Difference between revisions of "Combo Pirates"
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| designer = Bucky | | designer = Bucky | ||
| date = 4/2/18 | | date = 4/2/18 | ||
| players = 2- | | players = 2-3 | ||
| status = | | status = Complete | ||
}} | }} | ||
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Coins are a resource, granted by global Income cards. If a card has a numerical cornervalue, it's played by paying that many Coins rather than the normal 1-action-per-turn and 1-Thing-per-turn limits. Coins are kept between turns. | Coins are a resource, granted by global Income cards. If a card has a numerical cornervalue, it's played by paying that many Coins rather than the normal 1-action-per-turn and 1-Thing-per-turn limits. Coins are kept between turns. | ||
The game starts with | The game starts with 2 Income in play. Other cards can add another Income to a limit of 8. Each player starts the game with coins equal to their position in turn order - the first player starts with 1, the second starts with 2, etc. | ||
Some Things have a Use ability, with a cost in coins. Those Things can only be Used once per turn, unless another card Readies them between uses. | If an entire round passes with no cards played nor Treasures bought, increase the Income. | ||
Some Things have a Use ability, with a cost in coins. Those Things can only be Used once per turn, unless another card Readies them between uses. Things played from your hand are '''not''' Ready right away, but Things you get in other ways are. | |||
===Treasure Deck=== | ===Treasure Deck=== | ||
Line 24: | Line 25: | ||
===Winning=== | ===Winning=== | ||
You get a Combo Point every time you play a card from your hand or Use a Thing. Combo Points are lost at the end of a turn. You win by having 10 Combo Points at the same time. | |||
===Misc/FAQ=== | |||
====Responses==== | |||
When a card says to do something 'in response to' an event, the response happens first, then the event happens. If the event can't fully happen anymore, do as much of it as possible. | |||
====Counters==== | |||
Counters are placed by certain cards, and | |||
Cards that use counters can use each others'. For example, it's easier to use Diver's Drill to sink a Jade Galleon that a Compass of Desire has already tracked down. Cases like this are rare because each type of Thing should have only one card that puts counters on it. | |||
====Opponent Destroys==== | |||
If a card says the opponent destroys one of their Things, Treasures etc., that opponent chooses which of their things is destroyed. | |||
====Monkey Bottles==== | |||
A few Treasures let their owner do things when they're destroyed. Those treasures do nothing if they're destroyed on the Shelf, since nobody owns them. | |||
==Additional Materials== | |||
Players are recommended to use different colors of poker chips to represent coins and combo points. | |||
A few cards put counters on themselves or other cards. Have coins, pebbles or other small objects handy to represent those. | |||
Use empty sleeves or blank cards to generate ghostly duplicates. | |||
==Card List== | ==Card List== | ||
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{{card|title=Pick Pocket|type=Action|text=Steal a coin from an opponent.|cornervalue=0|creator=Bucky|bgcolor=700}} | {{card|title=Pick Pocket|type=Action|text=Steal a coin from an opponent.|cornervalue=0|creator=Bucky|bgcolor=700}} | ||
{{card|title=Bury Treasure|type=Action|text=Return one of your Things to your hand. ''(this lets you have a Treasure in your hand)''|cornervalue=0|creator=Bucky|bgcolor=700}} | {{card|title=Overtime|type=Action|text=Ready one of your Things.|cornervalue=0|creator=Bucky|bgcolor=700}} | ||
{{card|title=Bury Treasure|type=Action|text=Return one of your Things to your hand. ''(this lets you have a Treasure in your hand)''<br><br>You may play this out of turn in response to an opponent's Action or Use, but it costs 3 Coins.''|cornervalue=0|creator=Bucky|bgcolor=700}} | |||
{{card|title=Scrap Gold|type=Thing|text=You may destroy this to spend it like a Coin.|cornervalue=0|creator=Bucky|bgcolor=007}} | {{card|title=Scrap Gold|type=Thing|text=You may destroy this to spend it like a Coin.|cornervalue=0|creator=Bucky|bgcolor=007}} | ||
Line 37: | Line 60: | ||
{{card|title=Contact the Black Market|type=Action|text=Discard two Treasures from the Shelf and gain a Coin. Increase the Income. | {{card|title=Contact the Black Market|type=Action|text=Discard two Treasures from the Shelf and gain a Coin. Increase the Income. | ||
<br><br> | <br><br> | ||
You may play this out of turn in response to an opponent's Action, but it costs 4 extra Coins.|cornervalue=0|creator=Bucky|bgcolor=700}} | You may play this out of turn in response to an opponent's Action or Use, but it costs 4 extra Coins.|cornervalue=0|creator=Bucky|bgcolor=700}} | ||
{{card|title=Explore the Cove|type=Action|text=Gain | {{card|title=Diver's Drill|type=Thing|text='''Use(1):''' Put a counter on target Boat. If it has at least as many counters as its cost, destroy that Boat and this Diver's Drill.|cornervalue=0|creator=Bucky|bgcolor=007}} | ||
{{card|title=Explore the Cove|type=Action|text=Gain a coin and increase the Income. Gain an extra coin if you have a Boat.|cornervalue=0|creator=Bucky|bgcolor=700}} | |||
{{card|title=Steal Plans|type=Action|text=Look at an opponent's hand. If they have any Actions, choose one and discard it.|cornervalue=1|creator=Bucky|bgcolor=700}} | {{card|title=Steal Plans|type=Action|text=Look at an opponent's hand. If they have any Actions, choose one and discard it.|cornervalue=1|creator=Bucky|bgcolor=700}} | ||
Line 45: | Line 70: | ||
{{card|title=Arson|type=Action|text=Destroy target Boat OR target player discards a card at random.|cornervalue=1|creator=Bucky|bgcolor=700}} | {{card|title=Arson|type=Action|text=Destroy target Boat OR target player discards a card at random.|cornervalue=1|creator=Bucky|bgcolor=700}} | ||
{{card|title=Banana | {{card|title=Banana Barge|type=Thing - Boat|text='''Use(1):''' put a coin on this. If it has 3+ coins, remove them all, gain 5 coins, increase the Income and draw a card.|cornervalue=1|creator=Bucky|bgcolor=007}} | ||
{{card|title=Trained Monkey|type=Thing|text='''Use(2):''' Destroy a Treasure on the Shelf.|flavortext="Who keeps letting that infernal beast in here?"|cornervalue=1|creator=Bucky|bgcolor=007}} | |||
{{card|title=Market Stall|type=Thing|text='''Use(0):''' Discard a card to gain 2 Coins.|cornervalue=1|creator=Bucky|bgcolor=007}} | |||
{{card|title=Case the Town|type=Action|text=Look at the top three cards of the draw pile. Draw one and discard the other two.|cornervalue=1|creator=Bucky|bgcolor=700}} | |||
{{card|title=Commandeer|type=Action|text=Gain control of a Boat this turn. When you give it back, draw a card.|cornervalue=1|creator=Bucky|bgcolor=700}} | |||
{{card|title=Fireboat|type=Thing - Boat|text=Fireboat becomes Used when you acquire it. '''Use(2)''': Destroy this and another Boat.|cornervalue=1|creator=Bucky|bgcolor=007}} | |||
{{card|title=Counterfeit Treasure|type=Action|text=Target Treasure can't be Used until the start of your next turn. Draw a card.|cornervalue=1|creator=Bucky|bgcolor=700}} | |||
{{card|title= | {{card|title=Explore the Jungle|type=Action|text=Gain Coins equal to the size of the Income, then increase the Income.|cornervalue=1|creator=Bucky|bgcolor=700}} | ||
{{card|title=Repair|type=Action|text=Move a Thing from the discard pile to your hand.|cornervalue=2|creator=Bucky|bgcolor=700}} | {{card|title=Repair|type=Action|text=Move a Thing from the main discard pile to your hand.|cornervalue=2|creator=Bucky|bgcolor=700}} | ||
{{card|title= | {{card|title=Salvage|type=Action|text=Choose a Treasure in the Treasure Discard. You may either buy it from the discard, or shuffle it into the Treasure deck and draw a card.|cornervalue=2|creator=Bucky|bgcolor=700}} | ||
{{card|title=Rowboat|type=Thing - Boat|text='''Use | {{card|title=Blockade Runner|type=Thing - Boat|text=+1 maximum hand size. <br>Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it.|cornervalue=2|creator=Bucky|bgcolor=007}} | ||
{{card|title=Minefield|type=Thing|text=When an opponent plays a Thing from their hand, destroy that Thing, then destroy Minefield unless you pay 8 Coins.|cornervalue=2|creator=Bucky|bgcolor=007}} | |||
{{card|title=Rowboat|type=Thing - Boat|text='''Use(2):''' Discard your hand (if any), then draw two cards.|flavortext=When trouble calls, leave your past behind.|cornervalue=2|creator=Bucky|bgcolor=007}} | |||
{{card|title=Tombstone|type=Thing|text=Your opponents can't affect cards in the discard piles, except to shuffle them back into their decks.|cornervalue=2|creator=Bucky|bgcolor=007}} | {{card|title=Tombstone|type=Thing|text=Your opponents can't affect cards in the discard piles, except to shuffle them back into their decks.|cornervalue=2|creator=Bucky|bgcolor=007}} | ||
{{card|title= | {{card|title=Spy|type=Thing|text=You may destroy Spy in response to any Action or Use ability to play your own Action or Use ability as a reaction. If you respond to a Thing's Use ability, you can't target that Thing with your reaction.|cornervalue=2|creator=Bucky|bgcolor=007}} | ||
{{card|title=Gang of Vandals|type=Action|text=Destroy one of your own Treasures. <br> Then, destroy an opponent's Treasure or Boat.|cornervalue=2|creator=Bucky|bgcolor=700}} | |||
{{card|title=Raid Headquarters|type=Action|text=Each opponent discards two cards or destroys two of their treasures.|cornervalue=2|creator=Bucky|bgcolor=700}} | |||
{{card|title=Vault|type=Thing|text=+1 maximum hand size. <br> If an Action or Use would affect one of your Treasures, you may have it affect this Vault instead. The Vault acts like a Treasure with respect to that effect.|cornervalue=2|creator=Bucky|bgcolor=007}} | |||
{{card|title=Grapeshot|type=Action|text=Destroy any number of target Things with combined costs no higher than your Combo Points. ''(including the point from playing Grapeshot)''|cornervalue=3|creator=ChippyYYZ|bgcolor=700}} | |||
{{card|title=Smuggler's Yacht|type=Thing - Boat|text=+1 maximum hand size. <br> '''Use(1):''' Discard a card to draw a card.|cornervalue=3|creator=Bucky|bgcolor=007}} | |||
{{card|title=Decoy Skiff|type=Thing - Boat|text=+1 maximum hand size. <br> You may destroy this and discard a card to prevent an action that targets your coins or Treasures.|cornervalue=3|creator=Bucky|bgcolor=007}} | |||
{{card|title=Island Ferry|type=Thing - Boat|text=+1 maximum hand size.<br>Get an extra +1 Coin at the start of your turn.|cornervalue=3|creator=Bucky|bgcolor=007}} | |||
{{card|title=Trawler|type=Thing - Boat|text=+1 maximum hand size. <br> '''Use(2):''' The player on your right chooses a Treasure from the discard and puts it in your hand.|cornervalue=3|creator=Bucky|bgcolor=007}} | |||
{{card|title= | {{card|title=Summon the Crew|type=Action|text=Draw two cards OR Ready up to two of your used Things.|cornervalue=3|creator=Bucky|bgcolor=700}} | ||
{{card|title= | {{card|title=Treasure Hunters|type=Action|text=Choose up to three Treasures in the treasure discard. Shuffle them back into the Treasure deck. If you shuffled three Treasures back, draw two cards.|cornervalue=3|creator=Bucky|bgcolor=700}} | ||
{{card|title= | {{card|title=Alert the Creditors|type=Action|text=Target opponent destroys one of their Treasures. If it cost 5 or more, increase the Income.|cornervalue=3|creator=Bucky|bgcolor=700}} | ||
{{card|title= | {{card|title=Hide the Loot|type=Action|text=Return a Thing to its controller's hand. ''(this lets them have a Treasure in your hand)''<br><br>You may play this out of turn in response to an opponent's Action or Use.'' It can't target a Thing whose Use it's responding to.|cornervalue=4|creator=Bucky|bgcolor=700}} | ||
{{card|title=Swindle!|type=Action|text=An opponent gains a coin. But you steal one of their Treasures that cost 4 or less.|cornervalue=4|creator=Bucky|bgcolor=700}} | {{card|title=Swindle!|type=Action|text=An opponent gains a coin. But you steal one of their Treasures that cost 4 or less.|cornervalue=4|creator=Bucky|bgcolor=700}} | ||
{{card|title= | {{card|title=Blockade Cruiser|type=Thing - Boat|text=+1 maximum hand size. <br>'''Use(2):''' Each opponent discards a card or pays 3 coins. Opponents with no cards in hand don't need to pay.|cornervalue=4|creator=Bucky|bgcolor=007}} | ||
{{card|title= | {{card|title=Hire Robbers|type=Action|text=Destroy target Treasure unless its owner spends 8 Coins to protect it.|cornervalue=5|creator=Bucky|bgcolor=700}} | ||
{{card|title= | {{card|title=Customs Frigate|type=Thing - Boat|text=+1 Maximum Hand Size<br>Your opponents' Action cards cost 1 more Coin to play.|cornervalue=4|flavortext=Bureaucracy. It's not the fees, it's the inconvenience.|creator=Bucky|bgcolor=007}} | ||
{{card|title=All Hands|type=Action|text=Draw four cards OR Ready up to three of your Used Things.|cornervalue=6|creator=Bucky|bgcolor=700}} | |||
{{card|title=Sniper's Rocket|type=Action|text=Destroy a Thing.|cornervalue=8|creator=Bucky|bgcolor=700}} | |||
<br clear=all> | <br clear=all> | ||
===Treasure Deck=== | ===Treasure Deck=== | ||
{{card|title=Another One!|type=Thing - Treasure|text=When you buy this, you must pay the cost of one of your other Treasures. This acts as a copy of that Treasure.|cornervalue=0|creator=Bucky|bgcolor=880}} | |||
{{card|title=Mystery Flask|type=Thing - Treasure|text=When Mystery Flask is destroyed, draw two cards. <br>'''Use(4):''' Destroy Mystery Flask.|cornervalue=1|creator=Bucky|bgcolor=880}} | {{card|title=Mystery Flask|type=Thing - Treasure|text=When Mystery Flask is destroyed, draw two cards. <br>'''Use(4):''' Destroy Mystery Flask.|cornervalue=1|creator=Bucky|bgcolor=880}} | ||
{{card|title=Psychic | {{card|title=Bottle of Frozen Time|type=Thing - Treasure|text=When this is destroyed, you may immediately play a card from your hand without paying its Coin cost OR Ready up to three Things.|cornervalue=1|creator=Bucky|bgcolor=880}} | ||
{{card|title=Twisted Hourglass|type=Thing - Treasure|text='''Use(2):''' Destroy this. Take an extra turn after this one, but you get no Coins from Income during the extra turn. |cornervalue=2|creator=Bucky|bgcolor=880}} | |||
{{card|title=Compass of Desire|type=Thing - Treasure|text='''Use(1):''' Put a counter on an opponent's Treasure. <br>'''Use(0):''' Steal a Treasure with at least as many counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins. |flavortext=Points to what you covet most|cornervalue=2|creator=Bucky|bgcolor=880}} | |||
{{card|title=Faerie Purse|type=Thing - Treasure|text=If you end your turn with no Coins, gain a Coin.|flavortext=They say Fae gold always finds its way home by sunset.|cornervalue=3|creator=Bucky|bgcolor=880}} | |||
{{card|title=Psychic Spyglass|type=Thing - Treasure|text='''Use(0):''' Look at an opponent's hand.|flavortext=For peering into thoughts from a distance|cornervalue=3|creator=Bucky|bgcolor=880}} | |||
{{card|title= | {{card|title=Thunderstorm Trumpet|type=Thing - Treasure|text='''Use(3):''' Each player destroys one of their Things. | ||
<br> | |||
'''Use(16):''' Destroy all Things. All Coins are lost.|cornervalue=3|creator=Bucky|bgcolor=880}} | |||
{{card|title= | {{card|title=Coin Chest|type=Thing - Treasure Box|text=At the start of your turn, put a coin on this. <br> '''Use(0):''' Destroy this and gain all the coins on it.|cornervalue=3|creator=Bucky|bgcolor=880}} | ||
{{card|title=Magic Mirror|type=Thing - Treasure|text='''Use(1):''' Ready one of your other Things.|cornervalue=4|creator=Bucky|bgcolor=880}} | {{card|title=Magic Mirror|type=Thing - Treasure|text='''Use(1):''' Ready one of your other Things.|cornervalue=4|creator=Bucky|bgcolor=880}} | ||
{{card|title=King Midas' Thumb|type=Thing - Treasure|text='''Use(1):''' Destroy one of your other Things. Gain Coins equal to its cost.|cornervalue=4|creator=Bucky|bgcolor=880}} | {{card|title=King Midas' Thumb|type=Thing - Treasure|text='''Use(1):''' Destroy one of your other Things. Gain Coins equal to its cost. You may increase the Income.|cornervalue=4|creator=Bucky|bgcolor=880}} | ||
{{card|title=Haunted Scepter|type=Thing - Treasure|text='''Use(4):''' Reveal the top two cards of the deck. Play or discard each of them. ''(You don't pay their Coin costs or get Combo Points for playing them.)'' |flavortext=It lets you rule over free spirits.|cornervalue=5|creator=Bucky|bgcolor=880}} | |||
{{card|title=Altar of Greed|type=Thing - Treasure|text='''Use(1):''' Discard any number of cards. Gain 2 Coins each.|flavortext=Riches, but at what cost?|cornervalue=5|creator=Bucky|bgcolor=880}} | |||
{{card|title=Ghost Sail|type=Thing - Treasure|text=If Ghost Sail ceases to be attached to a ship, destroy that ship. <br>'''Use(2):''' Return a ship to play from the main discard pile and gain control of it. Attach this to that ship instead of anything it's currently attached to.|cornervalue=5|creator=Bucky|bgcolor=880}} | |||
{{card|title=Infernal Fiddle|type=Thing - Treasure|text='''Use(2):''' Draw a card.|flavortext=A lure for sages and fools alike|cornervalue=5|creator=Bucky|bgcolor=880}} | |||
{{card|title=Memory Crystal|type=Thing - Treasure|text='''Use(3):''' Retrieve an Action from the discard.|cornervalue=5|creator=Bucky|bgcolor=880}} | |||
{{card|title=Gold Cannon|type=Thing - Treasure|text='''Use(5):''' target opponent destroys one of their Things.|flavortext= We have no proper ammunition for it, but a shovelful of any small metal objects will do.|cornervalue=5|creator=Bucky|bgcolor=880}} | |||
{{card|title=Clockwork Sailor|type=Thing - Treasure|text=Your first '''Use''' ability of each turn costs 3 fewer coins. (minimum 0)|cornervalue=5|creator=Bucky|bgcolor=880}} | |||
{{card|title=Quicksilver Statue|type=Thing - Treasure|text=This has all the "Use" actions of your other non-Boat Things. ''(You can still only use one at a time)''|cornervalue=6|creator=Bucky|bgcolor=880}} | |||
{{card|title=The Magnetic Monopole|type=Thing - Treasure|text=This can't be used the turn you acquire it. <br>'''Use(3):''' Destroy this. Everyone loses all their coins.|cornervalue=6|creator=Bucky|bgcolor=880}} | |||
{{card|title=Golden Thread|type=Thing - Treasure|text=When an opponent has 7 Combo Points, they lose all their combo points that aren't marking un-Ready Things. Then, Golden Thread is destroyed.|flavortext=A strand of your fate|cornervalue=7|creator=Bucky|bgcolor=880}} | |||
{{card|title=Cursed Monacle|type=Thing - Treasure|text='''Use(0):''' Choose two Treasures. They can't be Used until the start of your next turn.|flavortext=It sees brass instead of gold, and glass instead of jewels.|cornervalue=8|creator=Bucky|bgcolor=880}} | |||
{{card|title= | {{card|title=Royal Crown|type=Thing - Treasure|text=Your Action cards and "Use" actions cost 1 Coin less. (minimum 0)<br> | ||
The first Action card or "Use" action an opponent takes each turn costs them 1 Coin more.|flavortext= I am the pirate king!|cornervalue=8|creator=Bucky|bgcolor=880}} | |||
{{card|title= | {{card|title=Djinn Ring|type=Thing - Treasure Ring|text='''Use(2):'''Ready any number of your non-Ring Things at the cost of one Combo Point each.|flavortext=Home of a powerful servant|cornervalue=8|creator=Bucky|bgcolor=880}} | ||
{{card|title= | {{card|title=Jade Galleon|type=Thing - Treasure Boat|text=+1 maximum hand size. <br>'''Use(0):''' Gain 3 Coins.|cornervalue=10|creator=Bucky|bgcolor=0B0}} | ||
{{card|title= | {{card|title=Faerie Circle|type=Thing - Treasure|text=At the start of your turn, gain 2 Coins and draw two cards.|flavortext=A portable door to a land of wealth|cornervalue=12|creator=Bucky|bgcolor=880}} | ||
<br clear=all> | <br clear=all> | ||
Line 104: | Line 199: | ||
===Income=== | ===Income=== | ||
{{card|title=Income|type=Rule|text=Each player gets | {{card|title=Starting Income|type=Rule|text=Each player gets 2 Coins at the start of their turn | ||
| | |flavortext=Everyone has 2 income at the start of the game.|cornervalue=+2|creator=Bucky|bgcolor=111}} | ||
{{card|title=Income|type=Rule|text=Each player gets 3 Coins at the start of their turn | |||
|cornervalue=+2|creator=Bucky|bgcolor= | |cornervalue=+3|flavortext=If an entire round passes with no cards played nor Treasures bought, increase the Income.|creator=Bucky|bgcolor=333}} | ||
{{card|title=Income|type=Rule|text=Each player gets | {{card|title=Income|type=Rule|text=Each player gets 4 Coins at the start of their turn | ||
|cornervalue=+3|creator=Bucky|bgcolor= | |||
{{card|title=Income|type=Rule|text=Each player gets | |||
|cornervalue=+4|creator=Bucky|bgcolor=555}} | |cornervalue=+4|creator=Bucky|bgcolor=555}} | ||
{{card|title=Income|type=Rule|text=Each player gets | {{card|title=Income|type=Rule|text=Each player gets 5 Coins at the start of their turn | ||
|cornervalue=+5|creator=Bucky|bgcolor= | |cornervalue=+5|creator=Bucky|bgcolor=777}} | ||
{{card|title=Income|type=Rule|text=Each player gets | {{card|title=Income|type=Rule|text=Each player gets 6 Coins at the start of their turn | ||
|cornervalue=+6|creator=Bucky|bgcolor= | |cornervalue=+6|creator=Bucky|bgcolor=999}} | ||
{{card|title=Income|type=Rule|text=Each player gets | {{card|title=Income|type=Rule|text=Each player gets 7 Coins at the start of their turn | ||
|cornervalue=+7|creator=Bucky|bgcolor= | |cornervalue=+7|creator=Bucky|bgcolor=bbb}} | ||
{{card|title=Income|type=Rule|text=Each player gets | {{card|title=Income|type=Rule|text=Each player gets 8 Coins at the start of their turn | ||
|cornervalue=+8|creator=Bucky|bgcolor= | |cornervalue=+8|flavortext=The income can't increase beyond 8.|creator=Bucky|bgcolor=ddd}} |
Latest revision as of 03:43, 23 October 2019
Combo Pirates | |
---|---|
Designer | Bucky |
Date | 4/2/18 |
Players | 2-3 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Coins
Coins are a resource, granted by global Income cards. If a card has a numerical cornervalue, it's played by paying that many Coins rather than the normal 1-action-per-turn and 1-Thing-per-turn limits. Coins are kept between turns.
The game starts with 2 Income in play. Other cards can add another Income to a limit of 8. Each player starts the game with coins equal to their position in turn order - the first player starts with 1, the second starts with 2, etc.
If an entire round passes with no cards played nor Treasures bought, increase the Income.
Some Things have a Use ability, with a cost in coins. Those Things can only be Used once per turn, unless another card Readies them between uses. Things played from your hand are not Ready right away, but Things you get in other ways are.
Treasure Deck
There's a special deck of Treasure cards. Keep it separate from the main deck. Treasures also have a separate discard pile. All Treasures are Things.
Treasure Shelf
Players get Treasures by buying them from the Treasure Shelf, a row of Treasures. The Treasure Shelf's size is three plus the number of players. If the Shelf is ever not full, fill it from the Treasure Deck.
To buy a Treasure, simply pay its cost in Coins.
Winning
You get a Combo Point every time you play a card from your hand or Use a Thing. Combo Points are lost at the end of a turn. You win by having 10 Combo Points at the same time.
Misc/FAQ
Responses
When a card says to do something 'in response to' an event, the response happens first, then the event happens. If the event can't fully happen anymore, do as much of it as possible.
Counters
Counters are placed by certain cards, and Cards that use counters can use each others'. For example, it's easier to use Diver's Drill to sink a Jade Galleon that a Compass of Desire has already tracked down. Cases like this are rare because each type of Thing should have only one card that puts counters on it.
Opponent Destroys
If a card says the opponent destroys one of their Things, Treasures etc., that opponent chooses which of their things is destroyed.
Monkey Bottles
A few Treasures let their owner do things when they're destroyed. Those treasures do nothing if they're destroyed on the Shelf, since nobody owns them.
Additional Materials
Players are recommended to use different colors of poker chips to represent coins and combo points. A few cards put counters on themselves or other cards. Have coins, pebbles or other small objects handy to represent those. Use empty sleeves or blank cards to generate ghostly duplicates.
Card List
Main Deck
You may play this out of turn in response to an opponent's Action or Use, but it costs 3 Coins.
"Who keeps letting that infernal beast in here?"
Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it.
When trouble calls, leave your past behind.
Then, destroy an opponent's Treasure or Boat.
If an Action or Use would affect one of your Treasures, you may have it affect this Vault instead. The Vault acts like a Treasure with respect to that effect.
Use(1): Discard a card to draw a card.
You may destroy this and discard a card to prevent an action that targets your coins or Treasures.
Get an extra +1 Coin at the start of your turn.
Use(2): The player on your right chooses a Treasure from the discard and puts it in your hand.
You may play this out of turn in response to an opponent's Action or Use. It can't target a Thing whose Use it's responding to.
Use(2): Each opponent discards a card or pays 3 coins. Opponents with no cards in hand don't need to pay.
Your opponents' Action cards cost 1 more Coin to play.
Bureaucracy. It's not the fees, it's the inconvenience.
Treasure Deck
Use(4): Destroy Mystery Flask.
Use(0): Steal a Treasure with at least as many counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins.
Points to what you covet most
They say Fae gold always finds its way home by sunset.
For peering into thoughts from a distance
Use(0): Destroy this and gain all the coins on it.
It lets you rule over free spirits.
Riches, but at what cost?
Use(2): Return a ship to play from the main discard pile and gain control of it. Attach this to that ship instead of anything it's currently attached to.
A lure for sages and fools alike
We have no proper ammunition for it, but a shovelful of any small metal objects will do.
Use(3): Destroy this. Everyone loses all their coins.
A strand of your fate
It sees brass instead of gold, and glass instead of jewels.
The first Action card or "Use" action an opponent takes each turn costs them 1 Coin more.
I am the pirate king!
Home of a powerful servant
A portable door to a land of wealth
Income
Everyone has 2 income at the start of the game.
If an entire round passes with no cards played nor Treasures bought, increase the Income.
The income can't increase beyond 8.