Can anyone think of a good quote for The PAK? I had to use one from an unfinished episode. MagiMaster 04:44, 7 March 2007 (UTC)

Useless/underpowered cards

The cards in question are "Magadoomer" and "Mall Security". These cards each make an opponent discard a single card, but playing them has the same effect on yourself i.e. moving a card from your hand to the discard pile. I move to double the effect of those two cards.-Bucky 05:24, 1 April 2007 (BST)

I'm not sure about MegaDoomer since the effect is delayed arbitrarily and the card is random (it's still not powerful, but not useless either). I'll put off changing this one for now (until someone else says something, at least). Mall Security on the other hand is even weaker since it requires another card to play. I'll fix that one. MagiMaster 09:19, 1 April 2007 (BST)
Actually, for Mall Security, should it be 'opponent discards two cards' or 'opponent discards a card and you draw one'? I changed it to 'discard two' for now. (For a two player game the difference would be trivial in the long run, but with more players, the others would benefit more from 'discard two'.) MagiMaster 09:23, 1 April 2007 (BST)
I think it would be cool if you added a card which allows youo to draw one and have an opponent discard one, but I think Mall Security should stay "discard two." That's just because, thinking about the title, it seems more logical. I don't have any ideas for what the other card might be, though. I need to watch more Zim, haha. --Brad soup 00:38, 24 May 2007 (BST)

Idea for the tallest You said you needed an idea for the tallest card you should make the card be an action that sends zim to the fast food planet —The preceding unsigned comment was added by Pyrolunatic3 (talkcontribs).

Hi

Great minds think a like I have been wanting to make an Invader Zim Card Game for sometime and you have given me some good ideas. Im making my own deck here as well, I have borrowed some of your cards, trying to make them my own. --Jchasa 10:16, 8 April 2012 (UTC)