Difference between revisions of "Dick Golf!"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
 
(31 intermediate revisions by the same user not shown)
Line 12: Line 12:


===Beginning===
===Beginning===
All players start at hole 1 with 3 cards. The round is played for skins. Skins carry over to the next hole.  
Draw a card to determine starting hole then shuffle it back into the deck. All players start with 3 cards. The round is played for skins. Skins carry over to the next hole. 18 holes are played.


===Draw===
===Draw===
When a player wins a hole, every other player draws a card for each skin taken. When a green card is drawn, the action on that card takes effect immediately and a replacement card is drawn for that player. If multiple green cards are drawn at one time, the first one drawn takes effect and the others are shuffled back into the draw pile.
When a player wins a hole, every other player draws a card for each skin taken. When a green card is drawn, the action on that card takes effect immediately and a replacement card is drawn for that player. If multiple green cards are drawn at one time, the first one drawn takes effect and the others are shuffled back into the draw pile and the player who drew it draws a replacement.


===Play===
===Play===
There is no limit to the number of cards that can be played.
Players may play cards on any other player before any shot. There is no limit to the number of cards which can be played.


===Winning===
===Winning===
Line 25: Line 25:


==Card List==
==Card List==
{{card|title=The Stranger|type=Action|text=An opponent must make their next throw with their weaker hand|bgcolor=600}}
{{card|title=The Stranger|type=Action|text=An opponent must make their next throw with their weaker hand|bgcolor=600|flavortext=blue #1}}
{{card|title=The Stranger|type=Action|text=An opponent must make their next throw with their weaker hand|bgcolor=600}}
{{card|title=The Stranger|type=Action|text=An opponent must make their next throw with their weaker hand|bgcolor=600|flavortext=blue #1}}
{{card|title=The Stranger|type=Action|text=An opponent must make their next throw with their weaker hand|bgcolor=600}}
{{card|title=The Stranger|type=Action|text=An opponent must make their next throw with their weaker hand|bgcolor=600|flavortext=blue #1}}
{{card|title=The Stranger|type=Action|text=An opponent must make their next throw with their weaker hand|bgcolor=600}}
{{card|title=The Stranger|type=Action|text=An opponent must make their next throw with their weaker hand|bgcolor=600|flavortext=blue #1}}
{{card|title=Firmly Rooted|type=Action|text=An opponent must make their next throw with both feet planted and no run-up|bgcolor=600}}
{{card|title=Force Hand|type=Action|text=An opponent must make their next throw with your choice of forehand or backhand|bgcolor=600|flavortext=blue #1}}
{{card|title=Firmly Rooted|type=Action|text=An opponent must make their next throw with both feet planted and no run-up|bgcolor=600}}
{{card|title=Force Hand|type=Action|text=An opponent must make their next throw with your choice of forehand or backhand|bgcolor=600|flavortext=blue #1}}
{{card|title=Firmly Rooted|type=Action|text=An opponent must make their next throw with both feet planted and no run-up|bgcolor=600}}
{{card|title=Force Hand|type=Action|text=An opponent must make their next throw with your choice of forehand or backhand|bgcolor=600|flavortext=blue #1}}
{{card|title=Firmly Rooted|type=Action|text=An opponent must make their next throw with both feet planted and no run-up|bgcolor=600}}
{{card|title=Force Hand|type=Action|text=An opponent must make their next throw with your choice of forehand or backhand|bgcolor=600|flavortext=blue #1}}
{{card|title=Yellow Submarine|type=Action|text=An opponent must make their next throw a forehand|bgcolor=600}}
{{card|title=Overhand|type=Action|text=An opponent must make their next throw overhanded|bgcolor=600|flavortext=blue #1}}
{{card|title=Yellow Submarine|type=Action|text=An opponent must make their next throw a forehand|bgcolor=600}}
{{card|title=Overhand|type=Action|text=An opponent must make their next throw overhanded|bgcolor=600|flavortext=blue #1}}
{{card|title=Yellow Submarine|type=Action|text=An opponent must make their next throw a forehand|bgcolor=600}}
{{card|title=Overhand|type=Action|text=An opponent must make their next throw overhanded|bgcolor=600|flavortext=blue #1}}
{{card|title=Yellow Submarine|type=Action|text=An opponent must make their next throw a forehand|bgcolor=600}}
{{card|title=Overhand|type=Action|text=An opponent must make their next throw overhanded|bgcolor=600|flavortext=blue #1}}
{{card|title=Thumbs Up|type=Action|text=An opponent must make their next throw a thumber|bgcolor=600}}
{{card|title=Mulligan|type=Action|text=The last throw is retaken from where it was thrown, without penalty|bgcolor=600|flavortext=blue #9}}
{{card|title=Thumbs Up|type=Action|text=An opponent must make their next throw a thumber|bgcolor=600}}
{{card|title=Mulligan|type=Action|text=The last throw is retaken from where it was thrown, without penalty|bgcolor=600|flavortext=blue #9}}
{{card|title=TE-416|type=Action|text=An opponent must make their next throw a tomahawk|bgcolor=600}}
{{card|title=Mulligan|type=Action|text=The last throw is retaken from where it was thrown, without penalty|bgcolor=600|flavortext=blue #9}}
{{card|title=TE-416|type=Action|text=An opponent must make their next throw a tomahawk|bgcolor=600}}
{{card|title=Mulligan|type=Action|text=The last throw is retaken from where it was thrown, without penalty|bgcolor=600|flavortext=blue #9}}
{{card|title=Foot Wedge|type=Action|text=Move your disc up to 30 feet directly toward the basket staying in bounds|bgcolor=600}}
{{card|title=Foot Wedge|type=Action|text=Move any disc up to 30 feet in any direction staying in bounds and not in a basket|bgcolor=600|flavortext=blue #9}}
{{card|title=Foot Wedge|type=Action|text=Move your disc up to 30 feet directly toward the basket staying in bounds|bgcolor=600}}
{{card|title=Foot Wedge|type=Action|text=Move any disc up to 30 feet in any direction staying in bounds and not in a basket|bgcolor=600|flavortext=blue #9}}
{{card|title=Croquet!|type=Action|text=Move an opponents disc up to 30 feet directly away from the basket staying in bounds|bgcolor=600}}
{{card|title=Foot Wedge|type=Action|text=Move any disc up to 30 feet in any direction staying in bounds and not in a basket|bgcolor=600|flavortext=blue #9}}
{{card|title=Croquet!|type=Action|text=Move an opponents disc up to 30 feet directly away from the basket staying in bounds|bgcolor=600}}
{{card|title=Foot Wedge|type=Action|text=Move any disc up to 30 feet in any direction staying in bounds and not in a basket|bgcolor=600|flavortext=blue #9}}
{{card|title=Mulligan|type=Action|text=The last throw is retaken from where it was thrown, without penalty|bgcolor=600}}
{{card|title=Caddy|type=Action|text=An opponent must make their next throw with a disc of your choice from their bag|bgcolor=600|flavortext=blue #9}}
{{card|title=Mulligan|type=Action|text=The last throw is retaken from where it was thrown, without penalty|bgcolor=600}}
{{card|title=Caddy|type=Action|text=An opponent must make their next throw with a disc of your choice from their bag|bgcolor=600|flavortext=blue #9}}
{{card|title=Mulligan|type=Action|text=The last throw is retaken from where it was thrown, without penalty|bgcolor=600}}
{{card|title=Caddy|type=Action|text=An opponent must make their next throw with a disc of your choice from their bag|bgcolor=600|flavortext=blue #9}}
{{card|title=Mulligan|type=Action|text=The last throw is retaken from where it was thrown, without penalty|bgcolor=600}}
{{card|title=Caddy|type=Action|text=An opponent must make their next throw with a disc of your choice from their bag|bgcolor=600|flavortext=blue #9}}
{{card|title=Mulligan|type=Action|text=The last throw is retaken from where it was thrown, without penalty|bgcolor=600}}
{{card|title=Rooted|type=Action|text=An opponent must make their next throw with both feet planted and no run-up|bgcolor=600|flavortext=black #1}}
{{card|title=Personality Disorder|type=Action|text=An opponent must make their next throw with a disc of your choice from their bag|bgcolor=600}}
{{card|title=Rooted|type=Action|text=An opponent must make their next throw with both feet planted and no run-up|bgcolor=600|flavortext=black #1}}
{{card|title=Personality Disorder|type=Action|text=An opponent must make their next throw with a disc of your choice from their bag|bgcolor=600}}
{{card|title=Rooted|type=Action|text=An opponent must make their next throw with both feet planted and no run-up|bgcolor=600|flavortext=black #1}}
{{card|title=Monica Lewinsky|type=Action|text=An opponent must make their next throw from one or both knees|bgcolor=600}}
{{card|title=Rooted|type=Action|text=An opponent must make their next throw with both feet planted and no run-up|bgcolor=600|flavortext=black #1}}
{{card|title=Monica Lewinsky|type=Action|text=An opponent must make their next throw from one or both knees|bgcolor=600}}
{{card|title=Penalty|type=Action|text=An opponent of your choice takes a penalty stroke|bgcolor=600|flavortext=black #1}}
{{card|title=Minnie Driver|type=Action|text=An opponent must make their next throw with a mini disc|bgcolor=600}}
{{card|title=Penalty|type=Action|text=An opponent of your choice takes a penalty stroke|bgcolor=600|flavortext=black #1}}
{{card|title=Minnie Driver|type=Action|text=An opponent must make their next throw with a mini disc|bgcolor=600}}
{{card|title=Monica Lewinsky|type=Action|text=An opponent must make their next throw from both knees|bgcolor=600|flavortext=black #1}}
{{card|title=I'm Rubber You're Glue|type=Action|text=An action is played on the person who played it instead of their target|bgcolor=600}}
{{card|title=Monica Lewinsky|type=Action|text=An opponent must make their next throw from both knees|bgcolor=600|flavortext=black #1}}
{{card|title=I'm Rubber You're Glue|type=Action|text=An action is played on the person who played it instead of their target|bgcolor=600}}
{{card|title=Minnie Driver|type=Action|text=An opponent must make their next throw with a mini disc|bgcolor=600|flavortext=black #1}}
{{card|title=Piggyback|type=Action|text=Move your disc to an opponents lie keeping your current hole score|bgcolor=600}}
{{card|title=Minnie Driver|type=Action|text=An opponent must make their next throw with a mini disc|bgcolor=600|flavortext=black #1}}
{{card|title=Piggyback|type=Action|text=Move your disc to an opponents lie keeping your current hole score|bgcolor=600}}
{{card|title=Backfire|type=Action|text=Treat a card played on you as if you played it on the person who originally played it|bgcolor=600|flavortext=black #1}}
{{card|title=Freaky Friday|type=Action|text=Swap lies with an opponent as long as both discs are within 10 meters of each other|bgcolor=600}}
{{card|title=Backfire|type=Action|text=Treat a card played on you as if you played it on the person who originally played it|bgcolor=600|flavortext=black #1}}
{{card|title=Freaky Friday|type=Action|text=Swap lies with an opponent as long as both discs are within 10 meters of each other|bgcolor=600}}
{{card|title=Backfire|type=Action|text=Treat a card played on you as if you played it on the person who originally played it|bgcolor=600|flavortext=black #1}}
{{card|title=Slow Boat to China|type=Immediate Action|text=Only putters may be used on this hole. Draw a replacement card|bgcolor=060}}
{{card|title=Piggyback|type=Action|text=Move your disc to an opponents lie keeping your current hole score|bgcolor=600|flavortext=black #11}}
{{card|title=Express Lane|type=Immediate Action|text=Only drivers may be used on this hole. Draw a replacement card|bgcolor=060}}
{{card|title=Piggyback|type=Action|text=Move your disc to an opponents lie keeping your current hole score|bgcolor=600|flavortext=black #11}}
{{card|title=Pimp Free Zone|type=Immediate Action|text=Backhand throws are not allowed on the current hole. Draw a replacement card|bgcolor=060}}
{{card|title=Piggyback|type=Action|text=Move your disc to an opponents lie keeping your current hole score|bgcolor=600|flavortext=black #11}}
{{card|title=Reverse|type=Immediate Action|text=Immediately begin playing the course in the opposite direction. Draw a replacement card|bgcolor=060}}
{{card|title=Freaky Friday|type=Action|text=Swap lies with an opponent as long as both discs are within 30 feet of each other|bgcolor=600|flavortext=black #11}}
{{card|title=Safari|type=Immediate Action|text=Play the next hole to the basket of the following hole. Draw a replacement card|bgcolor=060}}
{{card|title=Freaky Friday|type=Action|text=Swap lies with an opponent as long as both discs are within 30 feet of each other|bgcolor=600|flavortext=black #11}}
{{card|title=Safari|type=Immediate Action|text=Play the next hole to the basket of the following hole. Draw a replacement card|bgcolor=060}}
{{card|title=Tortoise|type=Immediate Action|text=Only putters may be used on the current hole|bgcolor=060|flavortext=black #11}}
{{card|title=Hare|type=Immediate Action|text=Only drivers may be used on the current hole|bgcolor=060|flavortext=black #11}}
{{card|title=Backhandless|type=Immediate Action|text=Backhand throws are not allowed on the current hole|bgcolor=060|flavortext=black #11}}
{{card|title=CTP|type=Immediate Action|text=Two skins are given to the person who gets closest to the pin with their drive on the current hole|bgcolor=060|flavortext=black #11}}
{{card|title=Reverse|type=Immediate Action|text=Immediately begin playing the course in the opposite direction|bgcolor=060|flavortext=black #11}}
{{card|title=Object Course|type=Immediate Action|text=Hitting any part of the basket on the current hole constitutes a make|bgcolor=060|flavortext=black #11}}
{{card|title=Safari|type=Immediate Action|text=Play the current hole to the basket of the following hole|bgcolor=060|flavortext=black #11}}
{{card|title=Safari|type=Immediate Action|text=Play the current hole to the basket of the following hole|bgcolor=060|flavortext=black #11}}
{{card|title=Raise the Stakes|type=Immediate Action|text=Three skins are added to the current total up for grabs|bgcolor=060|flavortext=blue #1}}
{{card|title=Raise the Stakes|type=Immediate Action|text=Three skins are added to the current total up for grabs|bgcolor=060|flavortext=blue #1}}
{{card|title=Commune|type=Immediate Action|text=Choose another player and takes his bag. That player then takes a different players bag. Continue until the last player takes the original player's bag. Play the current hole with your new discs and return them once the hole is complete|bgcolor=060|flavortext=black #11}}
{{card|title=Gold Tees|type=Immediate Action|text=Choose a spot within 30 feet no closer to the basket than the current tee pad and mark a new tee pad for this hole|bgcolor=060|flavortext=black #11}}
{{card|title=I Spy|type=Immediate Action|text=Choose any basket visible from the tee pad and play the current hole to that basket|bgcolor=060|flavortext=black #11}}
{{card|title=SUPER Safari|type=Immediate Action|text=Play the current hole to the basket two holes ahead|bgcolor=060|flavortext=black #11}}
{{card|title=Cali|type=Immediate Action|text=Every player gets one mulligan on the current hole|bgcolor=060|flavortext=black #11}}
{{card|title=Sanctuary|type=Immediate Action|text=No cards may be played on the current hole|bgcolor=060|flavortext=black #11}}

Latest revision as of 04:18, 17 January 2020

Dick Golf!
Designer Ricardo Macho
Date 05/09/2018
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

The object is to finish with the lowest score during a round of disc golf.

Special Rules

Beginning

Draw a card to determine starting hole then shuffle it back into the deck. All players start with 3 cards. The round is played for skins. Skins carry over to the next hole. 18 holes are played.

Draw

When a player wins a hole, every other player draws a card for each skin taken. When a green card is drawn, the action on that card takes effect immediately and a replacement card is drawn for that player. If multiple green cards are drawn at one time, the first one drawn takes effect and the others are shuffled back into the draw pile and the player who drew it draws a replacement.

Play

Players may play cards on any other player before any shot. There is no limit to the number of cards which can be played.

Winning

The player or players with the most skins at the end of 18 holes is the winner.

Card List

The Stranger
Action
An opponent must make their next throw with their weaker hand
blue #1
The Stranger
Action
An opponent must make their next throw with their weaker hand
blue #1
The Stranger
Action
An opponent must make their next throw with their weaker hand
blue #1
The Stranger
Action
An opponent must make their next throw with their weaker hand
blue #1
Force Hand
Action
An opponent must make their next throw with your choice of forehand or backhand
blue #1
Force Hand
Action
An opponent must make their next throw with your choice of forehand or backhand
blue #1
Force Hand
Action
An opponent must make their next throw with your choice of forehand or backhand
blue #1
Force Hand
Action
An opponent must make their next throw with your choice of forehand or backhand
blue #1
Overhand
Action
An opponent must make their next throw overhanded
blue #1
Overhand
Action
An opponent must make their next throw overhanded
blue #1
Overhand
Action
An opponent must make their next throw overhanded
blue #1
Overhand
Action
An opponent must make their next throw overhanded
blue #1
Mulligan
Action
The last throw is retaken from where it was thrown, without penalty
blue #9
Mulligan
Action
The last throw is retaken from where it was thrown, without penalty
blue #9
Mulligan
Action
The last throw is retaken from where it was thrown, without penalty
blue #9
Mulligan
Action
The last throw is retaken from where it was thrown, without penalty
blue #9
Foot Wedge
Action
Move any disc up to 30 feet in any direction staying in bounds and not in a basket
blue #9
Foot Wedge
Action
Move any disc up to 30 feet in any direction staying in bounds and not in a basket
blue #9
Foot Wedge
Action
Move any disc up to 30 feet in any direction staying in bounds and not in a basket
blue #9
Foot Wedge
Action
Move any disc up to 30 feet in any direction staying in bounds and not in a basket
blue #9
Caddy
Action
An opponent must make their next throw with a disc of your choice from their bag
blue #9
Caddy
Action
An opponent must make their next throw with a disc of your choice from their bag
blue #9
Caddy
Action
An opponent must make their next throw with a disc of your choice from their bag
blue #9
Caddy
Action
An opponent must make their next throw with a disc of your choice from their bag
blue #9
Rooted
Action
An opponent must make their next throw with both feet planted and no run-up
black #1
Rooted
Action
An opponent must make their next throw with both feet planted and no run-up
black #1
Rooted
Action
An opponent must make their next throw with both feet planted and no run-up
black #1
Rooted
Action
An opponent must make their next throw with both feet planted and no run-up
black #1
Penalty
Action
An opponent of your choice takes a penalty stroke
black #1
Penalty
Action
An opponent of your choice takes a penalty stroke
black #1
Monica Lewinsky
Action
An opponent must make their next throw from both knees
black #1
Monica Lewinsky
Action
An opponent must make their next throw from both knees
black #1
Minnie Driver
Action
An opponent must make their next throw with a mini disc
black #1
Minnie Driver
Action
An opponent must make their next throw with a mini disc
black #1
Backfire
Action
Treat a card played on you as if you played it on the person who originally played it
black #1
Backfire
Action
Treat a card played on you as if you played it on the person who originally played it
black #1
Backfire
Action
Treat a card played on you as if you played it on the person who originally played it
black #1
Piggyback
Action
Move your disc to an opponents lie keeping your current hole score
black #11
Piggyback
Action
Move your disc to an opponents lie keeping your current hole score
black #11
Piggyback
Action
Move your disc to an opponents lie keeping your current hole score
black #11
Freaky Friday
Action
Swap lies with an opponent as long as both discs are within 30 feet of each other
black #11
Freaky Friday
Action
Swap lies with an opponent as long as both discs are within 30 feet of each other
black #11
Tortoise
Immediate Action
Only putters may be used on the current hole
black #11
Hare
Immediate Action
Only drivers may be used on the current hole
black #11
Backhandless
Immediate Action
Backhand throws are not allowed on the current hole
black #11
CTP
Immediate Action
Two skins are given to the person who gets closest to the pin with their drive on the current hole
black #11
Reverse
Immediate Action
Immediately begin playing the course in the opposite direction
black #11
Object Course
Immediate Action
Hitting any part of the basket on the current hole constitutes a make
black #11
Safari
Immediate Action
Play the current hole to the basket of the following hole
black #11
Safari
Immediate Action
Play the current hole to the basket of the following hole
black #11
Raise the Stakes
Immediate Action
Three skins are added to the current total up for grabs
blue #1
Raise the Stakes
Immediate Action
Three skins are added to the current total up for grabs
blue #1
Commune
Immediate Action
Choose another player and takes his bag. That player then takes a different players bag. Continue until the last player takes the original player's bag. Play the current hole with your new discs and return them once the hole is complete
black #11
Gold Tees
Immediate Action
Choose a spot within 30 feet no closer to the basket than the current tee pad and mark a new tee pad for this hole
black #11
I Spy
Immediate Action
Choose any basket visible from the tee pad and play the current hole to that basket
black #11
SUPER Safari
Immediate Action
Play the current hole to the basket two holes ahead
black #11
Cali
Immediate Action
Every player gets one mulligan on the current hole
black #11
Sanctuary
Immediate Action
No cards may be played on the current hole
black #11