Difference between revisions of "Plainchase booster pack"
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===New Card types=== | ===New Card types=== | ||
* ''Plain'' is a new card type, and all Plain type cards are kept in the Hyperverse deck. Plains are a card with | * ''Plain'' is a new card type, and all Plain type cards are kept in the Hyperverse deck. Plains are a card with some static or activated ability, and have an additional effect when ''Chaos'' is rolled. | ||
* ''Event'' is a new card type, and all Event type cards are kept in the Hyperverse deck. Events are cards which have an immediate impact on the game, then are discarded. Players cannot Plainswalk | * ''Event'' is a new card type, and all Event type cards are kept in the Hyperverse deck. Events are cards which have an immediate impact on the game, then are discarded. All Events have the implicit text at the end "Then, Plainswalk". Players cannot Plainswalk on an Event unless it instructs them to. | ||
When printing the deck, you may want to print these as Double-Sized cards, to denote that they are special. | When printing the deck, you may want to print these as Double-Sized cards, to denote that they are special. | ||
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* The ''Hyperverse discard'' contains any Plains or Events which have been discarded during the game. | * The ''Hyperverse discard'' contains any Plains or Events which have been discarded during the game. | ||
* The ''Current Dimension'' contains the currently active Plain. While a Plain is in this zone, its | * The ''Current Dimension'' contains the currently active Plain or Event. While a Plain is in this zone, its effect applies to the current game. | ||
===New Action=== | ===New Action=== | ||
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* Whenever a 6 (or whatever the highest number may be in case of modification) is rolled, activate the **Chaos** ability on the Plain. | * Whenever a 6 (or whatever the highest number may be in case of modification) is rolled, activate the **Chaos** ability on the Plain. | ||
Whenever a player is instructed to ''Plainswalk'', that player discards the Current Dimension zone, then | Whenever a player is instructed to ''Plainswalk'', that player discards the Current Dimension zone, then puts the top card of the Hyperverse deck into the Current Dimension face up. If that card is an Event, that player resolves its effect, then immediately Plainswalks again. | ||
==The Cards== | ==The Cards== | ||
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'''Chaos:''' Draw three cards, then discard down to your maximum hand size.|creator=Bucky|bgcolor=228|longtext=|flavortext=}} | '''Chaos:''' Draw three cards, then discard down to your maximum hand size.|creator=Bucky|bgcolor=228|longtext=|flavortext=}} | ||
{{card|title=Alterna|type=Plain|cornervalue=|text=All Humans are Cephalopods.</br> | |||
'''Chaos:''' Destroy all Cephalopods. For each thing destroyed this way, its' controller creates a Mammal token.|creator=JakeTheWolfie|bgcolor=228|longtext=|flavortext=}} | |||
{{card|title=Fighterrealm Tournament|creator=ChippyYYZ|type=Plain|bgcolor=228|text=Gain a Combo token whenever you play your second, third, or fifth card in a turn. Once per turn when you destroy an opponent's Thing, you may steal one of their tokens.<BR>'''Chaos:''' Each player draws a card for each Combo token they have. Destroy all Combo tokens you don't control.}} | |||
{{card|title=Unstable Fragment|type=Plain|cornervalue=|text=Plainswalk when the Hyperverse die rolls a 2, 3 or 4.<br> | |||
'''Chaos:''' If this is the first roll of the turn, eliminate a random opponent; otherwise, they discard their hand.|creator=Bucky|bgcolor=228|longtext=|flavortext=}} | |||
{{card|title=Painful Fragment|type=Plain|cornervalue=|text=Whenever you roll the Plainar die, sacrifice a Thing you control if able.</br> | |||
'''Chaos:''' Sacrifice up to two things you control. For each thing sacrificed this way, each opponent sacrifices a thing.|creator=JakeTheWolfie|bgcolor=228|longtext=|flavortext=}} | |||
{{card|title=The Central Battery|type=Plain - Siff-Stele|cornervalue=|text=Whenever a card is played or an ability is used, put a charge counter on The Central Battery</br> | |||
'''Chaos:''' Look at the next X Hyperverse cards, where X is the number of charge counters on this Plain. Choose one of them, shuffle the rest into the hyperverse deck, then put that card on top the the hyperverse deck. Plainswalk.|creator=JakeTheWolfie|bgcolor=228|longtext=|flavortext=The Central Battery is the proudest and grandest of all the inventions in Siff-Stele}} | |||
{{card|title=Northern Power Gate|type=Plain - Siff-Stele|cornervalue=|text=As you Plainswalk here, starting with you, each player chooses Connect or Disconnect.</br> | |||
Players who chose Connect draw 3 cards per turn instead of 1 and have their hand revealed. Players who chose Disconnect don't draw a card for turn but may use a card play to instead draw a card.</br> | |||
'''Chaos:''' Starting with you, each player chooses Connect or Disconnect. For each player that changed their choice, they discard a card.|creator=JakeTheWolfie|bgcolor=228|longtext=Probably|flavortext=When the Northern Power Gate was installed, a terrible war broke out between the locals. Many lost their lives. Some lost far, far more.}} | |||
<br clear=all /> | <br clear=all /> | ||
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{{card|title=Collision Point|type=Event|cornervalue=|text=Reveal cards from the Hyperverse deck until you reveal two Plains. Create a new Plain with the text of both Plains combined, then exile the two Plains and shuffle the revealed cards into the Hyperverse deck. Place the created Plain on top of the Hyperverse deck.|creator=JakeTheWolfie|bgcolor=822|longtext=|flavortext=At this very moment, two histories crashed into one.}} | {{card|title=Collision Point|type=Event|cornervalue=|text=Reveal cards from the Hyperverse deck until you reveal two Plains. Create a new Plain with the text of both Plains combined, then exile the two Plains and shuffle the revealed cards into the Hyperverse deck. Place the created Plain on top of the Hyperverse deck.|creator=JakeTheWolfie|bgcolor=822|longtext=|flavortext=At this very moment, two histories crashed into one.}} | ||
{{card|title=Turf Warfare|type=Event|cornervalue=|text=No player may win the game for the next 5 Plains unless their opponents have been eliminated.|creator=JakeTheWolfie|bgcolor=822|longtext=|flavortext=}} | |||
{{card|title=Plainar Chaos|type=Event|bgcolor=822|creator=ChippyYYZ|text=Put a Chaos marker on the next Plain walked to. The threshold for rolling Chaos decreases by 1 while it remains in the Current Dimension. ''(activate its Chaos effect when a 5 or higher is rolled on the Hyperverse die.)''}} | |||
{{card|title=Banfo Hyve Attack|type=Event|cornervalue=|text=The player who Plainswalked here cannot use the Hyperverse die for 3 of their turns. If they were instructed to Plainswalk because of a thing they control, destroy that thing.|creator=JakeTheWolfie|bgcolor=822|longtext=|flavortext=The Banfo Hyve, one of the largest-scale criminal organizations, known for their ability to travel the Hyperverse.}} | |||
<br clear=all /> | <br clear=all /> | ||
===Other Cards List=== | ===Other Cards List=== | ||
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{{card|title=Entropy Dance|type=Action|cornervalue=|text=Activate the Chaos ability on the current Plain.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | {{card|title=Entropy Dance|type=Action|cornervalue=|text=Activate the Chaos ability on the current Plain.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=Plainar Companion|type=Thing|cornervalue=|text=As Plainar Companion enters play, note the current Plain on it if it has no noted Plain.</br> | {{card|title=Plainar Companion|type=Thing|cornervalue=|text=As Plainar Companion enters play, note the current Plain or Plain subtype on it if it has no noted Plain.</br> | ||
Plainar Companion does not exist while not on the noted Plain.</br> | Plainar Companion does not exist while not on the noted Plain or if the Current Dimension doesn't have the noted Plain subtype.</br> | ||
You have no maximum hand size. At the beginning of your turn, draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | You have no maximum hand size. At the beginning of your turn, draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|longtext=Yes|flavortext=}} | ||
{{card|title=Plainar Stitch|type=Action|text=Create and walk to temporary Plain named "Ephemera" (that ceases to exist at the next Plainswalk). Attach an Action and a Thing to it from the discard pile. It has the Thing's text as its ability and the Action's text as its Chaos effect|creator=Bucky|bgcolor=700|cornervalue=X1}} | {{card|title=Plainar Stitch|type=Action|text=Create and walk to temporary Plain named "Ephemera" (that ceases to exist at the next Plainswalk). Attach an Action and a Thing to it from the discard pile. It has the Thing's text as its ability and the Action's text as its Chaos effect|creator=Bucky|bgcolor=700|cornervalue=X1}} | ||
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{{card|title=Future Crafter|type=Thing|cornervalue=|text=Whenever a player would Plainswalk, reveal the top 2 cards from the Hyperverse deck. Choose one of those cards to Plainswalk to instead. Shuffle the other card into the Hyperverse deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Future Crafter|type=Thing|cornervalue=|text=Whenever a player would Plainswalk, reveal the top 2 cards from the Hyperverse deck. Choose one of those cards to Plainswalk to instead. Shuffle the other card into the Hyperverse deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Plainswalk|type=Action|text=Plainswalk.|creator=Bucky|bgcolor=700|cornervalue=X3}} | |||
{{card|title=Shifter's Grift|type=Thing|creator=ChippyYYZ|cornervalue=3S|text=When Shifter's Grift enters play, draw five cards. You can't draw cards any other way.<BR>When a player Plainswalks, first put Shifter's Grift in the discard pile.|flavortext=Some look at the hyperverse for the first time and say "Look at all the suckers." Finding suckers was never hard. What was hard is starting over where the old suckers can't find you.|longtext=scam}} | |||
{{card|title=Rewrite The Stars|type=Action|creator=ChippyYYZ|cornervalue=5R|text=Put target Plain card from the Hyperverse discard pile on top of the Hyperverse deck. You may roll the Hyperverse die, subtracting 1 from the result.}} | |||
{{card|title=Cosmic Witness|type=Thing|creator=ChippyYYZ|cornervalue=3C|text=Event cards start with the additional text "Return Cosmic Witness to its controller's hand, then that player draws 5 cards. If this empties the deck, that player wins the game."|flavortext="I long to observe such a thing."}} | |||
{{card|title=Banfo Starglider|type=Thing|cornervalue=|text=Whenever you roll the Hyperverse die, you may add or subtract 1 to the result.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Finish Business|type=Action|cornervalue=|text=Destroy target living thing. When you next roll the Hyperverse die, you may add or subtract 1 from the result.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=It is ill-advised to stand in the way of a Banfo gangster and someone who owes him.}} | |||
<!-- {{card|title=|type=Plain|cornervalue=|text=|creator=|bgcolor=228|longtext=|flavortext=}} --> | <!-- {{card|title=|type=Plain|cornervalue=|text=|creator=|bgcolor=228|longtext=|flavortext=}} --> |
Latest revision as of 23:42, 23 September 2022
Plainchase booster pack | |
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Designer | |
Date | 2022 and onwards |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Hyperverse is a rather large place, containing many fragments and sections, called Plains. These plains have their own rules and regulations for how they internally run. While there isn't any inherent danger going on, it can be nice to visit them, and even battle it out in a game of Infinite Dvorak.
The Special Rules
New Card types
- Plain is a new card type, and all Plain type cards are kept in the Hyperverse deck. Plains are a card with some static or activated ability, and have an additional effect when Chaos is rolled.
- Event is a new card type, and all Event type cards are kept in the Hyperverse deck. Events are cards which have an immediate impact on the game, then are discarded. All Events have the implicit text at the end "Then, Plainswalk". Players cannot Plainswalk on an Event unless it instructs them to.
When printing the deck, you may want to print these as Double-Sized cards, to denote that they are special.
New Zones
- The Hyperverse deck contains all Plains and Events included in the game, and it is always face-down. It may never contain cards which are not either a Plain or an Event. If this zone ever needs to be restocked, shuffle the Hyperverse discard to make a new Hyperverse deck.
- The Hyperverse discard contains any Plains or Events which have been discarded during the game.
- The Current Dimension contains the currently active Plain or Event. While a Plain is in this zone, its effect applies to the current game.
New Action
Instead of playing either a Thing or an Action, you may choose to roll the Hyperverse die, which is a d6.
- Whenever a 1 is rolled on the Hyperverse die, Plainswalk.
- Whenever a 6 (or whatever the highest number may be in case of modification) is rolled, activate the **Chaos** ability on the Plain.
Whenever a player is instructed to Plainswalk, that player discards the Current Dimension zone, then puts the top card of the Hyperverse deck into the Current Dimension face up. If that card is an Event, that player resolves its effect, then immediately Plainswalks again.
The Cards
Plain List
Chaos: You may roll the Hyperverse die again.
Chaos: Gain two Energy tokens (plus one for the Plain effect).
Chaos: An opponent discards a card of your choice.
Chaos: Destroy all non-Geometry things.
Chaos: Choose a player. If they have less things than the number of Charge counters on NILS Statue, eliminate them, otherwise destroy things they control equal to those Charge counters. Then, remove all Charge counters from NILS Statue.
Chaos: Money tokens you control gain "Sacrifice 2 money tokens: You may play an additional card this turn."
A Prosperous Inland town, famed for everflowing riches.
Chaos: Each player draws a card.
"...that by the light of some fire, there may always be a new book to read."
Whenever any Thing completes a clockwise rotation, its controller may turn target Thing face-up or face-down.
Chaos: Each player passes a face-down Thing they control to the previous player in turn order.
Chaos: Discard a card, shuffle the deck, then draw two cards.
A home for the bold explorer, who needs not the feel of familiarity.
Chaos: You may play up to four extra Things this turn, but may not roll the Hyperverse die for the rest of the turn.
Chaos: Draw three cards, then discard down to your maximum hand size.
Chaos: Destroy all Cephalopods. For each thing destroyed this way, its' controller creates a Mammal token.
Chaos: Each player draws a card for each Combo token they have. Destroy all Combo tokens you don't control.
Chaos: If this is the first roll of the turn, eliminate a random opponent; otherwise, they discard their hand.
Chaos: Sacrifice up to two things you control. For each thing sacrificed this way, each opponent sacrifices a thing.
Chaos: Look at the next X Hyperverse cards, where X is the number of charge counters on this Plain. Choose one of them, shuffle the rest into the hyperverse deck, then put that card on top the the hyperverse deck. Plainswalk.
The Central Battery is the proudest and grandest of all the inventions in Siff-Stele
Players who chose Connect draw 3 cards per turn instead of 1 and have their hand revealed. Players who chose Disconnect don't draw a card for turn but may use a card play to instead draw a card.
When the Northern Power Gate was installed, a terrible war broke out between the locals. Many lost their lives. Some lost far, far more.
Event List
At this very moment, two histories crashed into one.
The Banfo Hyve, one of the largest-scale criminal organizations, known for their ability to travel the Hyperverse.
Other Cards List
Plainar Companion does not exist while not on the noted Plain or if the Current Dimension doesn't have the noted Plain subtype.
Action: Spend two Entropy tokens to activate the current Plain's Chaos ability.
When a player Plainswalks, first put Shifter's Grift in the discard pile.
Some look at the hyperverse for the first time and say "Look at all the suckers." Finding suckers was never hard. What was hard is starting over where the old suckers can't find you.
"I long to observe such a thing."
It is ill-advised to stand in the way of a Banfo gangster and someone who owes him.